QGIS API Documentation  3.20.0-Odense (decaadbb31)
qgspoint3dbillboardmaterial.cpp
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1 /***************************************************************************
2  qgspoint3dbillboardmaterial.h
3  --------------------------------------
4  Date : Jul 2019
5  Copyright : (C) 2019 by Ismail Sunni
6  Email : imajimatika at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 #include <Qt3DRender/QParameter>
16 #include <Qt3DRender/QShaderProgram>
17 #include <Qt3DRender/QRenderPass>
18 #include <Qt3DRender/QTechnique>
19 #include <Qt3DRender/QGraphicsApiFilter>
20 #include <Qt3DRender/QEffect>
21 #include <Qt3DRender/QBlendEquationArguments>
22 #include <Qt3DRender/QBlendEquation>
23 #include <Qt3DRender/QNoDepthMask>
24 #include <QUrl>
25 
26 #include "qgslogger.h"
29 #include "qgsmarkersymbollayer.h"
30 #include "qgssymbollayerutils.h"
31 #include "qgssettings.h"
32 #include "qgs3dmapsettings.h"
33 #include "qgsmarkersymbol.h"
34 
36  : mSize( new Qt3DRender::QParameter( "BB_SIZE", QSizeF( 100, 100 ), this ) )
37  , mViewportSize( new Qt3DRender::QParameter( "WIN_SCALE", QSizeF( 800, 600 ), this ) )
38 {
39  addParameter( mSize );
40  addParameter( mViewportSize );
41 
42  // Initialize with empty parameter.
43  mTexture2D = new Qt3DRender::QParameter( "tex0", QVariant(), this );
44  addParameter( mTexture2D );
45 
46  // Blending for handling transparency
47  Qt3DRender::QBlendEquationArguments *blendState = new Qt3DRender::QBlendEquationArguments;
48  blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
49  blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
50 
51  Qt3DRender::QBlendEquation *blendEquation = new Qt3DRender::QBlendEquation;
52  blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
53 
54  // Shader program
55  Qt3DRender::QShaderProgram *shaderProgram = new Qt3DRender::QShaderProgram( this );
56  shaderProgram->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/billboards.vert" ) ) ) );
57  shaderProgram->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/billboards.frag" ) ) ) );
58  shaderProgram->setGeometryShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/billboards.geom" ) ) ) );
59 
60  // Render Pass
61  Qt3DRender::QRenderPass *renderPass = new Qt3DRender::QRenderPass( this );
62  renderPass->setShaderProgram( shaderProgram );
63  renderPass->addRenderState( blendState );
64  renderPass->addRenderState( blendEquation );
65 
66  // without this filter the default forward renderer would not render this
67  Qt3DRender::QFilterKey *filterKey = new Qt3DRender::QFilterKey;
68  filterKey->setName( QStringLiteral( "renderingStyle" ) );
69  filterKey->setValue( "forward" );
70 
71  // Technique
72  Qt3DRender::QTechnique *technique = new Qt3DRender::QTechnique;
73  technique->addRenderPass( renderPass );
74  technique->addFilterKey( filterKey );
75  technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
76  technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
77  technique->graphicsApiFilter()->setMajorVersion( 3 );
78  technique->graphicsApiFilter()->setMinorVersion( 1 );
79 
80  // Effect
81  Qt3DRender::QEffect *effect = new Qt3DRender::QEffect( this );
82  effect->addTechnique( technique );
83 
84  setEffect( effect );
85 }
86 
87 void QgsPoint3DBillboardMaterial::setSize( const QSizeF size )
88 {
89  mSize->setValue( size );
90 }
91 
93 {
94  return mSize->value().value<QSizeF>();
95 }
96 
98 {
99  mViewportSize->setValue( size );
100 }
101 
103 {
104  return mViewportSize->value().value<QSizeF>();
105 }
106 
107 void QgsPoint3DBillboardMaterial::setTexture2DFromImage( QImage image, double size )
108 {
109  // Create texture image
110  QgsRectangle randomExtent = QgsRectangle( rand(), rand(), rand(), rand() );
111  QgsTerrainTextureImage *billboardTextureImage = new QgsTerrainTextureImage( image, randomExtent, QStringLiteral( "billboard material." ) );
112 
113  setTexture2DFromTextureImage( billboardTextureImage );
114  setSize( QSizeF( size + size, size + size ) );
115 }
116 
118 {
119  // Default texture
120  std::unique_ptr< QgsMarkerSymbol> defaultSymbol( static_cast<QgsMarkerSymbol *>( QgsSymbol::defaultSymbol( QgsWkbTypes::PointGeometry ) ) );
121  setTexture2DFromSymbol( defaultSymbol.get(), map, selected );
122 }
123 
125 {
126  QgsRenderContext context;
127  context.setSelectionColor( map.selectionColor() );
128  context.setScaleFactor( map.outputDpi() / 25.4 );
129  double pixelSize = context.convertToPainterUnits( markerSymbol->size( context ), markerSymbol->sizeUnit() );
130 
131  // This number is an max estimation ratio between stroke width and symbol size.
