QGIS API Documentation
3.26.3-Buenos Aires (65e4edfdad)
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17 #include <QApplication>
32 for (
int i = 0; i <
mNormVec->count(); i++ )
34 delete ( *mNormVec )[i];
50 if ( pointno == -100 )
62 auto it = list.constBegin();
63 while ( it != list.constEnd() )
98 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
113 int numberofbreaks = 0;
114 int ffirstbp = -1000;
115 int lfirstbp = -1000;
116 bool pointfound =
false;
117 int numberofruns = 0;
118 const int limit = 100000;
130 if ( ( ( vlist.count() ) % 4 ) != 0 )
132 QgsDebugMsg( QStringLiteral(
"warning, wrong number of items in vlist" ) );
136 auto it = vlist.constBegin();
143 if ( numberofruns > limit )
145 QgsDebugMsg( QStringLiteral(
"warning, a probable endless loop is detected" ) );
149 int p1, p2, p3, line;
160 if ( numberofbreaks > 0 )
163 if ( p1 != -1 && p2 != -1 && p3 != -1 )
181 if ( numberofbreaks == 0 )
188 if ( p2 == ffirstbp && p3 == lfirstbp && !firstrun )
192 QgsDebugMsg( QStringLiteral(
"warning: point (x,y) was in no triangle" ) );
199 if ( numberofbreaks > 0 && pointfound )
213 if ( it == vlist.constEnd() )
215 it = vlist.constBegin();
222 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
244 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
251 if ( v1 && v2 && v3 )
275 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
288 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
301 QgsDebugMsg( QStringLiteral(
"warning, number below 0" ) );
307 bool NormVecDecorator::getTriangle(
double x,
double y,
QgsPoint &p1,
int &ptn1,
Vector3D *v1,
PointState *state1,
QgsPoint &p2,
int &ptn2,
Vector3D *v2,
PointState *state2,
QgsPoint &p3,
int &ptn3,
Vector3D *v3,
PointState *state3 )
309 if ( v1 && v2 && v3 && state1 && state2 && state3 )
317 ( *state1 ) = ( *mPointState )[( ptn1 )];
323 ( *state2 ) = ( *mPointState )[( ptn2 )];
329 ( *state3 ) = ( *mPointState )[( ptn3 )];
341 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
358 int numberofbreaks = 0;
360 double currentweight = 0;
383 ( *mNormVec )[pointno]->setX( 0 );
384 ( *mNormVec )[pointno]->setY( 0 );
385 ( *mNormVec )[pointno]->setZ( 0 );
390 if ( ( vlist.count() % 4 ) != 0 )
392 QgsDebugMsg( QStringLiteral(
"warning, wrong number of items in vlist" ) );
396 auto it = vlist.constBegin();
397 while ( it != vlist.constEnd() )
399 int p1, p2, p3, flag;
419 if ( p1 != -1 && p2 != -1 && p3 != -1 )
427 currentweight = 1 / ( dist1 * dist1 * dist2 * dist2 );
431 weights += currentweight;
437 if ( total.
getX() == 0 && total.
getY() == 0 && total.
getZ() == 0 )
443 total.
setX( total.
getX() / weights );
444 total.
setY( total.
getY() / weights );
445 total.
setZ( total.
getZ() / weights );
450 if ( numberofbreaks == 0 )
454 else if ( numberofbreaks == 1 )
476 ( *mNormVec )[pointno]->setX( total.
getX() );
477 ( *mNormVec )[pointno]->setY( total.
getY() );
478 ( *mNormVec )[pointno]->setZ( total.
getZ() );
488 ( *mPointState )[pointno] = status;
497 for (
int i = 0; i < numberPoints; i++ )
501 feedback->
setProgress( 100.0 *
static_cast< double >( i ) / numberPoints );
525 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
533 ( *mPointState )[pointno] = s;
537 QgsDebugMsg( QStringLiteral(
"warning, pointno>0" ) );
552 for (
const int i : list )
566 QgsDebugMsg( QStringLiteral(
"warning, null pointer" ) );
void setProgress(double progress)
Sets the current progress for the feedback object.
bool alreadyestimated
Is true, if the normals already have been estimated.
void eliminateHorizontalTriangles() override
Eliminates the horizontal triangles by swapping or by insertion of new points. If alreadyestimated is...
void setX(double x)
Sets the x-component of the vector.
bool ANALYSIS_EXPORT pointInsideTriangle(double x, double y, QgsPoint *p1, QgsPoint *p2, QgsPoint *p3)
Returns true, if the point with coordinates x and y is inside (or at the edge) of the triangle p1,...
