QGIS API Documentation  3.24.2-Tisler (13c1a02865)
qgs3dutils.cpp
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1 /***************************************************************************
2  qgs3dutils.cpp
3  --------------------------------------
4  Date : July 2017
5  Copyright : (C) 2017 by Martin Dobias
6  Email : wonder dot sk at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
16 #include "qgs3dutils.h"
17 
18 #include "qgslinestring.h"
19 #include "qgspolygon.h"
20 #include "qgsfeaturerequest.h"
21 #include "qgsfeatureiterator.h"
22 #include "qgsfeature.h"
23 #include "qgsabstractgeometry.h"
24 #include "qgsvectorlayer.h"
26 #include "qgsfeedback.h"
27 #include "qgsexpression.h"
28 #include "qgsexpressionutils.h"
29 #include "qgsoffscreen3dengine.h"
30 
31 #include "qgs3dmapscene.h"
32 #include "qgsabstract3dengine.h"
33 #include "qgsterraingenerator.h"
34 #include "qgscameracontroller.h"
35 
36 #include "qgsline3dsymbol.h"
37 #include "qgspoint3dsymbol.h"
38 #include "qgspolygon3dsymbol.h"
39 
40 #include <QtMath>
41 #include <Qt3DExtras/QPhongMaterial>
42 #include <Qt3DRender/QRenderSettings>
43 
45 {
46  QImage resImage;
47  QEventLoop evLoop;
48 
49  // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
50  engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
51 
52  auto requestImageFcn = [&engine, scene]
53  {
54  if ( scene->sceneState() == Qgs3DMapScene::Ready )
55  {
56  engine.requestCaptureImage();
57  }
58  };
59 
60  auto saveImageFcn = [&evLoop, &resImage]( const QImage & img )
61  {
62  resImage = img;
63  evLoop.quit();
64  };
65 
66  const QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
67  QMetaObject::Connection conn2;
68 
69  if ( scene->sceneState() == Qgs3DMapScene::Ready )
70  {
71  requestImageFcn();
72  }
73  else
74  {
75  // first wait until scene is loaded
76  conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
77  }
78 
79  evLoop.exec();
80 
81  QObject::disconnect( conn1 );
82  if ( conn2 )
83  QObject::disconnect( conn2 );
84 
85  engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
86  return resImage;
87 }
88 
90 {
91  QImage resImage;
92  QEventLoop evLoop;
93 
94  // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
95  engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
96 
97  auto requestImageFcn = [&engine, scene]
98  {
99  if ( scene->sceneState() == Qgs3DMapScene::Ready )
100  {
101  engine.requestCaptureImage();
102  }
103  };
104 
105  auto saveImageFcn = [&evLoop, &resImage]( const QImage & img )
106  {
107  resImage = img;
108  evLoop.quit();
109  };
110 
111  QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
112  QMetaObject::Connection conn2;
113 
114  if ( scene->sceneState() == Qgs3DMapScene::Ready )
115  {
116  requestImageFcn();
117  }
118  else
119  {
120  // first wait until scene is loaded
121  conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
122  }
123 
124  evLoop.exec();
125 
126  QObject::disconnect( conn1 );
127  if ( conn2 )
128  QObject::disconnect( conn2 );
129 
130  engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
131  return resImage;
132 }
133 
135  const Qgs3DMapSettings &mapSettings,
136  int framesPerSecond,
137  const QString &outputDirectory,
138  const QString &fileNameTemplate,
139  const QSize &outputSize,
140  QString &error,
141  QgsFeedback *feedback
142  )
143 {
144  QgsOffscreen3DEngine engine;
145  engine.setSize( outputSize );
146  Qgs3DMapScene *scene = new Qgs3DMapScene( mapSettings, &engine );
147  engine.setRootEntity( scene );
148  // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
149  engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
150 
151  if ( animationSettings.keyFrames().size() < 2 )
152  {
153  error = QObject::tr( "Unable to export 3D animation. Add at least 2 keyframes" );
154  return false;
155  }
156 
157  const float duration = animationSettings.duration(); //in seconds
