24#include <Qt3DCore/QAttribute>
25#include <Qt3DCore/QBuffer>
26#include <Qt3DCore/QGeometry>
28using namespace Qt::StringLiterals;
33 return QMap<QString, QString>();
54 return new QgsHighlightMaterial( technique );
58 Q_ASSERT( goochSettings );
61 QgsGoochMaterial *material =
new QgsGoochMaterial();
62 material->setObjectName( u
"goochMaterial"_s );
63 applySettingsToMaterial( goochSettings, material );
81 Q_ASSERT( goochSettings );
89 array.resize(
sizeof(
unsigned char ) * 12 );
90 unsigned char *fptr =
reinterpret_cast<unsigned char *
>( array.data() );
92 *fptr++ =
static_cast<unsigned char>( diffuse.red() );
93 *fptr++ =
static_cast<unsigned char>( diffuse.green() );
94 *fptr++ =
static_cast<unsigned char>( diffuse.blue() );
96 *fptr++ =
static_cast<unsigned char>( warm.red() );
97 *fptr++ =
static_cast<unsigned char>( warm.green() );
98 *fptr++ =
static_cast<unsigned char>( warm.blue() );
100 *fptr++ =
static_cast<unsigned char>( cool.red() );
101 *fptr++ =
static_cast<unsigned char>( cool.green() );
102 *fptr++ =
static_cast<unsigned char>( cool.blue() );
104 *fptr++ =
static_cast<unsigned char>( specular.red() );
105 *fptr++ =
static_cast<unsigned char>( specular.green() );
106 *fptr++ =
static_cast<unsigned char>( specular.blue() );
113 Qt3DCore::QBuffer *dataBuffer =
new Qt3DCore::QBuffer( geometry );
115 Qt3DCore::QAttribute *diffuseAttribute =
new Qt3DCore::QAttribute( geometry );
116 diffuseAttribute->setName( u
"dataDefinedDiffuseColor"_s );
117 diffuseAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
118 diffuseAttribute->setVertexSize( 3 );
119 diffuseAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
120 diffuseAttribute->setBuffer( dataBuffer );
121 diffuseAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
122 diffuseAttribute->setByteOffset( 0 );
123 diffuseAttribute->setCount( vertexCount );
124 geometry->addAttribute( diffuseAttribute );
126 Qt3DCore::QAttribute *warmAttribute =
new Qt3DCore::QAttribute( geometry );
127 warmAttribute->setName( u
"dataDefinedWarmColor"_s );
128 warmAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
129 warmAttribute->setVertexSize( 3 );
130 warmAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
131 warmAttribute->setBuffer( dataBuffer );
132 warmAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
133 warmAttribute->setByteOffset( 3 *
sizeof(
unsigned char ) );
134 warmAttribute->setCount( vertexCount );
135 geometry->addAttribute( warmAttribute );
137 Qt3DCore::QAttribute *coolAttribute =
new Qt3DCore::QAttribute( geometry );
138 coolAttribute->setName( u
"dataDefinedCoolColor"_s );
139 coolAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
140 coolAttribute->setVertexSize( 3 );
141 coolAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
142 coolAttribute->setBuffer( dataBuffer );
143 coolAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
144 coolAttribute->setByteOffset( 6 *
sizeof(
unsigned char ) );
145 coolAttribute->setCount( vertexCount );
146 geometry->addAttribute( coolAttribute );
148 Qt3DCore::QAttribute *specularAttribute =
new Qt3DCore::QAttribute( geometry );
149 specularAttribute->setName( u
"dataDefinedSpecularColor"_s );
150 specularAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
151 specularAttribute->setVertexSize( 3 );
152 specularAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
153 specularAttribute->setBuffer( dataBuffer );
154 specularAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
155 specularAttribute->setByteOffset( 9 *
sizeof(
unsigned char ) );
156 specularAttribute->setCount( vertexCount );
157 geometry->addAttribute( specularAttribute );
159 dataBuffer->setData( data );
166 QgsGoochMaterial *material = sceneRoot->findChild<QgsGoochMaterial *>();
167 if ( !material || material->objectName() !=
"goochMaterial"_L1 )
170 applySettingsToMaterial( goochSettings, material );
179 QgsGoochMaterial *material =
new QgsGoochMaterial();
180 material->setInstancingEnabled(
true, flags );
182 material->setObjectName( u
"goochMaterial"_s );
183 applySettingsToMaterial( goochSettings, material );
190void QgsGoochMaterial3DHandler::applySettingsToMaterial(
const QgsGoochMaterialSettings *settings, QgsGoochMaterial *material )
192 material->setDiffuse( settings->
diffuse() );
193 material->setSpecular( settings->
specular() );
194 material->setCool( settings->
cool() );
195 material->setWarm( settings->
warm() );
196 material->setShininess(
static_cast<float>( settings->
shininess() ) );
197 material->setAlpha(
static_cast<float>( settings->
alpha() ) );
198 material->setBeta(
static_cast<float>( settings->
beta() ) );
MaterialRenderingTechnique
Material rendering techniques.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default).
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ Billboards
Flat billboard rendering.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
Abstract base class for material settings.
@ Warm
Warm color (gooch material).
@ Cool
Cool color (gooch material).
@ Specular
Specular color.
@ Diffuse
Diffuse color (phong material).
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
void applyDataDefinedToGeometry(const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
QgsMaterial * toInstancedMaterial(const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags) const override
Creates a QgsMaterial for instanced point rendering.
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QByteArray dataDefinedVertexColorsAsByte(const QgsAbstractMaterialSettings *settings, const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
Basic shading material used for rendering based on the Phong shading model with three color component...
QColor specular() const
Returns specular color component.
double alpha() const
Returns the alpha value.
QColor cool() const
Returns cool color component.
QColor warm() const
Returns warm color component.
QColor diffuse() const
Returns diffuse color component.
double beta() const
Returns the beta value.
double shininess() const
Returns shininess of the surface.
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
A grouped map of multiple QgsProperty objects, each referenced by an integer key value.
bool hasActiveProperties() const final
Returns true if the collection has any active properties, or false if all properties within the colle...