25#include <Qt3DCore/QAttribute>
26#include <Qt3DCore/QBuffer>
27#include <Qt3DCore/QGeometry>
29using namespace Qt::StringLiterals;
34 return QMap<QString, QString>();
59 Q_ASSERT( goochSettings );
62 QgsGoochMaterial *material =
new QgsGoochMaterial();
63 material->setObjectName( u
"goochMaterial"_s );
64 applySettingsToMaterial( goochSettings, material );
67 material->setDataDefinedEnabled(
87 Q_ASSERT( goochSettings );
95 array.resize(
sizeof(
unsigned char ) * 12 );
96 unsigned char *fptr =
reinterpret_cast<unsigned char *
>( array.data() );
98 *fptr++ =
static_cast<unsigned char>( diffuse.red() );
99 *fptr++ =
static_cast<unsigned char>( diffuse.green() );
100 *fptr++ =
static_cast<unsigned char>( diffuse.blue() );
102 *fptr++ =
static_cast<unsigned char>( warm.red() );
103 *fptr++ =
static_cast<unsigned char>( warm.green() );
104 *fptr++ =
static_cast<unsigned char>( warm.blue() );
106 *fptr++ =
static_cast<unsigned char>( cool.red() );
107 *fptr++ =
static_cast<unsigned char>( cool.green() );
108 *fptr++ =
static_cast<unsigned char>( cool.blue() );
110 *fptr++ =
static_cast<unsigned char>( specular.red() );
111 *fptr++ =
static_cast<unsigned char>( specular.green() );
112 *fptr++ =
static_cast<unsigned char>( specular.blue() );
119 Qt3DCore::QBuffer *dataBuffer =
new Qt3DCore::QBuffer( geometry );
121 Qt3DCore::QAttribute *diffuseAttribute =
new Qt3DCore::QAttribute( geometry );
122 diffuseAttribute->setName( u
"dataDefinedDiffuseColor"_s );
123 diffuseAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
124 diffuseAttribute->setVertexSize( 3 );
125 diffuseAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
126 diffuseAttribute->setBuffer( dataBuffer );
127 diffuseAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
128 diffuseAttribute->setByteOffset( 0 );
129 diffuseAttribute->setCount( vertexCount );
130 geometry->addAttribute( diffuseAttribute );
132 Qt3DCore::QAttribute *warmAttribute =
new Qt3DCore::QAttribute( geometry );
133 warmAttribute->setName( u
"dataDefinedWarmColor"_s );
134 warmAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
135 warmAttribute->setVertexSize( 3 );
136 warmAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
137 warmAttribute->setBuffer( dataBuffer );
138 warmAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
139 warmAttribute->setByteOffset( 3 *
sizeof(
unsigned char ) );
140 warmAttribute->setCount( vertexCount );
141 geometry->addAttribute( warmAttribute );
143 Qt3DCore::QAttribute *coolAttribute =
new Qt3DCore::QAttribute( geometry );
144 coolAttribute->setName( u
"dataDefinedCoolColor"_s );
145 coolAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
146 coolAttribute->setVertexSize( 3 );
147 coolAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
148 coolAttribute->setBuffer( dataBuffer );
149 coolAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
150 coolAttribute->setByteOffset( 6 *
sizeof(
unsigned char ) );
151 coolAttribute->setCount( vertexCount );
152 geometry->addAttribute( coolAttribute );
154 Qt3DCore::QAttribute *specularAttribute =
new Qt3DCore::QAttribute( geometry );
155 specularAttribute->setName( u
"dataDefinedSpecularColor"_s );
156 specularAttribute->setVertexBaseType( Qt3DCore::QAttribute::UnsignedByte );
157 specularAttribute->setVertexSize( 3 );
158 specularAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
159 specularAttribute->setBuffer( dataBuffer );
160 specularAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
161 specularAttribute->setByteOffset( 9 *
sizeof(
unsigned char ) );
162 specularAttribute->setCount( vertexCount );
163 geometry->addAttribute( specularAttribute );
165 dataBuffer->setData( data );
172 QgsGoochMaterial *material = sceneRoot->findChild<QgsGoochMaterial *>();
173 if ( !material || material->objectName() !=
"goochMaterial"_L1 )
176 applySettingsToMaterial( goochSettings, material );
187 QgsGoochMaterial *material =
new QgsGoochMaterial();
188 material->setInstancingEnabled(
true, flags );
189 material->setInstancingMeshTransform( transform );
191 material->setObjectName( u
"goochMaterial"_s );
192 applySettingsToMaterial( goochSettings, material );
199void QgsGoochMaterial3DHandler::applySettingsToMaterial(
const QgsGoochMaterialSettings *settings, QgsGoochMaterial *material )
201 material->setDiffuse( settings->
diffuse() );
202 material->setSpecular( settings->
specular() );
203 material->setCool( settings->
cool() );
204 material->setWarm( settings->
warm() );
205 material->setShininess(
static_cast<float>( settings->
shininess() ) );
206 material->setAlpha(
static_cast<float>( settings->
alpha() ) );
207 material->setBeta(
static_cast<float>( settings->
beta() ) );
MaterialRenderingTechnique
Material rendering techniques.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default).
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ Billboards
Flat billboard rendering.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QgsUnlitMaterial * createHighlightMaterial()
Creates a new highlight material, consisting of an unlit material respecting the user's map highlight...
Abstract base class for material settings.
@ Warm
Warm color (gooch material).
@ Cool
Cool color (gooch material).
@ Specular
Specular color.
@ Diffuse
Diffuse color (phong material).
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
void applyDataDefinedToGeometry(const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
QgsMaterial * toInstancedMaterial(const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags, const QMatrix4x4 &transform=QMatrix4x4()) const override
Creates a QgsMaterial for instanced point rendering.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QByteArray dataDefinedVertexColorsAsByte(const QgsAbstractMaterialSettings *settings, const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
Basic shading material used for rendering based on the Phong shading model with three color component...
QColor specular() const
Returns specular color component.
double alpha() const
Returns the alpha value.
QColor cool() const
Returns cool color component.
QColor warm() const
Returns warm color component.
QColor diffuse() const
Returns diffuse color component.
double beta() const
Returns the beta value.
double shininess() const
Returns shininess of the surface.
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
A grouped map of multiple QgsProperty objects, each referenced by an integer key value.
bool isActive(int key) const final
Returns true if the collection contains an active property with the specified key.