158  if ( duration <= 0 )
159  {
160  error = QObject::tr( "Unable to export 3D animation (invalid duration)." );
161  return false;
162  }
163 
164  float time = 0;
165  int frameNo = 0;
166  const int totalFrames = static_cast<int>( duration * framesPerSecond );
167 
168  if ( fileNameTemplate.isEmpty() )
169  {
170  error = QObject::tr( "Filename template is empty" );
171  return false;
172  }
173 
174  const int numberOfDigits = fileNameTemplate.count( QLatin1Char( '#' ) );
175  if ( numberOfDigits < 0 )
176  {
177  error = QObject::tr( "Wrong filename template format (must contain #)" );
178  return false;
179  }
180  const QString token( numberOfDigits, QLatin1Char( '#' ) );
181  if ( !fileNameTemplate.contains( token ) )
182  {
183  error = QObject::tr( "Filename template must contain all # placeholders in one continuous group." );
184  return false;
185  }
186 
187  while ( time <= duration )
188  {
189 
190  if ( feedback )
191  {
192  if ( feedback->isCanceled() )
193  {
194  error = QObject::tr( "Export canceled" );
195  return false;
196  }
197  feedback->setProgress( frameNo / static_cast<double>( totalFrames ) * 100 );
198  }
199  ++frameNo;
200 
201  const Qgs3DAnimationSettings::Keyframe kf = animationSettings.interpolate( time );
202  scene->cameraController()->setLookingAtPoint( kf.point, kf.dist, kf.pitch, kf.yaw );
203 
204  QString fileName( fileNameTemplate );
205  const QString frameNoPaddedLeft( QStringLiteral( "%1" ).arg( frameNo, numberOfDigits, 10, QChar( '0' ) ) ); // e.g. 0001
206  fileName.replace( token, frameNoPaddedLeft );
207  const QString path = QDir( outputDirectory ).filePath( fileName );
208 
209  const QImage img = Qgs3DUtils::captureSceneImage( engine, scene );
210 
211  img.save( path );
212 
213  time += 1.0f / static_cast<float>( framesPerSecond );
214  }
215 
216  return true;
217 }
218 
219 
220 int Qgs3DUtils::maxZoomLevel( double tile0width, double tileResolution, double maxError )
221 {
222  if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
223  return 0; // invalid input
224 
225  // derived from:
226  // tile width [map units] = tile0width / 2^zoomlevel
227  // tile error [map units] = tile width / tile resolution
228  // + re-arranging to get zoom level if we know tile error we want to get
229  const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
230  return round( zoomLevel ); // we could use ceil() here if we wanted to always get to the desired error
231 }
232 
234 {
235  switch ( altClamp )
236  {
237  case Qgs3DTypes::AltClampAbsolute: return QStringLiteral( "absolute" );
238  case Qgs3DTypes::AltClampRelative: return QStringLiteral( "relative" );
239  case Qgs3DTypes::AltClampTerrain: return QStringLiteral( "terrain" );
240  default: Q_ASSERT( false ); return QString();
241  }
242 }
243 
244 
246 {
247  if ( str == QLatin1String( "absolute" ) )
249  else if ( str == QLatin1String( "terrain" ) )
251  else // "relative" (default)
253 }
254 
255 
257 {
258  switch ( altBind )
259  {
260  case Qgs3DTypes::AltBindVertex: return QStringLiteral( "vertex" );
261  case Qgs3DTypes::AltBindCentroid: return QStringLiteral( "centroid" );
262  default: Q_ASSERT( false ); return QString();
263  }
264 }
265 
266 
268 {
269  if ( str == QLatin1String( "vertex" ) )
271  else // "centroid" (default)
273 }
274 
276 {
277  switch ( mode )
278  {
279  case Qgs3DTypes::NoCulling: return QStringLiteral( "no-culling" );
280  case Qgs3DTypes::Front: return QStringLiteral( "front" );
281  case Qgs3DTypes::Back: return QStringLiteral( "back" );
282  case Qgs3DTypes::FrontAndBack: return QStringLiteral( "front-and-back" );
283  }
284  return QString();
285 }
286 
288 {
289  if ( str == QLatin1String( "front" ) )
290  return Qgs3DTypes::Front;
291  else if ( str == QLatin1String( "back" ) )
292  return Qgs3DTypes::Back;
