QGIS API Documentation 3.99.0-Master (7d2ca374f2d)
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qgsvectorlayerchunkloader_p.cpp
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1/***************************************************************************
2 qgsvectorlayerchunkloader_p.cpp
3 --------------------------------------
4 Date : July 2019
5 Copyright : (C) 2019 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dsymbolregistry.h"
19#include "qgs3dutils.h"
20#include "qgsabstract3dsymbol.h"
23#include "qgsapplication.h"
24#include "qgschunknode.h"
25#include "qgseventtracing.h"
28#include "qgsgeotransform.h"
29#include "qgsline3dsymbol.h"
30#include "qgslogger.h"
31#include "qgspoint3dsymbol.h"
32#include "qgspolygon3dsymbol.h"
33#include "qgsray3d.h"
34#include "qgsraycastcontext.h"
35#include "qgsraycastingutils.h"
37#include "qgsvectorlayer.h"
39
40#include <QString>
41#include <Qt3DCore/QTransform>
42#include <Qt3DRender/QGeometryRenderer>
43#include <QtConcurrentRun>
44
45#include "moc_qgsvectorlayerchunkloader_p.cpp"
46
47using namespace Qt::StringLiterals;
48
50
51
52QgsVectorLayerChunkLoader::QgsVectorLayerChunkLoader( const QgsVectorLayerChunkLoaderFactory *factory, QgsChunkNode *node )
53 : QgsChunkLoader( node )
54 , mFactory( factory )
55 , mRenderContext( factory->mRenderContext )
56 , mSource( new QgsVectorLayerFeatureSource( factory->mLayer ) )
57{
58}
59
60void QgsVectorLayerChunkLoader::start()
61{
62 QgsChunkNode *node = chunk();
63
64 QgsVectorLayer *layer = mFactory->mLayer;
65 mLayerName = mFactory->mLayer->name();
66
67 QgsFeature3DHandler *handler = QgsApplication::symbol3DRegistry()->createHandlerForSymbol( layer, mFactory->mSymbol.get() );
68 if ( !handler )
69 {
70 QgsDebugError( u"Unknown 3D symbol type for vector layer: "_s + mFactory->mSymbol->type() );
71 return;
72 }
73 mHandler.reset( handler );
74
75 QgsExpressionContext exprContext;
77 exprContext.setFields( layer->fields() );
78 mRenderContext.setExpressionContext( exprContext );
79
80 QSet<QString> attributeNames;
81 if ( !mHandler->prepare( mRenderContext, attributeNames, node->box3D() ) )
82 {
83 QgsDebugError( u"Failed to prepare 3D feature handler!"_s );
84 return;
85 }
86
87 // build the feature request
88 // only a subset of data to be queried
89 const QgsRectangle rect = node->box3D().toRectangle();
92 QgsCoordinateTransform( layer->crs3D(), mRenderContext.crs(), mRenderContext.transformContext() )
93 );
94 req.setSubsetOfAttributes( attributeNames, layer->fields() );
95 req.setFilterRect( rect );
96
97 //
98 // this will be run in a background thread
99 //
100 mFutureWatcher = new QFutureWatcher<void>( this );
101
102 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, [this] {
103 if ( !mCanceled )
104 mFactory->mNodesAreLeafs[mNode->tileId().text()] = mNodeIsLeaf;
105 } );
106
107 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
108
109 const QFuture<void> future = QtConcurrent::run( [req = std::move( req ), this] {
110 const QgsEventTracing::ScopedEvent e( u"3D"_s, u"VL chunk load"_s );
111
112 QgsFeature f;
113 QgsFeatureIterator fi = mSource->getFeatures( req );
114 int featureCount = 0;
115 bool featureLimitReached = false;
116 while ( fi.nextFeature( f ) )
117 {
118 if ( mCanceled )
119 return;
120
121 if ( ++featureCount > mFactory->mMaxFeatures )
122 {
123 featureLimitReached = true;
124 break;
125 }
126
127 mRenderContext.expressionContext().setFeature( f );
128 mHandler->processFeature( f, mRenderContext );
129 }
130
131 if ( !featureLimitReached )
132 {
133 QgsDebugMsgLevel( u"All features fetched for node: %1"_s.arg( mNode->tileId().text() ), 3 );
134
135 if ( featureCount == 0 || std::max<double>( mNode->box3D().width(), mNode->box3D().height() ) < QgsVectorLayer3DTilingSettings::maximumLeafExtent() )
136 mNodeIsLeaf = true;
137 }
138 } );
139
140 // emit finished() as soon as the handler is populated with features
141 mFutureWatcher->setFuture( future );
142}
143
144QgsVectorLayerChunkLoader::~QgsVectorLayerChunkLoader()
145{
146 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
147 {
148 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
149 mFutureWatcher->waitForFinished();
150 }
151}
152
153void QgsVectorLayerChunkLoader::cancel()
154{
155 mCanceled = true;
156}
157
158Qt3DCore::QEntity *QgsVectorLayerChunkLoader::createEntity( Qt3DCore::QEntity *parent )
159{
160 if ( mHandler->featureCount() == 0 )
161 {
162 // an empty node, so we return no entity. This tags the node as having no data and effectively removes it.
