QGIS API Documentation 4.1.0-Master (31622b25bb0)
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qgssimplelinematerial3dhandler.cpp
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1/***************************************************************************
2 qgssimplelinematerial3dhandler.cpp
3 --------------------------------------
4 Date : August 2020
5 Copyright : (C) 2020 by Nyall Dawson
6 Email : nyall dot dawson at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dutils.h"
19#include "qgslinematerial_p.h"
20#include "qgslinestring.h"
21#include "qgslinevertexdata_p.h"
23
24#include <QMap>
25#include <QString>
26#include <Qt3DCore/QAttribute>
27#include <Qt3DCore/QBuffer>
28#include <Qt3DCore/QGeometry>
29#include <Qt3DExtras/Qt3DWindow>
30#include <Qt3DRender/QEffect>
31#include <Qt3DRender/QGeometryRenderer>
32#include <Qt3DRender/QParameter>
33#include <Qt3DRender/QTexture>
34
35using namespace Qt::StringLiterals;
36
37
39{
40 const QgsSimpleLineMaterialSettings *lineSettings = dynamic_cast< const QgsSimpleLineMaterialSettings * >( settings );
41 Q_ASSERT( lineSettings );
42
43 switch ( technique )
44 {
52 return nullptr;
53
55 {
56 if ( context.isHighlighted() )
57 {
58 // QgsHighlightMaterial does not support lines
59 return nullptr;
60 }
61
62 QgsLineMaterial *mat = new QgsLineMaterial;
63 if ( !context.isSelected() )
64 {
65 mat->setLineColor( lineSettings->ambient() );
66 mat->setUseVertexColors( lineSettings->dataDefinedProperties().isActive( QgsAbstractMaterialSettings::Property::Ambient ) );
67 }
68 else
69 {
70 // update the material with selection colors
71 mat->setLineColor( context.selectionColor() );
72 mat->setUseVertexColors( false );
73 }
74 return mat;
75 }
76 }
77 return nullptr;
78}
79
81{
82 const QgsSimpleLineMaterialSettings *lineSettings = dynamic_cast< const QgsSimpleLineMaterialSettings * >( settings );
83 Q_ASSERT( lineSettings );
84
85 QMap<QString, QString> parameters;
86 parameters[u"Ka"_s] = u"%1 %2 %3"_s.arg( lineSettings->ambient().redF() ).arg( lineSettings->ambient().greenF() ).arg( lineSettings->ambient().blueF() );
87 return parameters;
88}
89
91{
92 const QgsSimpleLineMaterialSettings *lineSettings = dynamic_cast< const QgsSimpleLineMaterialSettings * >( settings );
93 Q_ASSERT( lineSettings );
94
95 const QColor ambient = Qgs3DUtils::srgbToLinear( lineSettings->dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Ambient, expressionContext, lineSettings->ambient() ) );
96
97 QByteArray array;
98 array.resize( sizeof( unsigned char ) * 3 );
99 unsigned char *fptr = reinterpret_cast<unsigned char *>( array.data() );
100
101 *fptr++ = static_cast<unsigned char>( ambient.red() );
102 *fptr++ = static_cast<unsigned char>( ambient.green() );
103 *fptr++ = static_cast<unsigned char>( ambient.blue() );
104 return array;
105}
106
107void QgsSimpleLineMaterial3DHandler::applyDataDefinedToGeometry( const QgsAbstractMaterialSettings *, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data ) const
108{
109 Qt3DCore::QBuffer *dataBuffer = new Qt3DCore::QBuffer( geometry );
110
111 Qt3DCore::QAttribute *colorAttribute = new Qt3DCore::QAttribute( geometry );
112 colorAttribute->setName( u"dataDefinedColor"_s );
113 colorAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
114 colorAttribute->setVertexSize( 3 );
115 colorAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
116 colorAttribute->setBuffer( dataBuffer );
117 colorAttribute->setByteStride( 3 * sizeof( unsigned char ) );
118 colorAttribute->setByteOffset( 0 );
119 colorAttribute->setCount( vertexCount );
120 geometry->addAttribute( colorAttribute );
121
122 dataBuffer->setData( data );
123}
124
125QList<QgsAbstractMaterial3DHandler::PreviewMeshType> QgsSimpleLineMaterial3DHandler::previewMeshTypes() const
126{
127 PreviewMeshType lines;
128 lines.type = u"lines"_s;
129 lines.displayName = QObject::tr( "Lines" );
130 return { lines };
131}
132
133Qt3DCore::QEntity *QgsSimpleLineMaterial3DHandler::createPreviewMesh( const QString &, Qt3DCore::QEntity *parent ) const
134{
135 auto *entity = new Qt3DCore::QEntity( parent );
136 auto *renderer = new Qt3DRender::QGeometryRenderer( entity );
137 renderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::LineStripAdjacency );
138
