QGIS API Documentation  3.22.4-Białowieża (ce8e65e95e)
qgstessellatedpolygongeometry.cpp
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1 /***************************************************************************
2  qgstessellatedpolygongeometry.cpp
3  --------------------------------------
4  Date : July 2017
5  Copyright : (C) 2017 by Martin Dobias
6  Email : wonder dot sk at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
17 
18 #include <Qt3DRender/QAttribute>
19 #include <Qt3DRender/QBuffer>
20 #include <Qt3DRender/QBufferDataGenerator>
21 
22 #include "qgstessellator.h"
23 
24 #include "qgspoint.h"
25 #include "qgspolygon.h"
26 
27 
28 QgsTessellatedPolygonGeometry::QgsTessellatedPolygonGeometry( bool _withNormals, bool _invertNormals, bool _addBackFaces, bool _addTextureCoords, QNode *parent )
29  : Qt3DRender::QGeometry( parent ),
30  mWithNormals( _withNormals ),
31  mInvertNormals( _invertNormals ),
32  mAddBackFaces( _addBackFaces ),
33  mAddTextureCoords( _addTextureCoords )
34 {
35  mVertexBuffer = new Qt3DRender::QBuffer( this );
36 
37  const QgsTessellator tmpTess( 0, 0, mWithNormals, false, false, false, mAddTextureCoords );
38  const int stride = tmpTess.stride();
39 
40  mPositionAttribute = new Qt3DRender::QAttribute( this );
41  mPositionAttribute->setName( Qt3DRender::QAttribute::defaultPositionAttributeName() );
42  mPositionAttribute->setVertexBaseType( Qt3DRender::QAttribute::Float );
43  mPositionAttribute->setVertexSize( 3 );
44  mPositionAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
45  mPositionAttribute->setBuffer( mVertexBuffer );
46  mPositionAttribute->setByteStride( stride );
47  mPositionAttribute->setByteOffset( 0 );
48  addAttribute( mPositionAttribute );
49 
50  if ( mWithNormals )
51  {
52  mNormalAttribute = new Qt3DRender::QAttribute( this );
53  mNormalAttribute->setName( Qt3DRender::QAttribute::defaultNormalAttributeName() );
54  mNormalAttribute->setVertexBaseType( Qt3DRender::QAttribute::Float );
55  mNormalAttribute->setVertexSize( 3 );
56  mNormalAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
57  mNormalAttribute->setBuffer( mVertexBuffer );
58  mNormalAttribute->setByteStride( stride );
59  mNormalAttribute->setByteOffset( 3 * sizeof( float ) );
60  addAttribute( mNormalAttribute );
61  }
62  if ( mAddTextureCoords )
63  {
64  mTextureCoordsAttribute = new Qt3DRender::QAttribute( this );
65  mTextureCoordsAttribute->setName( Qt3DRender::QAttribute::defaultTextureCoordinateAttributeName() );
66  mTextureCoordsAttribute->setVertexBaseType( Qt3DRender::QAttribute::Float );
67  mTextureCoordsAttribute->setVertexSize( 2 );
68  mTextureCoordsAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
69  mTextureCoordsAttribute->setBuffer( mVertexBuffer );
70  mTextureCoordsAttribute->setByteStride( stride );
71  mTextureCoordsAttribute->setByteOffset( mWithNormals ? 6 * sizeof( float ) : 3 * sizeof( float ) );
72  addAttribute( mTextureCoordsAttribute );
73  }
74 }
75 
76 void QgsTessellatedPolygonGeometry::setPolygons( const QList<QgsPolygon *> &polygons, const QList<QgsFeatureId> &featureIds, const QgsPointXY &origin, float extrusionHeight, const QList<float> &extrusionHeightPerPolygon )
77 {
78  Q_ASSERT( polygons.count() == featureIds.count() );
79  mTriangleIndexStartingIndices.reserve( polygons.count() );
80  mTriangleIndexFids.reserve( polygons.count() );
81 
82  QgsTessellator tessellator( origin.x(), origin.y(), mWithNormals, mInvertNormals, mAddBackFaces, false, mAddTextureCoords );
83  for ( int i = 0; i < polygons.count(); ++i )
84  {
85  Q_ASSERT( tessellator.dataVerticesCount() % 3 == 0 );
86  const uint startingTriangleIndex = static_cast<uint>( tessellator.dataVerticesCount() / 3 );
87  mTriangleIndexStartingIndices.append( startingTriangleIndex );
88  mTriangleIndexFids.append( featureIds[i] );
89 
90  QgsPolygon *polygon = polygons.at( i );
