46#include <QOpenGLContext>
47#include <QOpenGLFunctions>
49#include <Qt3DCore/QBuffer>
50#include <Qt3DExtras/QPhongMaterial>
51#include <Qt3DLogic/QFrameAction>
52#include <Qt3DRender/QRenderSettings>
55using namespace Qt::StringLiterals;
57#if !defined( Q_OS_MAC )
68 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.
renderSettings()->renderPolicy();
69 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
72 Qt3DLogic::QFrameAction *frameAction =
new Qt3DLogic::QFrameAction();
73 scene->addComponent( frameAction );
75 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
77 scene->removeComponent( frameAction );
78 frameAction->deleteLater();
87 QgsApplication::processEvents();
97 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
101 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
107 QMetaObject::Connection conn2;
109 auto requestImageFcn = [&engine, scene] {
112 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
129 QObject::disconnect( conn1 );
131 QObject::disconnect( conn2 );
133 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
143 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
145 auto requestImageFcn = [&engine, scene] {
148 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
153 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
159 QMetaObject::Connection conn2;
175 QObject::disconnect( conn1 );
177 QObject::disconnect( conn2 );
179 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
186 long long usedGpuMemory = 0;
187 for ( Qt3DCore::QBuffer *buffer : entity->findChildren<Qt3DCore::QBuffer *>() )
189 usedGpuMemory += buffer->data().size();
191 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
194 usedGpuMemory +=
static_cast< long long >( tex->width() ) *
static_cast< long long >( tex->height() ) * 4;
196 return usedGpuMemory / 1024.0 / 1024.0;
204 const QString &outputDirectory,
205 const QString &fileNameTemplate,
206 const QSize &outputSize,
211 if ( animationSettings.
keyFrames().size() < 2 )
213 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
217 const float duration = animationSettings.
duration();
220 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
226 const int totalFrames =
static_cast<int>( duration * framesPerSecond );
228 if ( fileNameTemplate.isEmpty() )
230 error = QObject::tr(
"Filename template is empty" );
234 const int numberOfDigits = fileNameTemplate.count(
'#'_L1 );
235 if ( numberOfDigits < 0 )
237 error = QObject::tr(
"Wrong filename template format (must contain #)" );
240 const QString token( numberOfDigits,
'#'_L1 );
241 if ( !fileNameTemplate.contains( token ) )
243 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
247 if ( !QDir().exists( outputDirectory ) )
249 if ( !QDir().mkpath( outputDirectory ) )
251 error = QObject::tr(
"Output directory could not be created." );
261 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
263 while ( time <= duration )
269 error = QObject::tr(
"Export canceled" );
272 feedback->
setProgress( frameNo /
static_cast<double>( totalFrames ) * 100 );
279 QString fileName( fileNameTemplate );
280 const QString frameNoPaddedLeft( u
"%1"_s.arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
281 fileName.replace( token, frameNoPaddedLeft );
282 const QString path = QDir( outputDirectory ).filePath( fileName );
288 time += 1.0f /
static_cast<float>( framesPerSecond );
297 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
304 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
305 return std::max<int>( 0, round( zoomLevel ) );
313 return u
"absolute"_s;
315 return u
"relative"_s;
325 if ( str ==
"absolute"_L1 )
327 else if ( str ==
"terrain"_L1 )
341 return u
"centroid"_s;
349 if ( str ==
"vertex"_L1 )
360 return u
"no-culling"_s;
366 return u
"front-and-back"_s;
373 if ( str ==
"front"_L1 )
375 else if ( str ==
"back"_L1 )
377 else if ( str ==
"front-and-back"_L1 )
433 pt.
setX( lineString->
xAt( i ) );
434 pt.
setY( lineString->
yAt( i ) );
438 pt.
set( centroid.
x(), centroid.