163 // we just make sure first that its initial estimated vertical range does not affect its parents' bboxes calculation
164 mNode->setExactBox3D( QgsBox3D() );
165 mNode->updateParentBoundingBoxesRecursively();
166 return nullptr;
167 }
168
169 Qt3DCore::QEntity *entity = new Qt3DCore::QEntity( parent );
170 entity->setObjectName( mLayerName + "_" + mNode->tileId().text() );
171 mHandler->finalize( entity, mRenderContext );
172
173 // fix the vertical range of the node from the estimated vertical range to the true range
174 if ( mHandler->zMinimum() != std::numeric_limits<float>::max() && mHandler->zMaximum() != std::numeric_limits<float>::lowest() )
175 {
176 QgsBox3D box = mNode->box3D();
177 box.setZMinimum( mHandler->zMinimum() );
178 box.setZMaximum( mHandler->zMaximum() );
179 mNode->setExactBox3D( box );
180 mNode->updateParentBoundingBoxesRecursively();
181 }
182
183 return entity;
184}
185
186
188
189
190QgsVectorLayerChunkLoaderFactory::QgsVectorLayerChunkLoaderFactory( const Qgs3DRenderContext &context, QgsVectorLayer *vl, QgsAbstract3DSymbol *symbol, double zMin, double zMax, int maxFeatures )
191 : mRenderContext( context )
192 , mLayer( vl )
193 , mSymbol( symbol->clone() )
194 , mMaxFeatures( maxFeatures )
195{
196 if ( context.crs().type() == Qgis::CrsType::Geocentric )
197 {
198 // TODO: add support for handling of vector layers
199 // (we're using dummy quadtree here to make sure the empty extent does not break the scene completely)
200 QgsDebugError( u"Vector layers in globe scenes are not supported yet!"_s );
201 setupQuadtree( QgsBox3D( -7e6, -7e6, -7e6, 7e6, 7e6, 7e6 ), -1, 3 );
202 return;
203 }
204
205 QgsBox3D rootBox3D( context.extent(), zMin, zMax );
206 // add small padding to avoid clipping of point features located at the edge of the bounding box
207 rootBox3D.grow( 1.0 );
208
209 const float rootError = static_cast<float>( std::max<double>( rootBox3D.width(), rootBox3D.height() ) * QgsVectorLayer3DTilingSettings::tileGeometryErrorRatio() );
210 setupQuadtree( rootBox3D, rootError );
211}
212
213QgsChunkLoader *QgsVectorLayerChunkLoaderFactory::createChunkLoader( QgsChunkNode *node ) const
214{
215 return new QgsVectorLayerChunkLoader( this, node );
216}
217
218bool QgsVectorLayerChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
219{
220 return mNodesAreLeafs.contains( node->tileId().text() );
221}
222
223QVector<QgsChunkNode *> QgsVectorLayerChunkLoaderFactory::createChildren( QgsChunkNode *node ) const
224{
225 if ( mNodesAreLeafs.value( node->tileId().text(), false ) )
226 return {};
227
228 return QgsQuadtreeChunkLoaderFactory::createChildren( node );
229}
230
231
233
234
235QgsVectorLayerChunkedEntity::QgsVectorLayerChunkedEntity( Qgs3DMapSettings *map, QgsVectorLayer *vl, double zMin, double zMax, const QgsVectorLayer3DTilingSettings &tilingSettings, QgsAbstract3DSymbol *symbol )
236 : QgsChunkedEntity( map, 3, new QgsVectorLayerChunkLoaderFactory( Qgs3DRenderContext::fromMapSettings( map ), vl, symbol, zMin, zMax, tilingSettings.maximumChunkFeatures() ), true )
237{
238 mTransform = new Qt3DCore::QTransform;
239 if ( applyTerrainOffset() )
240 {
241 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, static_cast<float>( map->terrainSettings()->elevationOffset() ) ) );
242 }
243 this->addComponent( mTransform );
244
245 connect( map, &Qgs3DMapSettings::terrainSettingsChanged, this, &QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged );
246
247 setShowBoundingBoxes( tilingSettings.showBoundingBoxes() );
248}
249
250QgsVectorLayerChunkedEntity::~QgsVectorLayerChunkedEntity()
251{
252 // cancel / wait for jobs
253 cancelActiveJobs();
254}
255
256// if the AltitudeClamping is `Absolute`, do not apply the offset
257bool QgsVectorLayerChunkedEntity::applyTerrainOffset() const
258{
259 QgsVectorLayerChunkLoaderFactory *loaderFactory = static_cast<QgsVectorLayerChunkLoaderFactory *>( mChunkLoaderFactory );
260 if ( loaderFactory )
261 {
262 QString symbolType = loaderFactory->mSymbol.get()->type();
263 if ( symbolType == "line" )
264 {
265 QgsLine3DSymbol *lineSymbol = static_cast<QgsLine3DSymbol *>( loaderFactory->mSymbol.get() );
266 if ( lineSymbol && lineSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
267 {
268 return false;
