33#include <Qt3DCore/QTransform>
34#include <QtConcurrentRun>
36#include "moc_qgsrulebasedchunkloader_p.cpp"
38using namespace Qt::StringLiterals;
43QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader(
const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
44 : QgsChunkLoader( node )
46 , mContext( factory->mRenderContext )
51void QgsRuleBasedChunkLoader::start()
53 QgsChunkNode *node = chunk();
60 mContext.setExpressionContext( exprContext );
66 mRootRule.reset( mFactory->mRootRule->clone() );
68 mRootRule->createHandlers( layer, mHandlers );
70 QSet<QString> attributeNames;
71 mRootRule->prepare( mContext, attributeNames, node->box3D(), mHandlers );
84 mFutureWatcher =
new QFutureWatcher<void>(
this );
86 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, [
this] {
88 mFactory->mNodesAreLeafs[mNode->tileId().text()] = mNodeIsLeaf;
91 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
93 const QFuture<void> future = QtConcurrent::run( [req = std::move( req ),
this] {
94 const QgsEventTracing::ScopedEvent e( u
"3D"_s, u
"RB chunk load"_s );
99 bool featureLimitReached =
false;
105 if ( ++featureCount > mFactory->mMaxFeatures )
107 featureLimitReached =
true;
111 mContext.expressionContext().setFeature( f );
112 mRootRule->registerFeature( f, mContext, mHandlers );
114 if ( !featureLimitReached )
116 QgsDebugMsgLevel( u
"All features fetched for node: %1"_s.arg( mNode->tileId().text() ), 3 );
124 mFutureWatcher->setFuture( future );
127QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
129 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
131 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
132 mFutureWatcher->waitForFinished();
135 qDeleteAll( mHandlers );
139void QgsRuleBasedChunkLoader::cancel()
144Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
146 long long featureCount = 0;
147 for (
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
149 featureCount += it.value()->featureCount();
151 if ( featureCount == 0 )
157 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
158 float zMin = std::numeric_limits<float>::max();
159 float zMax = std::numeric_limits<float>::lowest();
160 for (
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
162 QgsFeature3DHandler *handler = it.value();
163 handler->finalize( entity, mContext );
164 if ( handler->zMinimum() < zMin )
165 zMin = handler->zMinimum();
166 if ( handler->zMaximum() > zMax )
167 zMax = handler->zMaximum();
171 if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::lowest() )
176 mNode->setExactBox3D( box );
177 mNode->updateParentBoundingBoxesRecursively();
188 : mRenderContext( context )
190 , mRootRule( rootRule->clone() )
191 , mMaxFeatures( maxFeatures )
197 QgsDebugError( u
"Vector layers in globe scenes are not supported yet!"_s );
198 setupQuadtree( QgsBox3D( -7e6, -7e6, -7e6, 7e6, 7e6, 7e6 ), -1, 3 );
204 rootBox3D.
grow( 1.0 );
207 setupQuadtree( rootBox3D, rootError );
210QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() =
default;
212QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
214 return new QgsRuleBasedChunkLoader(
this, node );
217bool QgsRuleBasedChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
219 return mNodesAreLeafs.contains( node->tileId().text() );
222QVector<QgsChunkNode *> QgsRuleBasedChunkLoaderFactory::createChildren( QgsChunkNode *node )
const
224 if ( mNodesAreLeafs.value( node->tileId().text(),
false ) )
227 return QgsQuadtreeChunkLoaderFactory::createChildren( node );
233 : QgsChunkedEntity( map, 3, new QgsRuleBasedChunkLoaderFactory(
Qgs3DRenderContext::fromMapSettings( map ), vl, rootRule, zMin, zMax, tilingSettings.maximumChunkFeatures() ), true )
235 mTransform =
new Qt3DCore::QTransform;
236 if ( applyTerrainOffset() )
240 this->addComponent( mTransform );
246QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
253bool QgsRuleBasedChunkedEntity::applyTerrainOffset()
const
255 QgsRuleBasedChunkLoaderFactory *loaderFactory =
static_cast<QgsRuleBasedChunkLoaderFactory *
>( mChunkLoaderFactory );
260 for (
const auto &rule : rules )
262 if ( rule->symbol() )
264 QString symbolType = rule->symbol()->type();
265 if ( symbolType ==
"line" )
273 else if ( symbolType ==
"point" )
281 else if ( symbolType ==
"polygon" )
291 QgsDebugMsgLevel( u
"QgsRuleBasedChunkedEntityChunkedEntity::applyTerrainOffset, unhandled symbol type %1"_s.arg( symbolType ), 2 );
300void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged()
302 const float previousOffset = mTransform->translation()[1];
303 float newOffset =
static_cast<float>( qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset() );
304 if ( !applyTerrainOffset() )
309 if ( newOffset != previousOffset )
311 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
315QList<QgsRayCastHit> QgsRuleBasedChunkedEntity::rayIntersection(
const QgsRay3D &ray,
const QgsRayCastContext &context )
const
317 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context, mMapSettings->origin() );
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
@ Geocentric
Geocentric CRS.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
void grow(double delta)
Grows the box in place by the specified amount in all dimensions.
Qgis::CrsType type() const
Returns the type of the CRS.
static QList< QgsExpressionContextScope * > globalProjectLayerScopes(const QgsMapLayer *layer)
Creates a list of three scopes: global, layer's project and layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
void setFields(const QgsFields &fields)
Convenience function for setting a fields for the context.
void appendScopes(const QList< QgsExpressionContextScope * > &scopes)
Appends a list of scopes to the end of the context.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer with...
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls).
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
A representation of a ray in 3D.
Responsible for defining parameters of the ray casting operations in 3D map canvases.
A rectangle specified with double values.
A child rule for a QgsRuleBased3DRenderer.
const QgsRuleBased3DRenderer::RuleList & children() const
Returns all children rules of this rule.
QList< QgsRuleBased3DRenderer::Rule * > RuleList
Defines configuration of how a vector layer gets tiled for 3D rendering.
static double tileGeometryErrorRatio()
This is the ratio of tile's largest size to geometry error and is used when setting the root tile's e...
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging).
static double maximumLeafExtent()
This is the maximum width or height a tile can have and still be considered a leaf node.
Partial snapshot of vector layer's state (only the members necessary for access to features).
Represents a vector layer which manages a vector based dataset.
#define QgsDebugMsgLevel(str, level)