17#ifndef NORMVECDECORATOR_H
18#define NORMVECDECORATOR_H
25#include "qgis_analysis.h"
54 bool calcNormalForPoint(
double x,
double y,
int pointIndex,
Vector3D *result
SIP_OUT );
59 bool estimateFirstDerivative(
int pointno );
61 bool estimateFirstDerivatives(
QgsFeedback *feedback =
nullptr );
67 bool getTriangle(
double x,
double y,
QgsPoint &p1
SIP_OUT,
int &ptn1
SIP_OUT,
Vector3D *v1
SIP_OUT, PointState *state1
SIP_OUT,
QgsPoint &p2
SIP_OUT,
int &ptn2
SIP_OUT,
Vector3D *v2
SIP_OUT, PointState *state2
SIP_OUT,
QgsPoint &p3
SIP_OUT,
int &ptn3
SIP_OUT,
Vector3D *v3
SIP_OUT, PointState *state3
SIP_OUT );
69 PointState getState(
int pointno )
const;
73 bool swapEdge(
double x,
double y )
override;
82 static const unsigned int DEFAULT_STORAGE_FOR_NORMALS = 100000;
100 : mNormVec( new QVector<
Vector3D *>( DEFAULT_STORAGE_FOR_NORMALS ) )
101 , mPointState( new QVector<
PointState>( DEFAULT_STORAGE_FOR_NORMALS ) )
108 , mNormVec( new QVector<
Vector3D *>( DEFAULT_STORAGE_FOR_NORMALS ) )
109 , mPointState( new QVector<
PointState>( DEFAULT_STORAGE_FOR_NORMALS ) )
Decorator class which adds the functionality of estimating normals at the data points.
void setTriangleInterpolator(TriangleInterpolator *inter) override
Sets an interpolator.
QVector< PointState > * mPointState
Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if i...
bool alreadyestimated
Is true, if the normals already have been estimated.
Vector3D * getNormal(int n) const
Returns a pointer to the normal vector for the point with the number n.
TriangleInterpolator * mInterpolator
Association with an interpolator object.
QVector< Vector3D * > * mNormVec
Vector that stores the normals for the points. If 'estimateFirstDerivatives()' was called and there i...
PointState
Enumeration for the state of a point. Normal means, that the point is not on a BreakLine,...
An interface for objects which accept features via addFeature(s) methods.
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Point geometry type, with support for z-dimension and m-values.
Interface for Triangulation classes.
virtual QgsMesh triangulationToMesh(QgsFeedback *feedback=nullptr) const =0
Returns a QgsMesh corresponding to the triangulation.
virtual bool saveTriangulation(QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const =0
Saves the triangulation features to a feature sink.
Decorator class for Triangulations (s.
bool swapEdge(double x, double y) override
Reads the content of a taff-file.
void setTriangleInterpolator(TriangleInterpolator *interpolator) override
Sets an interpolator object.
void eliminateHorizontalTriangles() override
Eliminates the horizontal triangles by swapping.
int addPoint(const QgsPoint &p) override
Adds a point to the triangulation.
bool calcPoint(double x, double y, QgsPoint &result) override
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
bool calcNormal(double x, double y, QgsPoint &result) override
Calculates the normal at a point on the surface and assigns it to 'result'.
This is an interface for interpolator classes for triangulations.
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values.
#define QgsDebugError(str)
Mesh - vertices, edges and faces.