| QGIS API Documentation
    3.20.0-Odense (decaadbb31)
    | 
#include "qgsshadowrenderingframegraph.h"#include "qgsdirectionallightsettings.h"#include "qgscameracontroller.h"#include "qgsrectangle.h"#include "qgspostprocessingentity.h"#include "qgspreviewquad.h"
Go to the source code of this file.
| Functions | |
| void | calculateViewExtent (Qt3DRender::QCamera *camera, float shadowRenderingDistance, float y, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ) | 
| QVector3D | WorldPosFromDepth (QMatrix4x4 projMatrixInv, QMatrix4x4 viewMatrixInv, float texCoordX, float texCoordY, float depth) | 
| void calculateViewExtent | ( | Qt3DRender::QCamera * | camera, | 
| float | shadowRenderingDistance, | ||
| float | y, | ||
| float & | minX, | ||
| float & | maxX, | ||
| float & | minY, | ||
| float & | maxY, | ||
| float & | minZ, | ||
| float & | maxZ | ||
| ) | 
Definition at line 262 of file qgsshadowrenderingframegraph.cpp.
| QVector3D WorldPosFromDepth | ( | QMatrix4x4 | projMatrixInv, | 
| QMatrix4x4 | viewMatrixInv, | ||
| float | texCoordX, | ||
| float | texCoordY, | ||
| float | depth | ||
| ) | 
Definition at line 246 of file qgsshadowrenderingframegraph.cpp.