293  else if ( str == QLatin1String( "front-and-back" ) )
295  else
296  return Qgs3DTypes::NoCulling;
297 }
298 
300 {
301  float terrainZ = 0;
302  if ( altClamp == Qgs3DTypes::AltClampRelative || altClamp == Qgs3DTypes::AltClampTerrain )
303  {
304  const QgsPointXY pt = altBind == Qgs3DTypes::AltBindVertex ? p : centroid;
305  terrainZ = map.terrainGenerator() ? map.terrainGenerator()->heightAt( pt.x(), pt.y(), map ) : 0;
306  }
307 
308  float geomZ = 0;
309  if ( p.is3D() && ( altClamp == Qgs3DTypes::AltClampAbsolute || altClamp == Qgs3DTypes::AltClampRelative ) )
310  geomZ = p.z();
311 
312  const float z = ( terrainZ + geomZ ) * map.terrainVerticalScale() + height;
313  return z;
314 }
315 
317 {
318  for ( int i = 0; i < lineString->nCoordinates(); ++i )
319  {
320  float terrainZ = 0;
321  if ( altClamp == Qgs3DTypes::AltClampRelative || altClamp == Qgs3DTypes::AltClampTerrain )
322  {
323  QgsPointXY pt;
324  if ( altBind == Qgs3DTypes::AltBindVertex )
325  {
326  pt.setX( lineString->xAt( i ) );
327  pt.setY( lineString->yAt( i ) );
328  }
329  else
330  {
331  pt.set( centroid.x(), centroid.y() );
332  }
333 
334  terrainZ = map.terrainGenerator() ? map.terrainGenerator()->heightAt( pt.x(), pt.y(), map ) : 0;
335  }
336 
337  float geomZ = 0;
338  if ( altClamp == Qgs3DTypes::AltClampAbsolute || altClamp == Qgs3DTypes::AltClampRelative )
339  geomZ = lineString->zAt( i );
340 
341  const float z = ( terrainZ + geomZ ) * map.terrainVerticalScale() + height;
342  lineString->setZAt( i, z );
343  }
344 }
345 
346 
348 {
349  if ( !polygon->is3D() )
350  polygon->addZValue( 0 );
351 
353  if ( altBind == Qgs3DTypes::AltBindCentroid )
354  centroid = polygon->centroid();
355 
356  QgsCurve *curve = const_cast<QgsCurve *>( polygon->exteriorRing() );
357  QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
358  if ( !lineString )
359  return false;
360 
361  clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
362 
363  for ( int i = 0; i < polygon->numInteriorRings(); ++i )
364  {
365  QgsCurve *curve = const_cast<QgsCurve *>( polygon->interiorRing( i ) );
366  QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
367  if ( !lineString )
368  return false;
369 
370  clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
371  }
372  return true;
373 }
374 
375 
376 QString Qgs3DUtils::matrix4x4toString( const QMatrix4x4 &m )
377 {
378  const float *d = m.constData();
379  QStringList elems;
380  elems.reserve( 16 );
381  for ( int i = 0; i < 16; ++i )
382  elems << QString::number( d[i] );
383  return elems.join( ' ' );
384 }
385 
386 QMatrix4x4 Qgs3DUtils::stringToMatrix4x4( const QString &str )
387 {
388  QMatrix4x4 m;
389  float *d = m.data();
390  QStringList elems = str.split( ' ' );
391  for ( int i = 0; i < 16; ++i )
392  d[i] = elems[i].toFloat();
393  return m;
394 }
395 
396 void Qgs3DUtils::extractPointPositions( const QgsFeature &f, const Qgs3DMapSettings &map, Qgs3DTypes::AltitudeClamping altClamp, QVector<QVector3D> &positions )
397 {
398  const QgsAbstractGeometry *g = f.geometry().constGet();
399  for ( auto it = g->vertices_begin(); it != g->vertices_end(); ++it )
400  {
401  const QgsPoint pt = *it;
402  float geomZ = 0;
403  if ( pt.is3D() )
404  {
405  geomZ = pt.z();
406  }
407  const float terrainZ = map.terrainGenerator() ? map.terrainGenerator()->heightAt( pt.x(), pt.y(), map ) * map.terrainVerticalScale() : 0;
408  float h;
409  switch ( altClamp )
410  {
412  default:
413  h = geomZ;
414  break;
416  h = terrainZ;
417  break;
419  h = terrainZ + geomZ;
420  break;
421  }
422  positions.append( QVector3D( pt.x() - map.origin().x(), h, -( pt.y() - map.origin().y() ) ) );
423  QgsDebugMsgLevel( QStringLiteral( "%1 %2 %3" ).arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
424  }
425 }
426 
432 static inline uint outcode( QVector4D v )
433 {
434  // For a discussion of outcodes see pg 388 Dunn & Parberry.