269 }
270 }
271 else if ( symbolType == "point" )
272 {
273 QgsPoint3DSymbol *pointSymbol = static_cast<QgsPoint3DSymbol *>( loaderFactory->mSymbol.get() );
274 if ( pointSymbol && pointSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
275 {
276 return false;
277 }
278 }
279 else if ( symbolType == "polygon" )
280 {
281 QgsPolygon3DSymbol *polygonSymbol = static_cast<QgsPolygon3DSymbol *>( loaderFactory->mSymbol.get() );
282 if ( polygonSymbol && polygonSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
283 {
284 return false;
285 }
286 }
287 else
288 {
289 QgsDebugMsgLevel( u"QgsVectorLayerChunkedEntity::applyTerrainOffset, unhandled symbol type %1"_s.arg( symbolType ), 2 );
290 }
291 }
292
293 return true;
294}
295
296void QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged()
297{
298 QgsDebugMsgLevel( u"QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged"_s, 2 );
299 float newOffset = static_cast<float>( qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset() );
300 if ( !applyTerrainOffset() )
301 {
302 newOffset = 0.0;
303 }
304 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
305}
306
307QList<QgsRayCastHit> QgsVectorLayerChunkedEntity::rayIntersection( const QgsRay3D &ray, const QgsRayCastContext &context ) const
308{
309 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context, mMapSettings->origin() );
310}
311
312QList<QgsRayCastHit> QgsVectorLayerChunkedEntity::rayIntersection( const QList<QgsChunkNode *> &activeNodes, const QMatrix4x4 &transformMatrix, const QgsRay3D &ray, const QgsRayCastContext &context, const QgsVector3D &origin )
313{
314 Q_UNUSED( context )
315 QgsDebugMsgLevel( u"Ray cast on vector layer"_s, 2 );
316#ifdef QGISDEBUG
317 int nodeUsed = 0;
318 int nodesAll = 0;
319 int hits = 0;
320 int ignoredGeometries = 0;
321#endif
322 QList<QgsRayCastHit> result;
323
324 float minDist = -1;
325 QVector3D intersectionPoint;
326 QgsFeatureId nearestFid = FID_NULL;
327
328 for ( QgsChunkNode *node : activeNodes )
329 {
330#ifdef QGISDEBUG
331 nodesAll++;
332#endif
333
334 QgsAABB nodeBbox = Qgs3DUtils::mapToWorldExtent( node->box3D(), origin );
335
336 if ( node->entity() && ( minDist < 0 || nodeBbox.distanceFromPoint( ray.origin() ) < minDist ) && QgsRayCastingUtils::rayBoxIntersection( ray, nodeBbox ) )
337 {
338#ifdef QGISDEBUG
339 nodeUsed++;
340#endif
341 const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
342 for ( const auto &rend : rendLst )
343 {
344 auto *geom = rend->geometry();
345 QgsTessellatedPolygonGeometry *polygonGeom = qobject_cast<QgsTessellatedPolygonGeometry *>( geom );
346 if ( !polygonGeom )
347 {
348#ifdef QGISDEBUG
349 ignoredGeometries++;
350#endif
351 continue; // other QGeometry types are not supported for now
352 }
353
354 QVector3D nodeIntPoint;
355 int triangleIndex = -1;
356
357 // the node geometry has been translated by chunkOrigin
358 // This translation is stored in the QTransform component
359 // this needs to be taken into account to get the whole transformation
360 const QMatrix4x4 nodeTransformMatrix = node->entity()->findChild<QgsGeoTransform *>()->matrix();
361 const QMatrix4x4 fullTransformMatrix = transformMatrix * nodeTransformMatrix;
362 if ( QgsRayCastingUtils::rayMeshIntersection( rend, ray, context.maximumDistance(), fullTransformMatrix, nodeIntPoint, triangleIndex ) )
363 {
364#ifdef QGISDEBUG
365 hits++;
366#endif
367 float dist = ( ray.origin() - nodeIntPoint ).length();
368 if ( minDist < 0 || dist < minDist )
369 {
370 minDist = dist;
371 intersectionPoint = nodeIntPoint;
372 nearestFid = polygonGeom->triangleIndexToFeatureId( triangleIndex );
373 }
374 }
375 }
376 }
377 }
378 if ( !FID_IS_NULL( nearestFid ) )
379 {
380 QgsRayCastHit hit;
381 hit.setDistance( minDist );
382 hit.setMapCoordinates( Qgs3DUtils::worldToMapCoordinates( intersectionPoint, origin ) );
383 hit.setProperties( { { u"fid"_s, nearestFid } } );
384 result.append( hit );
385 }
386 QgsDebugMsgLevel( u"Active Nodes: %1, checked nodes: %2, hits found: %3, incompatible geometries: %4"_s.arg( nodesAll ).arg( nodeUsed ).arg( hits ).arg( ignoredGeometries ), 2 );
387 return result;
388}
389
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
Definition qgis.h:4069
@ Geocentric
Geocentric CRS.