Point geometry type, with support for z-dimension and m-values.
void standardise()
Standardises the vector.
int pointsCount() const override
Returns the number of points.
Mesh - vertices, edges and faces.
QList< int > pointsAroundEdge(double x, double y) override
Returns a value list with the numbers of the four points, which would be affected by an edge swap.
virtual bool swapEdge(double x, double y)=0
Reads the content of a taff-file.
QVector< PointState > * mPointState
Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if i...
bool calcNormal(double x, double y, QgsPoint &result) override
Calculates the normal at a point on the surface and assigns it to 'result'. Returns true in case of s...
virtual int addPoint(const QgsPoint &point)=0
Adds a point to the triangulation.
void setState(int pointno, PointState s)
Sets the state (BreakLine, Normal, EndPoint) of a point.
virtual QgsMesh triangulationToMesh(QgsFeedback *feedback=nullptr) const =0
Returns a QgsMesh corresponding to the triangulation.
double getZ() const
Returns the z-component of the vector.
Base class for feedback objects to be used for cancellation of something running in a worker thread.
PointState getState(int pointno) const
Returns the state of the point with the number 'pointno'.
double getY() const
Returns the y-component of the vector.
~NormVecDecorator() override
bool estimateFirstDerivatives(QgsFeedback *feedback=nullptr)
This method adds the functionality of estimating normals at the data points. Return true in the case ...
virtual void eliminateHorizontalTriangles()=0
Eliminates the horizontal triangles by swapping.
void ANALYSIS_EXPORT normalFromPoints(QgsPoint *p1, QgsPoint *p2, QgsPoint *p3, Vector3D *vec)
Calculates the normal vector of the plane through the points p1, p2 and p3 and assigns the result to ...
bool triangleVertices(double x, double y, QgsPoint &p1, int &n1, QgsPoint &p2, int &n2, QgsPoint &p3, int &n3) override
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vert...
void setY(double y)
Sets the y-component of the vector.
bool swapEdge(double x, double y) override
Swaps the edge which is closest to the point with x and y coordinates (if this is possible) and force...
void setZ(double z)
Sets the z-component of the vector.
virtual QList< int > surroundingTriangles(int pointno)=0
Returns a value list with the information of the triangles surrounding (counterclockwise) a point.
int addPoint(const QgsPoint &p) override
Adds a point to the triangulation.
virtual bool calcPoint(double x, double y, QgsPoint &result)=0
Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point.
QgsMesh triangulationToMesh(QgsFeedback *feedback=nullptr) const override
Returns a QgsMesh corresponding to the triangulation.
QgsPoint * point(int i) const override
Returns a pointer to the point with number i.
virtual bool calcNormVec(double x, double y, QgsPoint &result)=0
Calculates the normal vector and assigns it to vec.
QVector< Vector3D * > * mNormVec
Vector that stores the normals for the points. If 'estimateFirstDerivatives()' was called and there i...
TriangleInterpolator * mInterpolator
Association with an interpolator object.
QList< int > surroundingTriangles(int pointno) override
Returns a value list with the information of the triangles surrounding (counterclockwise) a point.
QgsTriangulation * mTIN
Association with a Triangulation object.
bool calcPoint(double x, double y, QgsPoint &result) override
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values.
PointState
Enumeration for the state of a point. Normal means, that the point is not on a BreakLine,...
virtual bool saveTriangulation(QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const =0
Saves the triangulation features to a feature sink.
bool saveTriangulation(QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const override
Saves the triangulation features to a feature sink.
bool calcNormalForPoint(double x, double y, int pointIndex, Vector3D *result)
Calculates the normal of a triangle-point for the point with coordinates x and y. This is needed,...
double getX() const
Returns the x-component of the vector.
bool getTriangle(double x, double y, QgsPoint &p1, Vector3D *v1, QgsPoint &p2, Vector3D *v2, QgsPoint &p3, Vector3D *v3)
Finds out, in which triangle a point with coordinates x and y is and assigns the triangle points to p...
An interface for objects which accept features via addFeature(s) methods.
bool estimateFirstDerivative(int pointno)
Estimates the first derivative a point. Return true in case of success and false otherwise.
double distance3D(double x, double y, double z) const SIP_HOLDGIL
Returns the Cartesian 3D distance between this point and a specified x, y, z coordinate.