y() );
456 geomZ = lineString->
zAt( i );
464 lineString->
setZAt( i, z );
471 if ( !polygon->
is3D() )
490 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
499 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
507 const float *d = m.constData();
510 for (
int i = 0; i < 16; ++i )
511 elems << QString::number( d[i] );
512 return elems.join(
' ' );
519 QStringList elems = str.split(
' ' );
520 for (
int i = 0; i < 16; ++i )
521 d[i] = elems[i].toFloat();
549 h = terrainZ + geomZ;
553 positions.append( QVector3D(
554 static_cast<float>( pt.
x() - chunkOrigin.
x() ),
555 static_cast<float>( pt.
y() - chunkOrigin.
y() ),
559 QgsDebugMsgLevel( u
"%1 %2 %3"_s.arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
568static inline uint outcode( QVector4D v )
578 if ( v.x() < -v.w() )
582 if ( v.y() < -v.w() )
586 if ( v.z() < -v.w() )
608 for (
int i = 0; i < 8; ++i )
610 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
611 const QVector4D pc = viewProjectionMatrix * p;
615 out = out & outcode( pc );
622 return QgsVector3D( mapCoords.
x() - origin.
x(), mapCoords.
y() - origin.
y(), mapCoords.
z() - origin.
z() );
627 return QgsVector3D( worldCoords.
x() + origin.
x(), worldCoords.
y() + origin.
y(), worldCoords.
z() + origin.
z() );
679 QgsAABB rootBbox( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMin3D.
z(), worldExtentMax3D.
x(), worldExtentMax3D.
y(), worldExtentMax3D.
z() );
691 return QgsAABB(
static_cast<float>( worldExtentMin3D.
x() ),
static_cast<float>( worldExtentMin3D.
y() ),
static_cast<float>( worldExtentMin3D.
z() ),
692 static_cast<float>( worldExtentMax3D.
x() ),
static_cast<float>( worldExtentMax3D.
y() ),
static_cast<float>( worldExtentMax3D.
z() )
701 const QgsRectangle extentMap( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMax3D.
x(), worldExtentMax3D.
y() );
725 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
744 zMin = std::numeric_limits<double>::max();
745 zMax = std::numeric_limits<double>::lowest();
754 const double z = ( *vit ).z();
762 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
781 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
783 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
785 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
787 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
788 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
791 QVector4D rayDirView = invertedProjMatrix * rayClip;
793 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
796 rayDirView.setZ( -1.0f );
797 rayDirView.setW( 0.0f );
798 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
799 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
800 rayDirWorld = rayDirWorld.normalized();
802 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
809 QVector3D screenPointNdc {
810 (
static_cast<float>( screenPoint.x() ) / (
static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
811 -(
static_cast<float>( screenPoint.y() ) / (
static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
812 static_cast<float>( depth * 2 - 1 ),
816 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
823 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
824 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
829 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
834 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
842 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
843 if ( renderer->
type() ==
"ramp"_L1 )
846 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
852 else if ( renderer->
type() ==
"rgb"_L1 )
855 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
865 else if ( renderer->
type() ==
"classified"_L1 )
868 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
876 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
877 renderer3D->setSymbol( symbol3D.release() );
886 const QList<QgsMapLayer *> keys = scene->
layers();
889 Qt3DCore::QEntity *entity = scene->
layerEntity( layer );
891 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
893 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
895 if ( !hits.isEmpty() )
901 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
903 if ( !hits.isEmpty() )
906 if ( QgsGlobeEntity *globe = scene->
globeEntity() )
908 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
910 if ( !hits.isEmpty() )
938 float phi = epsilon *
static_cast<float>( screenSize ) /
static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
947 for (
int i = 0; i < 8; ++i )
949 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
951 const QVector4D pc = viewMatrix * p;
953 const float dst = -pc.z();