435  // For why you can't just test if the point is in a bounding box
436  // consider the case where a view frustum with view-size 1.5 x 1.5
437  // is tested against a 2x2 box which encloses the near-plane, while
438  // all the points in the box are outside the frustum.
439  // TODO: optimise this with assembler - according to D&P this can
440  // be done in one line of assembler on some platforms
441  uint code = 0;
442  if ( v.x() < -v.w() ) code |= 0x01;
443  if ( v.x() > v.w() ) code |= 0x02;
444  if ( v.y() < -v.w() ) code |= 0x04;
445  if ( v.y() > v.w() ) code |= 0x08;
446  if ( v.z() < -v.w() ) code |= 0x10;
447  if ( v.z() > v.w() ) code |= 0x20;
448  return code;
449 }
450 
451 
462 bool Qgs3DUtils::isCullable( const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix )
463 {
464  uint out = 0xff;
465 
466  for ( int i = 0; i < 8; ++i )
467  {
468  const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax,
469  ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax,
470  ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
471  const QVector4D pc = viewProjectionMatrix * p;
472 
473  // if the logical AND of all the outcodes is non-zero then the BB is
474  // definitely outside the view frustum.
475  out = out & outcode( pc );
476  }
477  return out;
478 }
479 
481 {
482  return QgsVector3D( mapCoords.x() - origin.x(),
483  mapCoords.z() - origin.z(),
484  -( mapCoords.y() - origin.y() ) );
485 
486 }
487 
489 {
490  return QgsVector3D( worldCoords.x() + origin.x(),
491  -worldCoords.z() + origin.y(),
492  worldCoords.y() + origin.z() );
493 }
494 
495 static QgsRectangle _tryReprojectExtent2D( const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context )
496 {
497  QgsRectangle extentMapCrs( extent );
498  if ( crs1 != crs2 )
499  {
500  // reproject if necessary
501  QgsCoordinateTransform ct( crs1, crs2, context );
502  ct.setBallparkTransformsAreAppropriate( true );
503  try
504  {
505  extentMapCrs = ct.transformBoundingBox( extentMapCrs );
506  }
507  catch ( const QgsCsException & )
508  {
509  // bad luck, can't reproject for some reason
510  QgsDebugMsg( QStringLiteral( "3D utils: transformation of extent failed: " ) + extentMapCrs.toString( -1 ) );
511  }
512  }
513  return extentMapCrs;
514 }
515 
516 QgsAABB Qgs3DUtils::layerToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context )
517 {
518  const QgsRectangle extentMapCrs( _tryReprojectExtent2D( extent, layerCrs, mapCrs, context ) );
519  return mapToWorldExtent( extentMapCrs, zMin, zMax, mapOrigin );
520 }
521 
523 {
524  const QgsRectangle extentMap = worldToMapExtent( bbox, mapOrigin );
525  return _tryReprojectExtent2D( extentMap, mapCrs, layerCrs, context );
526 }
527 
528 QgsAABB Qgs3DUtils::mapToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin )
529 {
530  const QgsVector3D extentMin3D( extent.xMinimum(), extent.yMinimum(), zMin );
531  const QgsVector3D extentMax3D( extent.xMaximum(), extent.yMaximum(), zMax );
532  const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
533  const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
534  QgsAABB rootBbox( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMin3D.z(),
535  worldExtentMax3D.x(), worldExtentMax3D.y(), worldExtentMax3D.z() );
536  return rootBbox;
537 }
538 
540 {
541  const QgsVector3D worldExtentMin3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMin, bbox.yMin, bbox.zMin ), mapOrigin );
542  const QgsVector3D worldExtentMax3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMax, bbox.yMax, bbox.zMax ), mapOrigin );
543  const QgsRectangle extentMap( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMax3D.x(), worldExtentMax3D.y() );
544  // we discard zMin/zMax here because we don't need it
545  return extentMap;
546 }
547 
548 
550 {
551  const QgsVector3D mapPoint1 = worldToMapCoordinates( worldPoint1, origin1 );
552  QgsVector3D mapPoint2 = mapPoint1;
553  if ( crs1 != crs2 )
554  {
555  // reproject if necessary
556  const QgsCoordinateTransform ct( crs1, crs2, context );
557  try
558  {
559  const QgsPointXY pt = ct.transform( QgsPointXY( mapPoint1.x(), mapPoint1.y() ) );
560  mapPoint2.set( pt.x(), pt.y(), mapPoint1.z() );
561  }
562  catch ( const QgsCsException & )
563  {
564  // bad luck, can't reproject for some reason