91  const float extr = extrusionHeightPerPolygon.isEmpty() ? extrusionHeight : extrusionHeightPerPolygon.at( i );
92  tessellator.addPolygon( *polygon, extr );
93  }
94 
95  qDeleteAll( polygons );
96 
97  const QByteArray data( ( const char * )tessellator.data().constData(), tessellator.data().count() * sizeof( float ) );
98  const int nVerts = data.count() / tessellator.stride();
99 
100  mVertexBuffer->setData( data );
101  mPositionAttribute->setCount( nVerts );
102  if ( mNormalAttribute )
103  mNormalAttribute->setCount( nVerts );
104  if ( mAddTextureCoords )
105  mTextureCoordsAttribute->setCount( nVerts );
106 }
107 
108 void QgsTessellatedPolygonGeometry::setData( const QByteArray &vertexBufferData, int vertexCount, const QVector<QgsFeatureId> &triangleIndexFids, const QVector<uint> &triangleIndexStartingIndices )
109 {
110  mTriangleIndexStartingIndices = triangleIndexStartingIndices;
111  mTriangleIndexFids = triangleIndexFids;
112 
113  mVertexBuffer->setData( vertexBufferData );
114  mPositionAttribute->setCount( vertexCount );
115  if ( mNormalAttribute )
116  mNormalAttribute->setCount( vertexCount );
117  if ( mTextureCoordsAttribute )
118  mTextureCoordsAttribute->setCount( vertexCount );
119 }
120 
121 
122 // run binary search on a sorted array, return index i where data[i] <= x < data[i+1]
123 static int binary_search( uint v, const uint *data, int count )
124 {
125  int idx0 = 0;
126  int idx1 = count - 1;
127 
128  if ( v < data[0] || v >= data[count - 1] )
129  return -1; // not in the array
130 
131  while ( idx0 != idx1 )
132  {
133  const int idxPivot = ( idx0 + idx1 ) / 2;
134  const uint pivot = data[idxPivot];
135  if ( pivot <= v )
136  {
137  if ( data[idxPivot + 1] > v )
138  return idxPivot; // we're done!
139  else // continue searching values greater than the pivot
140  idx0 = idxPivot;
141  }
142  else // continue searching values lower than the pivot
143  idx1 = idxPivot;
144  }
145  return idx0;
146 }
147 
148 
150 {
151  const int i = binary_search( triangleIndex, mTriangleIndexStartingIndices.constData(), mTriangleIndexStartingIndices.count() );
152  return i != -1 ? mTriangleIndexFids[i] : FID_NULL;
153 }
bool isEmpty() const override SIP_HOLDGIL
Returns true if the geometry is empty.
A class to represent a 2D point.
Definition: qgspointxy.h:59
double y
Definition: qgspointxy.h:63
Q_GADGET double x
Definition: qgspointxy.h:62
Polygon geometry type.
Definition: qgspolygon.h:34
void setPolygons(const QList< QgsPolygon * > &polygons, const QList< QgsFeatureId > &featureIds, const QgsPointXY &origin, float extrusionHeight, const QList< float > &extrusionHeightPerPolygon=QList< float >())
Initializes vertex buffer from given polygons. Takes ownership of passed polygon geometries.
QgsFeatureId triangleIndexToFeatureId(uint triangleIndex) const
Returns ID of the feature to which given triangle index belongs (used for picking).
QgsTessellatedPolygonGeometry(bool _withNormals=true, bool invertNormals=false, bool addBackFaces=false, bool addTextureCoords=false, QNode *parent=nullptr)
Constructor.
void setData(const QByteArray &vertexBufferData, int vertexCount, const QVector< QgsFeatureId > &triangleIndexFids, const QVector< uint > &triangleIndexStartingIndices)
Initializes vertex buffer (and other members) from data that were already tessellated.
Class that takes care of tessellation of polygons into triangles.
QVector< float > data() const
Returns array of triangle vertex data.
int stride() const
Returns size of one vertex entry in bytes.
void addPolygon(const QgsPolygon &polygon, float extrusionHeight)
Tessellates a triangle and adds its vertex entries to the output data array.
int dataVerticesCount() const
Returns the number of vertices stored in the output data array.
#define FID_NULL
Definition: qgsfeatureid.h:29
qint64 QgsFeatureId
64 bit feature ids negative numbers are used for uncommitted/newly added features
Definition: qgsfeatureid.h:28