132  double strokeRatio = 0.5;
133  // Minimum extra width, just in case the size is small, but the stroke is quite big.
134  // 10 mm is quite big based on Raymond's experiece.
135  // 10 mm has around 37 pixel in 96 dpi, round up become 40.
136  double minimumExtraSize = 40;
137  double extraPixel = minimumExtraSize > pixelSize * strokeRatio ? minimumExtraSize : pixelSize * strokeRatio;
138  int pixelWithExtra = std::ceil( pixelSize + extraPixel );
139  QPixmap symbolPixmap = QgsSymbolLayerUtils::symbolPreviewPixmap( markerSymbol, QSize( pixelWithExtra, pixelWithExtra ), 0, &context, selected );
140  QImage symbolImage = symbolPixmap.toImage();
141  QImage flippedSymbolImage = symbolImage.mirrored();
142  setTexture2DFromImage( flippedSymbolImage, pixelWithExtra );
143 }
144 
145 void QgsPoint3DBillboardMaterial::setTexture2DFromTextureImage( Qt3DRender::QAbstractTextureImage *textureImage )
146 {
147  // Texture2D
148  Qt3DRender::QTexture2D *texture2D = new Qt3DRender::QTexture2D( this );
149  texture2D->setGenerateMipMaps( false );
150  texture2D->setMagnificationFilter( Qt3DRender::QTexture2D::Linear );
151  texture2D->setMinificationFilter( Qt3DRender::QTexture2D::Linear );
152 
153  // The textureImage gets parented to texture2D here
154  texture2D->addTextureImage( textureImage );
155 
156  mTexture2D->setValue( QVariant::fromValue( texture2D ) );
157 }
double outputDpi() const
Returns DPI used for conversion between real world units (e.g.
QColor selectionColor() const
Returns color used for selected features.
A marker symbol type, for rendering Point and MultiPoint geometries.
QgsUnitTypes::RenderUnit sizeUnit() const
Returns the size units for the whole symbol (including all symbol layers).
double size() const
Returns the estimated size for the whole symbol, which is the maximum size of all marker symbol layer...
QSizeF windowSize() const
Returns the size of the view port.
QSizeF size() const
Returns the billboard size.
void useDefaultSymbol(const Qgs3DMapSettings &map, bool selected=false)
Set default symbol for the texture with map and selected parameter for rendering.
void setViewportSize(const QSizeF size)
Set the size of the view port.
void setSize(const QSizeF size)
Set the billboard size.
void setTexture2DFromSymbol(QgsMarkerSymbol *markerSymbol, const Qgs3DMapSettings &map, bool selected=false)
Set markerSymbol for the texture with map and selected parameter for rendering.
A rectangle specified with double values.
Definition: qgsrectangle.h:42
Contains information about the context of a rendering operation.
void setScaleFactor(double factor)
Sets the scaling factor for the render to convert painter units to physical sizes.
double convertToPainterUnits(double size, QgsUnitTypes::RenderUnit unit, const QgsMapUnitScale &scale=QgsMapUnitScale()) const
Converts a size from the specified units to painter units (pixels).
void setSelectionColor(const QColor &color)
Sets the color to use when rendering selected features.
static QPixmap symbolPreviewPixmap(const QgsSymbol *symbol, QSize size, int padding=0, QgsRenderContext *customContext=nullptr, bool selected=false, const QgsExpressionContext *expressionContext=nullptr, const QgsLegendPatchShape *shape=nullptr)
Returns a pixmap preview for a color ramp.
static QgsSymbol * defaultSymbol(QgsWkbTypes::GeometryType geomType)
Returns a new default symbol for the specified geometry type.
Definition: qgssymbol.cpp:355