954 fnear = std::min( fnear, dst );
955 ffar = std::max( ffar, dst );
964 return Qt3DRender::QCullFace::NoCulling;
966 return Qt3DRender::QCullFace::Front;
968 return Qt3DRender::QCullFace::Back;
970 return Qt3DRender::QCullFace::FrontAndBack;
972 return Qt3DRender::QCullFace::NoCulling;
982 QStringList defineLines;
983 for (
const QString &define : defines )
984 defineLines +=
"#define " + define +
"\n";
986 QString definesText = defineLines.join( QString() );
988 QByteArray newShaderCode = shaderCode;
989 int versionIndex = shaderCode.indexOf(
"#version " );
990 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf(
'\n', versionIndex + 1 ) + 1;
991 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
992 return newShaderCode;
997 QByteArray newShaderCode = shaderCode;
999 for (
const QString &define : defines )
1001 const QString defineLine =
"#define " + define +
"\n";
1002 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
1003 if ( defineLineIndex != -1 )
1005 newShaderCode.remove( defineLineIndex, defineLine.size() );
1009 return newShaderCode;
1017 const float *md = matrix.data();
1018 const float sx = QVector3D( md[0], md[1], md[2] ).length();
1019 const float sy = QVector3D( md[4], md[5], md[6] ).length();
1020 const float sz = QVector3D( md[8], md[9], md[10] ).length();
1032 const QMatrix3x3 rot3x3( rd );
1034 scale = QVector3D( sx, sy, sz );
1035 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1036 translation = QVector3D( md[12], md[13], md[14] );
1043 QOpenGLContext context;
1044 context.setFormat( QSurfaceFormat::defaultFormat() );
1045 if ( context.create() )
1047 if ( context.makeCurrent( surface ) )
1049 QOpenGLFunctions *funcs = context.functions();
1050 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1059 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1067 const float pointDistance = ( cameraController->
camera()->farPlane() + cameraController->
camera()->nearPlane() ) / 2;
1068 const QVector3D worldPoint = ray.
origin() + pointDistance * ray.
direction().normalized();
1070 const QgsPoint mapPoint( mapTransform.
x(), mapTransform.
y(), mapTransform.
z() );
1075void Qgs3DUtils::calculateViewExtent(
const Qt3DRender::QCamera *camera,
float maxRenderingDistance,
float z,
float &minX,
float &maxX,
float &minY,
float &maxY,
float &minZ,
float &maxZ )
1077 const QVector3D cameraPos = camera->position();
1078 const QMatrix4x4 projectionMatrix = camera->projectionMatrix();
1079 const QMatrix4x4 viewMatrix = camera->viewMatrix();
1081 QVector4D viewCenter = viewMatrix * QVector4D( camera->viewCenter(), 1.0f );
1082 viewCenter /= viewCenter.w();
1083 viewCenter = projectionMatrix * viewCenter;
1084 viewCenter /= viewCenter.w();
1085 depth = viewCenter.z();
1087 QVector<QVector3D> viewFrustumPoints = {
1088 QVector3D( 0.0f, 0.0f, depth ),
1089 QVector3D( 0.0f, 1.0f, depth ),
1090 QVector3D( 1.0f, 0.0f, depth ),
1091 QVector3D( 1.0f, 1.0f, depth ),
1092 QVector3D( 0.0f, 0.0f, 0 ),
1093 QVector3D( 0.0f, 1.0f, 0 ),
1094 QVector3D( 1.0f, 0.0f, 0 ),
1095 QVector3D( 1.0f, 1.0f, 0 )
1098 maxX = std::numeric_limits<float>::lowest();
1099 maxY = std::numeric_limits<float>::lowest();
1100 maxZ = std::numeric_limits<float>::lowest();
1101 minX = std::numeric_limits<float>::max();
1102 minY = std::numeric_limits<float>::max();
1103 minZ = std::numeric_limits<float>::max();
1104 for (
int i = 0; i < viewFrustumPoints.size(); ++i )
1107 viewFrustumPoints[i] = viewFrustumPoints[i].unproject( viewMatrix, projectionMatrix, QRect( 0, 0, 1, 1 ) );
1108 minX = std::min( minX, viewFrustumPoints[i].x() );
1109 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1110 minY = std::min( minY, viewFrustumPoints[i].y() );
1111 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1112 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1113 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1118 const QVector3D pt = cameraPos;
1119 const QVector3D vect = ( viewFrustumPoints[i] - pt ).normalized();
1120 float t = ( z - pt.z() ) / vect.z();
1122 t = maxRenderingDistance;
1124 t = std::min( t, maxRenderingDistance );
1125 viewFrustumPoints[i] = pt + t * vect;
1126 minX = std::min( minX, viewFrustumPoints[i].x() );
1127 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1128 minY = std::min( minY, viewFrustumPoints[i].y() );
1129 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1130 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1131 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1139 return QList<QVector4D>();
1141 QgsVector3D lineDirection( endPoint - startPoint );
1144 const QgsVector3D linePerp( lineDirection2DPerp.
