23 #include <Qt3DRender/QGeometryRenderer> 
   25 #include "chunknode.h" 
   26 #include "terrainchunkloader.h" 
   31 class QuantizedMeshTerrainChunkLoader : 
public TerrainChunkLoader
 
   34     QuantizedMeshTerrainChunkLoader( Terrain *terrain, ChunkNode *node )
 
   35       : TerrainChunkLoader( terrain, node )
 
   38       const Map3D &map = mTerrain->map3D();
 
   42       tileRect = map.terrainGenerator->terrainTilingScheme.tileToExtent( tx, ty, tz );
 
   45       mapSettings.setLayers( map.layers() );
 
   46       mapSettings.setOutputSize( QSize( map.tileTextureSize, map.tileTextureSize ) );
 
   47       mapSettings.setDestinationCrs( map.crs );
 
   48       mapSettings.setExtent( mTerrain->terrainToMapTransform().transformBoundingBox( tileRect ) );
 
   60     virtual Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent )
 
   62       Qt3DCore::QEntity *entity = 
new Qt3DCore::QEntity;
 
   66       Qt3DRender::QGeometryRenderer *mesh = 
new Qt3DRender::QGeometryRenderer;
 
   67       mesh->setGeometry( 
new QuantizedMeshGeometry( qmt, mTerrain->map3D(), mapSettings.mapToPixel(), mTerrain->terrainToMapTransform(), mesh ) );
 
   68       entity->addComponent( mesh );
 
   72       createTextureComponent( entity );
 
   76       Qt3DCore::QTransform *transform = 
nullptr;
 
   77       transform = 
new Qt3DCore::QTransform();
 
   78       entity->addComponent( transform );
 
   80       const Map3D &map = mTerrain->map3D();
 
   82       transform->setScale3D( QVector3D( 1.f, map.zExaggeration, 1.f ) );
 
   85       float x0 = mapExtent.
xMinimum() - map.originX;
 
   86       float y0 = mapExtent.
yMinimum() - map.originY;
 
   87       float x1 = mapExtent.
xMaximum() - map.originX;
 
   88       float y1 = mapExtent.
yMaximum() - map.originY;
 
   89       float z0 = qmt->header.MinimumHeight, z1 = qmt->header.MaximumHeight;
 
   91       node->setExactBbox( AABB( x0, z0 * map.zExaggeration, -y0, x1, z1 * map.zExaggeration, -y1 ) );
 
   94       entity->setEnabled( 
false );
 
   95       entity->setParent( parent );
 
  127   int multiplier = pow( 2, z );
 
  135   return TerrainGenerator::QuantizedMesh;
 
  160   return new QuantizedMeshTerrainChunkLoader( 
mTerrain, node );
 
This class represents a coordinate reference system (CRS).
The QgsMapSettings class contains configuration for rendering of the map.
A rectangle specified with double values.
double yMaximum() const SIP_HOLDGIL
Returns the y maximum value (top side of rectangle).
double xMaximum() const SIP_HOLDGIL
Returns the x maximum value (right side of rectangle).
double xMinimum() const SIP_HOLDGIL
Returns the x minimum value (left side of rectangle).
double yMinimum() const SIP_HOLDGIL
Returns the y minimum value (bottom side of rectangle).
QgsTerrainEntity * mTerrain
static void downloadTileIfMissing(int tx, int ty, int tz)
Downloads a tile to to a file in the local disk cache.
static QuantizedMeshTile * readTile(int tx, int ty, int tz, const QgsRectangle &extent)
Reads a tile from a file in the local disk cache.
QgsTerrainGenerator::Type type() const override
What texture generator implementation is this.
void quadTreeTileToBaseTile(int x, int y, int z, int &tx, int &ty, int &tz) const
Converts tile coordinates (x,y,z) in our quadtree to tile coordinates of quantized mesh tree.
int terrainBaseZ
Coordinates of the base tile.
QgsChunkLoader * createChunkLoader(QgsChunkNode *node) const override SIP_FACTORY
void readXml(const QDomElement &elem) override
Read terrain generator's configuration from XML.
QuantizedMeshTerrainGenerator()
void setBaseTileFromExtent(const QgsRectangle &extentInTerrainCrs)
Determines base tile from map extent.
void writeXml(QDomElement &elem) const override
Write terrain generator's configuration to XML.
QgsRectangle extent() const override
extent of the terrain in terrain's CRS