Definition qgis.h:2403
Definition of the world.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
QgsFeature3DHandler * createHandlerForSymbol(QgsVectorLayer *layer, const QgsAbstract3DSymbol *symbol)
Creates a feature handler for a symbol, for the specified vector layer.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
Axis-aligned bounding box - in world coords.
Definition qgsaabb.h:33
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
Definition qgsaabb.cpp:50
Abstract base class for 3D symbols that are used by VectorLayer3DRenderer objects.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
static Qgs3DSymbolRegistry * symbol3DRegistry()
Returns registry of available 3D symbols.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
void setZMinimum(double z)
Sets the minimum z value.
Definition qgsbox3d.cpp:94
void setZMaximum(double z)
Sets the maximum z value.
Definition qgsbox3d.cpp:99
void grow(double delta)
Grows the box in place by the specified amount in all dimensions.
Definition qgsbox3d.cpp:307
Qgis::CrsType type() const
Returns the type of the CRS.
Handles coordinate transforms between two coordinate systems.
static QList< QgsExpressionContextScope * > globalProjectLayerScopes(const QgsMapLayer *layer)
Creates a list of three scopes: global, layer's project and layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
void setFields(const QgsFields &fields)
Convenience function for setting a fields for the context.
void appendScopes(const QList< QgsExpressionContextScope * > &scopes)
Appends a list of scopes to the end of the context.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setCoordinateTransform(const QgsCoordinateTransform &transform)
Sets the coordinate transform which will be used to transform the feature's geometries.
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:60
3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer with...
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
QString name
Definition qgsmaplayer.h:87
QgsCoordinateReferenceSystem crs3D
Definition qgsmaplayer.h:92
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls).
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:44
Responsible for defining parameters of the ray casting operations in 3D map canvases.
float maximumDistance() const
The maximum distance from ray origin to look for hits when casting a ray.
Contains details about the ray intersecting entities when ray casting in a 3D map canvas.
void setProperties(const QVariantMap &attributes)
Sets the point cloud point attributes, empty map if hit was not on a point cloud point.
void setMapCoordinates(const QgsVector3D &point)
Sets the hit point position in 3d map coordinates.
void setDistance(double distance)
Sets the hit's distance from the ray's origin.
A rectangle specified with double values.
Qt3DRender::QGeometry subclass that represents polygons tessellated into 3D geometry.
QgsFeatureId triangleIndexToFeatureId(uint triangleIndex) const
Returns ID of the feature to which given triangle index belongs (used for picking).
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
Defines configuration of how a vector layer gets tiled for 3D rendering.
static double tileGeometryErrorRatio()
This is the ratio of tile's largest size to geometry error and is used when setting the root tile's e...
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging).
static double maximumLeafExtent()
This is the maximum width or height a tile can have and still be considered a leaf node.
Partial snapshot of vector layer's state (only the members necessary for access to features).
Represents a vector layer which manages a vector based dataset.
bool rayBoxIntersection(const QgsRay3D &ray, const QgsAABB &nodeBbox)
Tests whether an axis aligned box is intersected by a ray.
bool rayMeshIntersection(Qt3DRender::QGeometryRenderer *geometryRenderer, const QgsRay3D &r, float maxDist, const QMatrix4x4 &worldTransform, QVector3D &intPt, int &triangleIndex)
Tests whether a triangular mesh is intersected by a ray.
#define FID_NULL
#define FID_IS_NULL(fid)
qint64 QgsFeatureId
64 bit feature ids negative numbers are used for uncommitted/newly added features
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59