139 QgsLineVertexData lineVertexData;
140 lineVertexData.withAdjacency = true;
141 constexpr double s = 1.0;
142 // just a boring old flat square
143 lineVertexData.addLineString( QgsLineString( { -s, s, s, -s, -s }, { -s, -s, s, s, -s }, { 0, 0, 0, 0, 0 } ) );
144 Qt3DCore::QGeometry *geometry = lineVertexData.createGeometry( entity );
145 renderer->setGeometry( geometry );
146 renderer->setVertexCount( static_cast< int >( lineVertexData.indexes.count() ) );
147 renderer->setPrimitiveRestartEnabled( true );
148 renderer->setRestartIndexValue( 0 );
149
150 entity->addComponent( renderer );
151 return entity;
152}
153
155 const QgsAbstractMaterialSettings *settings, const QString &type, const QgsMaterialContext &context, QWindow *window, Qt3DCore::QEntity *parent
156) const
157{
158 auto *root = new Qt3DCore::QEntity( parent );
159 Qt3DCore::QEntity *mesh = createPreviewMesh( type, root );
160
162 QgsLineMaterial *lineMaterial = qobject_cast<QgsLineMaterial *>( mat );
163 Q_ASSERT( lineMaterial );
164 lineMaterial->setLineWidth( 2 );
165 if ( window )
166 {
167 // ensure viewport size is updated if preview widget window size changes
168 auto updateViewport = [lineMaterial, window]() { lineMaterial->setViewportSize( QSizeF( window->width(), window->height() ) ); };
169 QObject::connect( window, &Qt3DExtras::Qt3DWindow::widthChanged, lineMaterial, updateViewport );
170 QObject::connect( window, &Qt3DExtras::Qt3DWindow::heightChanged, lineMaterial, updateViewport );
171 updateViewport();
172 }
173
174 mat->setParent( mesh );
175 mesh->addComponent( mat );
176 return root;
177}
178
179bool QgsSimpleLineMaterial3DHandler::updatePreviewScene( Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext & ) const
180{
181 const QgsSimpleLineMaterialSettings *lineSettings = qgis::down_cast< const QgsSimpleLineMaterialSettings * >( settings );
182
183 QgsLineMaterial *material = sceneRoot->findChild<QgsLineMaterial *>();
184 material->setLineColor( lineSettings->ambient() );
185
186 return true;
187}
MaterialRenderingTechnique
Material rendering techniques.
Definition qgis.h:4342
@ Points
Point based rendering, requires point data.
Definition qgis.h:4346
@ Triangles
Triangle based rendering (default).
Definition qgis.h:4343
@ TrianglesFromModel
Triangle based rendering, using a model object source.
Definition qgis.h:4348
@ Lines
Line based rendering, requires line data.
Definition qgis.h:4344
@ Billboards
Flat billboard rendering.
Definition qgis.h:4350
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
Definition qgis.h:4349
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
Definition qgis.h:4345
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
Definition qgis.h:4347
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
Abstract base class for material settings.
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Line string geometry type, with support for z-dimension and m-values.
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
Definition qgsmaterial.h:40
bool isActive(int key) const final
Returns true if the collection contains an active property with the specified key.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
QList< PreviewMeshType > previewMeshTypes() const override
Returns a list of available preview mesh types for the material.
QByteArray dataDefinedVertexColorsAsByte(const QgsAbstractMaterialSettings *settings, const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
Qt3DCore::QEntity * createPreviewScene(const QgsAbstractMaterialSettings *settings, const QString &type, const QgsMaterialContext &context, QWindow *window, Qt3DCore::QEntity *parent) const override
Builds a complete self-contained scene for previewing the material, using the specified mesh type.
void applyDataDefinedToGeometry(const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
Qt3DCore::QEntity * createPreviewMesh(const QString &type, Qt3DCore::QEntity *parent) const override
Creates a new entity representing a suitable preview mesh for this material type.
Basic shading material used for rendering simple lines as solid line components.
QColor ambient() const
Returns the ambient color component.
Encapsulates information about available preview meshes.
QString displayName
Translated, user-friendly name.