QGIS API Documentation
3.20.0-Odense (decaadbb31)
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#include "qgsshadowrenderingframegraph.h"
#include "qgsdirectionallightsettings.h"
#include "qgscameracontroller.h"
#include "qgsrectangle.h"
#include "qgspostprocessingentity.h"
#include "qgspreviewquad.h"
Go to the source code of this file.
Functions | |
void | calculateViewExtent (Qt3DRender::QCamera *camera, float shadowRenderingDistance, float y, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ) |
QVector3D | WorldPosFromDepth (QMatrix4x4 projMatrixInv, QMatrix4x4 viewMatrixInv, float texCoordX, float texCoordY, float depth) |
void calculateViewExtent | ( | Qt3DRender::QCamera * | camera, |
float | shadowRenderingDistance, | ||
float | y, | ||
float & | minX, | ||
float & | maxX, | ||
float & | minY, | ||
float & | maxY, | ||
float & | minZ, | ||
float & | maxZ | ||
) |
Definition at line 262 of file qgsshadowrenderingframegraph.cpp.
QVector3D WorldPosFromDepth | ( | QMatrix4x4 | projMatrixInv, |
QMatrix4x4 | viewMatrixInv, | ||
float | texCoordX, | ||
float | texCoordY, | ||
float | depth | ||
) |
Definition at line 246 of file qgsshadowrenderingframegraph.cpp.