33#include <QtConcurrent>
34#include <Qt3DCore/QTransform>
39QgsVectorLayerChunkLoader::QgsVectorLayerChunkLoader(
const QgsVectorLayerChunkLoaderFactory *factory, QgsChunkNode *node )
40 : QgsChunkLoader( node )
42 , mContext( factory->mMap )
45 if ( node->level() < mFactory->mLeafLevel )
47 QTimer::singleShot( 0,
this, &QgsVectorLayerChunkLoader::finished );
52 mLayerName = mFactory->mLayer->
name();
58 QgsDebugError( QStringLiteral(
"Unknown 3D symbol type for vector layer: " ) + mFactory->mSymbol->type() );
61 mHandler.reset( handler );
64 exprContext.setFields( layer->
fields() );
65 mContext.setExpressionContext( exprContext );
67 QSet<QString> attributeNames;
68 if ( !mHandler->prepare( mContext, attributeNames ) )
70 QgsDebugError( QStringLiteral(
"Failed to prepare 3D feature handler!" ) );
86 mFutureWatcher =
new QFutureWatcher<void>(
this );
87 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
89 const QFuture<void> future = QtConcurrent::run( [req,
this]
91 const QgsEventTracing::ScopedEvent e( QStringLiteral(
"3D" ), QStringLiteral(
"VL chunk load" ) );
99 mContext.expressionContext().setFeature( f );
100 mHandler->processFeature( f, mContext );
105 mFutureWatcher->setFuture( future );
108QgsVectorLayerChunkLoader::~QgsVectorLayerChunkLoader()
110 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
112 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
113 mFutureWatcher->waitForFinished();
117void QgsVectorLayerChunkLoader::cancel()
122Qt3DCore::QEntity *QgsVectorLayerChunkLoader::createEntity( Qt3DCore::QEntity *parent )
124 if ( mNode->level() < mFactory->mLeafLevel )
126 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
127 entity->setObjectName( mLayerName +
"_CONTAINER_" + mNode->tileId().text() );
131 if ( mHandler->featureCount() == 0 )
135 mNode->setExactBbox(
QgsAABB() );
136 mNode->updateParentBoundingBoxesRecursively();
140 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
141 entity->setObjectName( mLayerName +
"_" + mNode->tileId().text() );
142 mHandler->finalize( entity, mContext );
145 if ( mHandler->zMinimum() != std::numeric_limits<float>::max() && mHandler->zMaximum() != std::numeric_limits<float>::lowest() )
148 box.
yMin = mHandler->zMinimum();
149 box.
yMax = mHandler->zMaximum();
150 mNode->setExactBbox( box );
151 mNode->updateParentBoundingBoxesRecursively();
164 , mSymbol( symbol->clone() )
165 , mLeafLevel( leafLevel )
169 rootBbox.
xMin -= 1.0;
170 rootBbox.
xMax += 1.0;
171 rootBbox.
yMin -= 1.0;
172 rootBbox.
yMax += 1.0;
173 rootBbox.
zMin -= 1.0;
174 rootBbox.
zMax += 1.0;
175 setupQuadtree( rootBbox, -1, leafLevel );
178QgsChunkLoader *QgsVectorLayerChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
180 return new QgsVectorLayerChunkLoader(
this, node );
188 : QgsChunkedEntity( -1,
189 new QgsVectorLayerChunkLoaderFactory( map, vl, symbol, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
191 mTransform =
new Qt3DCore::QTransform;
192 if ( applyTerrainOffset() )
196 this->addComponent( mTransform );
203QgsVectorLayerChunkedEntity::~QgsVectorLayerChunkedEntity()
210bool QgsVectorLayerChunkedEntity::applyTerrainOffset()
const
212 QgsVectorLayerChunkLoaderFactory *loaderFactory =
static_cast<QgsVectorLayerChunkLoaderFactory *
>( mChunkLoaderFactory );
215 QString symbolType = loaderFactory->mSymbol.get()->type();
216 if ( symbolType ==
"line" )
224 else if ( symbolType ==
"point" )
232 else if ( symbolType ==
"polygon" )
242 QgsDebugMsgLevel( QStringLiteral(
"QgsVectorLayerChunkedEntity::applyTerrainOffset, unhandled symbol type %1" ).arg( symbolType ), 2 );
249void QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged(
float newOffset )
251 QgsDebugMsgLevel( QStringLiteral(
"QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged" ), 2 );
252 if ( !applyTerrainOffset() )
256 mTransform->setTranslation( QVector3D( 0.0f, newOffset, 0.0f ) );
259QVector<QgsRayCastingUtils::RayHit> QgsVectorLayerChunkedEntity::rayIntersection(
const QgsRayCastingUtils::Ray3D &ray,
const QgsRayCastingUtils::RayCastContext &context )
const
261 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context );
264QVector<QgsRayCastingUtils::RayHit> QgsVectorLayerChunkedEntity::rayIntersection(
const QList<QgsChunkNode *> &activeNodes,
const QMatrix4x4 &transformMatrix,
const QgsRayCastingUtils::Ray3D &ray,
const QgsRayCastingUtils::RayCastContext &context )
272 int ignoredGeometries = 0;
274 QVector<QgsRayCastingUtils::RayHit> result;
277 QVector3D intersectionPoint;
280 for ( QgsChunkNode *node : activeNodes )
285 if ( node->entity() &&
286 ( minDist < 0 || node->bbox().distanceFromPoint( ray.origin() ) < minDist ) &&
287 QgsRayCastingUtils::rayBoxIntersection( ray, node->bbox() ) )
292 const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
293 for (
const auto &rend : rendLst )
295 auto *geom = rend->geometry();
305 QVector3D nodeIntPoint;
306 int triangleIndex = -1;
308 if ( QgsRayCastingUtils::rayMeshIntersection( rend, ray, transformMatrix, nodeIntPoint, triangleIndex ) )
313 float dist = ( ray.origin() - nodeIntPoint ).length();
314 if ( minDist < 0 || dist < minDist )
317 intersectionPoint = nodeIntPoint;
326 QgsRayCastingUtils::RayHit hit( minDist, intersectionPoint, nearestFid );
327 result.append( hit );
329 QgsDebugMsgLevel( QStringLiteral(
"Active Nodes: %1, checked nodes: %2, hits found: %3, incompatible geometries: %4" ).arg( nodesAll ).arg( nodeUsed ).arg( hits ).arg( ignoredGeometries ), 2 );
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
QgsRectangle extent() const
Returns the 3D scene's 2D extent in project's CRS.
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
void terrainElevationOffsetChanged(float newElevation)
Emitted when the terrain elevation offset is changed.
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
QgsFeature3DHandler * createHandlerForSymbol(QgsVectorLayer *layer, const QgsAbstract3DSymbol *symbol)
Creates a feature handler for a symbol, for the specified vector layer.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
static Qgs3DSymbolRegistry * symbol3DRegistry()
Returns registry of available 3D symbols.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
This class wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
A rectangle specified with double values.
QgsFeatureId triangleIndexToFeatureId(uint triangleIndex) const
Returns ID of the feature to which given triangle index belongs (used for picking).
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
Partial snapshot of vector layer's state (only the members necessary for access to features)
Represents a vector layer which manages a vector based data sets.
QgsFields fields() const FINAL
Returns the list of fields of this layer.
qint64 QgsFeatureId
64 bit feature ids negative numbers are used for uncommitted/newly added features
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)