565  }
566  }
567  return mapToWorldCoordinates( mapPoint2, origin2 );
568 }
569 
570 void Qgs3DUtils::estimateVectorLayerZRange( QgsVectorLayer *layer, double &zMin, double &zMax )
571 {
572  if ( !QgsWkbTypes::hasZ( layer->wkbType() ) )
573  {
574  zMin = 0;
575  zMax = 0;
576  return;
577  }
578 
579  zMin = std::numeric_limits<double>::max();
580  zMax = std::numeric_limits<double>::min();
581 
582  QgsFeature f;
583  QgsFeatureIterator it = layer->getFeatures( QgsFeatureRequest().setNoAttributes().setLimit( 100 ) );
584  while ( it.nextFeature( f ) )
585  {
586  const QgsGeometry g = f.geometry();
587  for ( auto vit = g.vertices_begin(); vit != g.vertices_end(); ++vit )
588  {
589  const double z = ( *vit ).z();
590  if ( z < zMin ) zMin = z;
591  if ( z > zMax ) zMax = z;
592  }
593  }
594 
595  if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::min() )
596  {
597  zMin = 0;
598  zMax = 0;
599  }
600 }
601 
603 {
604  QgsExpressionContext exprContext;
608  return exprContext;
609 }
610 
612 {
613  QgsPhongMaterialSettings settings;
614  settings.setAmbient( material->ambient() );
615  settings.setDiffuse( material->diffuse() );
616  settings.setSpecular( material->specular() );
617  settings.setShininess( material->shininess() );
618  return settings;
619 }
620 
621 QgsRay3D Qgs3DUtils::rayFromScreenPoint( const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera )
622 {
623  const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
624  // normalized device coordinates
625  const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
626  // clip coordinates
627  const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
628 
629  const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
630  const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
631 
632  // ray direction in view coordinates
633  QVector4D rayDirView = invertedProjMatrix * rayClip;
634  // ray origin in world coordinates
635  const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
636 
637  // ray direction in world coordinates
638  rayDirView.setZ( -1.0f );
639  rayDirView.setW( 0.0f );
640  const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
641  QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
642  rayDirWorld = rayDirWorld.normalized();
643 
644  return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
645 }
646 
647 QVector3D Qgs3DUtils::screenPointToWorldPos( const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera )
648 {
649  double dNear = camera->nearPlane();
650  double dFar = camera->farPlane();
651  double distance = ( 2.0 * dNear * dFar ) / ( dFar + dNear - ( depth * 2 - 1 ) * ( dFar - dNear ) );
652 
653  QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( screenPoint, screenSize, camera );
654  double dot = QVector3D::dotProduct( ray.direction(), camera->viewVector().normalized() );
655  distance /= dot;
656 
657  return ray.origin() + distance * ray.direction();
658 }
659 
660 void Qgs3DUtils::pitchAndYawFromViewVector( QVector3D vect, double &pitch, double &yaw )
661 {
662  vect.normalize();
663 
664  pitch = qRadiansToDegrees( qAcos( vect.y() ) );
665  yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
666 }
667 
668 QVector2D Qgs3DUtils::screenToTextureCoordinates( QVector2D screenXY, QSize winSize )
669 {
670  return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
671 }
672 
673 QVector2D Qgs3DUtils::textureToScreenCoordinates( QVector2D textureXY, QSize winSize )
674 {
675  return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
676 }
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
@ Ready
The scene is fully loaded/updated.
Definition: qgs3dmapscene.h:96
QgsCameraController * cameraController()
Returns camera controller.
Definition: qgs3dmapscene.h:77
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QgsTerrainGenerator * terrainGenerator() const
Returns terrain generator. It takes care of producing terrain tiles from the input data.
double terrainVerticalScale() const
Returns vertical scale (exaggeration) of terrain.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
AltitudeClamping
how to handle altitude of vector features
Definition: qgs3dtypes.h:35
@ AltClampAbsolute
Z_final = z_geometry.
Definition: qgs3dtypes.h:36
@ AltClampTerrain
Z_final = z_terrain.