x(), lineDirection2DPerp.
y(), 0 );
1146 QList<QVector4D> clippingPlanes;
1148 double originDistance;
1152 planePoint = startPoint;
1154 clippingPlanes << QVector4D( static_cast<float>( lineDirection.
x() ),
static_cast<float>( lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1157 planePoint = startPoint + linePerp * distance;
1159 clippingPlanes << QVector4D( static_cast<float>( -linePerp.
x() ),
static_cast<float>( -linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1162 planePoint = endPoint;
1164 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.
x() ),
static_cast<float>( -lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1167 planePoint = startPoint - linePerp * distance;
1169 clippingPlanes << QVector4D( static_cast<float>( linePerp.
x() ),
static_cast<float>( linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1171 return clippingPlanes;
1181 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1183 const QgsVector3D linePerpVec3D( linePerpVec.
x(), linePerpVec.
y(), 0 );
1184 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1186 double elevationRangeHalf;
1187 elevationRange.
isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.
upper() - elevationRange.
lower() ) / 2;
1188 const double side = std::max( middle.
distance( startPoint ), elevationRangeHalf );
1189 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1197 float yawAngle =
static_cast<float>( acos(
QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1201 yawAngle = 360 - yawAngle;
1210 auto copy = std::make_unique<Qt3DRender::QCamera>();
1211 copy->setPosition( cam->position() );
1212 copy->setViewCenter( cam->viewCenter() );
1213 copy->setUpVector( cam->upVector() );
1214 copy->setProjectionMatrix( cam->projectionMatrix() );
1215 copy->setNearPlane( cam->nearPlane() );
1216 copy->setFarPlane( cam->farPlane() );
1217 copy->setAspectRatio( cam->aspectRatio() );
1218 copy->setFieldOfView( cam->fieldOfView() );
AltitudeClamping
Altitude clamping.
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsTerrainEntity * terrainEntity() SIP_SKIP
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QList< QgsMapLayer * > layers() const SIP_SKIP
Returns the layers that contain chunked entities.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const SIP_SKIP
Returns the entity belonging to layer.
QgsGlobeEntity * globeEntity() SIP_SKIP
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
CullingMode
Triangle culling mode.
@ FrontAndBack
Will not render anything.
@ NoCulling
Will render both front and back faces of triangles.
@ Front
Will render only back faces of triangles.
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint ¢roid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static void calculateViewExtent(const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ)
Computes the portion of the Y=y plane the camera is looking at.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
double yMaximum() const
Returns the maximum y value.
double xMinimum() const
Returns the minimum x value.
double zMaximum() const
Returns the maximum z value.
double xMaximum() const
Returns the maximum x value.
double zMinimum() const
Returns the minimum z value.
double yMinimum() const
Returns the minimum y value.
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
QgsRange which stores a range of double values.
bool isInfinite() const
Returns true if the range consists of all possible values.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
bool isCanceled() const
Tells whether the operation has been canceled already.
void setProgress(double progress)
Sets the current progress for the feedback object.
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
void setY(double y)
Sets the y value of the point.
void set(double x, double y)
Sets the x and y value of the point.
void setX(double x)
Sets the x value of the point.
Point geometry type, with support for z-dimension and m-values.
T lower() const
Returns the lower bound of the range.
T upper() const
Returns the upper bound of the range.
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection().
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be rounded to the spec...
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const =0
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
void setZ(double z)
Sets Z coordinate.
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
double y() const
Returns the vector's y-component.
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
double x() const
Returns the vector's x-component.
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.