15#include <Qt3DRender/QParameter> 
   16#include <Qt3DRender/QShaderProgram> 
   17#include <Qt3DRender/QRenderPass> 
   18#include <Qt3DRender/QTechnique> 
   19#include <Qt3DRender/QGraphicsApiFilter> 
   20#include <Qt3DRender/QEffect> 
   21#include <Qt3DRender/QBlendEquationArguments> 
   22#include <Qt3DRender/QBlendEquation> 
   23#include <Qt3DRender/QNoDepthMask> 
   33  : mSize( new 
Qt3DRender::QParameter( 
"BB_SIZE", QSizeF( 100, 100 ), this ) )
 
   34  , mViewportSize( new 
Qt3DRender::QParameter( 
"WIN_SCALE", QSizeF( 800, 600 ), this ) )
 
   36  addParameter( mSize );
 
   37  addParameter( mViewportSize );
 
   40  mTexture2D = 
new Qt3DRender::QParameter( 
"tex0", QVariant(), 
this );
 
   41  addParameter( mTexture2D );
 
   44  Qt3DRender::QBlendEquationArguments *blendState = 
new Qt3DRender::QBlendEquationArguments;
 
   45  blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
 
   46  blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
 
   48  Qt3DRender::QBlendEquation *blendEquation = 
new Qt3DRender::QBlendEquation;
 
   49  blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
 
   52  Qt3DRender::QShaderProgram *shaderProgram = 
new Qt3DRender::QShaderProgram( 
this );
 
   53  shaderProgram->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( 
"qrc:/shaders/billboards.vert" ) ) ) );
 
   54  shaderProgram->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( 
"qrc:/shaders/billboards.frag" ) ) ) );
 
   55  shaderProgram->setGeometryShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( 
"qrc:/shaders/billboards.geom" ) ) ) );
 
   58  Qt3DRender::QRenderPass *renderPass = 
new Qt3DRender::QRenderPass( 
this );
 
   59  renderPass->setShaderProgram( shaderProgram );
 
   60  renderPass->addRenderState( blendState );
 
   61  renderPass->addRenderState( blendEquation );
 
   64  Qt3DRender::QFilterKey *filterKey = 
new Qt3DRender::QFilterKey;
 
   65  filterKey->setName( QStringLiteral( 
"renderingStyle" ) );
 
   66  filterKey->setValue( 
"forward" );
 
   69  Qt3DRender::QTechnique *technique = 
new Qt3DRender::QTechnique;
 
   70  technique->addRenderPass( renderPass );
 
   71  technique->addFilterKey( filterKey );
 
   72  technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
 
   73  technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
 
   74  technique->graphicsApiFilter()->setMajorVersion( 3 );
 
   75  technique->graphicsApiFilter()->setMinorVersion( 1 );
 
   78  Qt3DRender::QEffect *effect = 
new Qt3DRender::QEffect( 
this );
 
   79  effect->addTechnique( technique );
 
 
   88  mSize->setValue( 
size );
 
 
   93  return mSize->value().value<QSizeF>();
 
 
   98  mViewportSize->setValue( 
size );
 
 
  103  return mViewportSize->value().value<QSizeF>();
 
 
  106void QgsPoint3DBillboardMaterial::setTexture2DFromImage( QImage image, 
double size )
 
  110  QgsTerrainTextureImage *billboardTextureImage = 
new QgsTerrainTextureImage( image, randomExtent, QStringLiteral( 
"billboard material." ) );
 
  112  setTexture2DFromTextureImage( billboardTextureImage );
 
  133  const double strokeRatio = 0.5;
 
  137  const double minimumExtraSize = 40;
 
  138  const double extraPixel = minimumExtraSize > pixelSize * strokeRatio ? minimumExtraSize : pixelSize * strokeRatio;
 
  139  const int pixelWithExtra = std::ceil( pixelSize + extraPixel );
 
  141  const QImage symbolImage = symbolPixmap.toImage();
 
  142  const QImage flippedSymbolImage = symbolImage.mirrored();
 
  143  setTexture2DFromImage( flippedSymbolImage, pixelWithExtra );
 
 
  146void QgsPoint3DBillboardMaterial::setTexture2DFromTextureImage( Qt3DRender::QAbstractTextureImage *textureImage )
 
  149  Qt3DRender::QTexture2D *texture2D = 
new Qt3DRender::QTexture2D( 
this );
 
  150  texture2D->setGenerateMipMaps( 
false );
 
  151  texture2D->setMagnificationFilter( Qt3DRender::QTexture2D::Linear );
 
  152  texture2D->setMinificationFilter( Qt3DRender::QTexture2D::Linear );
 
  155  texture2D->addTextureImage( textureImage );
 
  157  mTexture2D->setValue( QVariant::fromValue( texture2D ) );
 
@ Antialiasing
Use antialiasing while drawing.
 
@ HighQualityImageTransforms
Enable high quality image transformations, which results in better appearance of scaled or rotated ra...
 
double outputDpi() const
Returns DPI used for conversion between real world units (e.g.
 
QColor selectionColor() const
Returns color used for selected features.
 
A marker symbol type, for rendering Point and MultiPoint geometries.
 
double size() const
Returns the estimated size for the whole symbol, which is the maximum size of all marker symbol layer...
 
Qgis::RenderUnit sizeUnit() const
Returns the size units for the whole symbol (including all symbol layers).
 
QSizeF windowSize() const
Returns the size of the view port.
 
~QgsPoint3DBillboardMaterial() override
 
QgsPoint3DBillboardMaterial()
 
QSizeF size() const
Returns the billboard size.
 
void useDefaultSymbol(const Qgs3DMapSettings &map, bool selected=false)
Set default symbol for the texture with map and selected parameter for rendering.
 
void setViewportSize(const QSizeF size)
Set the size of the view port.
 
void setSize(const QSizeF size)
Set the billboard size.
 
void setTexture2DFromSymbol(QgsMarkerSymbol *markerSymbol, const Qgs3DMapSettings &map, bool selected=false)
Set markerSymbol for the texture with map and selected parameter for rendering.
 
A rectangle specified with double values.
 
Contains information about the context of a rendering operation.
 
void setScaleFactor(double factor)
Sets the scaling factor for the render to convert painter units to physical sizes.
 
double convertToPainterUnits(double size, Qgis::RenderUnit unit, const QgsMapUnitScale &scale=QgsMapUnitScale(), Qgis::RenderSubcomponentProperty property=Qgis::RenderSubcomponentProperty::Generic) const
Converts a size from the specified units to painter units (pixels).
 
void setFlag(Qgis::RenderContextFlag flag, bool on=true)
Enable or disable a particular flag (other flags are not affected)
 
void setSelectionColor(const QColor &color)
Sets the color to use when rendering selected features.
 
static QPixmap symbolPreviewPixmap(const QgsSymbol *symbol, QSize size, int padding=0, QgsRenderContext *customContext=nullptr, bool selected=false, const QgsExpressionContext *expressionContext=nullptr, const QgsLegendPatchShape *shape=nullptr, const QgsScreenProperties &screen=QgsScreenProperties())
Returns a pixmap preview for a color ramp.
 
static QgsSymbol * defaultSymbol(Qgis::GeometryType geomType)
Returns a new default symbol for the specified geometry type.