Definition: qgs3dtypes.h:38
@ AltClampRelative
Z_final = z_terrain + z_geometry.
Definition: qgs3dtypes.h:37
AltitudeBinding
how to handle clamping of vertices of individual features
Definition: qgs3dtypes.h:43
@ AltBindCentroid
Clamp just centroid of feature.
Definition: qgs3dtypes.h:45
@ AltBindVertex
Clamp every vertex of feature.
Definition: qgs3dtypes.h:44
CullingMode
Triangle culling mode.
Definition: qgs3dtypes.h:50
@ FrontAndBack
Will not render anything.
Definition: qgs3dtypes.h:54
@ NoCulling
Will render both front and back faces of triangles.
Definition: qgs3dtypes.h:51
@ Front
Will render only back faces of triangles.
Definition: qgs3dtypes.h:52
@ Back
Will render only front faces of triangles (recommended when input data are consistent)
Definition: qgs3dtypes.h:53
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2)
Definition: qgs3dutils.cpp:549
static QString altBindingToString(Qgs3DTypes::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
Definition: qgs3dutils.cpp:256
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
Definition: qgs3dutils.cpp:287
static QString altClampingToString(Qgs3DTypes::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
Definition: qgs3dutils.cpp:233
static void clampAltitudes(QgsLineString *lineString, Qgs3DTypes::AltitudeClamping altClamp, Qgs3DTypes::AltitudeBinding altBind, const QgsPoint &centroid, float height, const Qgs3DMapSettings &map)
Clamps altitude of vertices of a linestring according to the settings.
Definition: qgs3dutils.cpp:316
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
Definition: qgs3dutils.cpp:376
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
Definition: qgs3dutils.cpp:539
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
Definition: qgs3dutils.cpp:522
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
Definition: qgs3dutils.cpp:660
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
Definition: qgs3dutils.cpp:220
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
Definition: qgs3dutils.cpp:528
static float clampAltitude(const QgsPoint &p, Qgs3DTypes::AltitudeClamping altClamp, Qgs3DTypes::AltitudeBinding altBind, float height, const QgsPoint &centroid, const Qgs3DMapSettings &map)
Clamps altitude of a vertex according to the settings, returns Z value.
Definition: qgs3dutils.cpp:299
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
Definition: qgs3dutils.cpp:516
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
Definition: qgs3dutils.cpp:275
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
Definition: qgs3dutils.cpp:462
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
Definition: qgs3dutils.cpp:668
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
Definition: qgs3dutils.cpp:570
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
Definition: qgs3dutils.cpp:611
static void extractPointPositions(const QgsFeature &f, const Qgs3DMapSettings &map, Qgs3DTypes::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
Definition: qgs3dutils.cpp:396
static Qgs3DTypes::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
Definition: qgs3dutils.cpp:245
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
Definition: qgs3dutils.cpp:386
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
Definition: qgs3dutils.cpp:488
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
Definition: qgs3dutils.cpp:480
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
Definition: qgs3dutils.cpp:673
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
Definition: qgs3dutils.cpp:647
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, const Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
Definition: qgs3dutils.cpp:134
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
Definition: qgs3dutils.cpp:621
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
Definition: qgs3dutils.cpp:44
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
Definition: qgs3dutils.cpp:89
static Qgs3DTypes::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
Definition: qgs3dutils.cpp:267
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Definition: qgs3dutils.cpp:602
3
Definition: qgsaabb.h:34
float yMax
Definition: qgsaabb.h:85
float xMax
Definition: qgsaabb.h:84
float xMin
Definition: qgsaabb.h:81
float zMax
Definition: qgsaabb.h:86
float yMin
Definition: qgsaabb.h:82
float zMin
Definition: qgsaabb.h:83
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const SIP_HOLDGIL
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
void setLookingAtPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates),...
This class represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Class for doing transforms between two map coordinate systems.
QgsPointXY transform(const QgsPointXY &point, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const SIP_THROW(QgsCsException)
Transform the point from the source CRS to the destination CRS.
Custom exception class for Coordinate Reference System related exceptions.
Definition: qgsexception.h:66
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * interiorRing(int i) const SIP_HOLDGIL
Retrieves an interior ring from the curve polygon.
const QgsCurve * exteriorRing() const SIP_HOLDGIL
Returns the curve polygon's exterior ring.
int numInteriorRings() const SIP_HOLDGIL
Returns the number of interior rings contained with the curve polygon.
Abstract base class for curved geometry type.
Definition: qgscurve.h:36
static QgsExpressionContextScope * projectScope(const QgsProject *project)
Creates a new scope which contains variables and functions relating to a QGIS project.
static QgsExpressionContextScope * layerScope(const QgsMapLayer *layer)
Creates a new scope which contains variables and functions relating to a QgsMapLayer.
static QgsExpressionContextScope * globalScope()
Creates a new scope which contains variables and functions relating to the global QGIS context.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
This class wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition: qgsfeature.h:56
QgsGeometry geometry
Definition: qgsfeature.h:67
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition: qgsfeedback.h:45
bool isCanceled() const SIP_HOLDGIL
Tells whether the operation has been canceled already.
Definition: qgsfeedback.h:54
void setProgress(double progress)
Sets the current progress for the feedback object.
Definition: qgsfeedback.h:63
A geometry is the spatial representation of a feature.
Definition: qgsgeometry.h:125
const QgsAbstractGeometry * constGet() const SIP_HOLDGIL
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
Definition: qgslinestring.h:44
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
int nCoordinates() const override SIP_HOLDGIL
Returns the number of nodes contained in the geometry.
double zAt(int index) const
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels)
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here)
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setShininess(float shininess)
Sets shininess of the surface.
void setSpecular(const QColor &specular)
Sets specular color component.
A class to represent a 2D point.
Definition: qgspointxy.h:59
void set(double x, double y) SIP_HOLDGIL
Sets the x and y value of the point.
Definition: qgspointxy.h:139
void setX(double x) SIP_HOLDGIL
Sets the x value of the point.
Definition: qgspointxy.h:122
double y
Definition: qgspointxy.h:63
Q_GADGET double x
Definition: qgspointxy.h:62
void setY(double y) SIP_HOLDGIL
Sets the y value of the point.
Definition: qgspointxy.h:132
Point geometry type, with support for z-dimension and m-values.
Definition: qgspoint.h:49
Q_GADGET double x
Definition: qgspoint.h:52
double z
Definition: qgspoint.h:54
double y
Definition: qgspoint.h:53
Polygon geometry type.
Definition: qgspolygon.h:34
static QgsProject * instance()
Returns the QgsProject singleton instance.
Definition: qgsproject.cpp:470
A representation of a ray in 3D.
Definition: qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition: qgsray3d.h:44
QVector3D direction() const
Returns the direction of the ray see setDirection()
Definition: qgsray3d.h:50
A rectangle specified with double values.
Definition: qgsrectangle.h:42
double yMaximum() const SIP_HOLDGIL
Returns the y maximum value (top side of rectangle).
Definition: qgsrectangle.h:193
double xMaximum() const SIP_HOLDGIL
Returns the x maximum value (right side of rectangle).
Definition: qgsrectangle.h:183
double xMinimum() const SIP_HOLDGIL
Returns the x minimum value (left side of rectangle).
Definition: qgsrectangle.h:188
double yMinimum() const SIP_HOLDGIL
Returns the y minimum value (bottom side of rectangle).
Definition: qgsrectangle.h:198
virtual float heightAt(double x, double y, const Qgs3DMapSettings &map) const
Returns height at (x,y) in terrain's CRS.
double y() const
Returns Y coordinate.
Definition: qgsvector3d.h:51
double z() const
Returns Z coordinate.
Definition: qgsvector3d.h:53
double x() const
Returns X coordinate.
Definition: qgsvector3d.h:49
void set(double x, double y, double z)
Sets vector coordinates.
Definition: qgsvector3d.h:56
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE QgsWkbTypes::Type wkbType() const FINAL
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const FINAL
Queries the layer for features specified in request.
static bool hasZ(Type type) SIP_HOLDGIL
Tests whether a WKB type contains the z-dimension.
Definition: qgswkbtypes.h:1080
CORE_EXPORT QgsMeshVertex centroid(const QgsMeshFace &face, const QVector< QgsMeshVertex > &vertices)
Returns the centroid of the face.
#define str(x)
Definition: qgis.cpp:37
#define QgsDebugMsgLevel(str, level)
Definition: qgslogger.h:39
#define QgsDebugMsg(str)
Definition: qgslogger.h:38
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D world coords.
float dist
Distance of the camera from the focal point.