20 #include <Qt3DExtras/QGoochMaterial> 
   21 #include <Qt3DRender/QAttribute> 
   22 #include <Qt3DRender/QBuffer> 
   23 #include <Qt3DRender/QGeometry> 
   24 #include <Qt3DRender/QParameter> 
   25 #include <Qt3DRender/QEffect> 
   26 #include <Qt3DRender/QTechnique> 
   27 #include <Qt3DRender/QGraphicsApiFilter> 
   32   return QStringLiteral( 
"gooch" );
 
   69   mShininess = elem.attribute( QStringLiteral( 
"shininess2" ), QStringLiteral( 
"100" ) ).toFloat();
 
   70   mAlpha = elem.attribute( QStringLiteral( 
"alpha" ), QStringLiteral( 
"0.25" ) ).toFloat();
 
   71   mBeta = elem.attribute( QStringLiteral( 
"beta" ), QStringLiteral( 
"0.5" ) ).toFloat();
 
   82   elem.setAttribute( QStringLiteral( 
"shininess2" ), mShininess );
 
   83   elem.setAttribute( QStringLiteral( 
"alpha" ), mAlpha );
 
   84   elem.setAttribute( QStringLiteral( 
"beta" ), mBeta );
 
   91   return QMap<QString, QString>();
 
  104         return dataDefinedMaterial();
 
  105       Qt3DExtras::QGoochMaterial *material  = 
new Qt3DExtras::QGoochMaterial;
 
  106       material->setDiffuse( mDiffuse );
 
  107       material->setWarm( mWarm );
 
  108       material->setCool( mCool );
 
  110       material->setSpecular( mSpecular );
 
  111       material->setShininess( mShininess );
 
  112       material->setAlpha( mAlpha );
 
  113       material->setBeta( mBeta );
 
  145   array.resize( 
sizeof( 
unsigned char ) * 12 );
 
  146   unsigned char *fptr = 
reinterpret_cast<unsigned char *
>( array.data() );
 
  148   *fptr++ = 
static_cast<unsigned char>( 
diffuse.red() );
 
  149   *fptr++ = 
static_cast<unsigned char>( 
diffuse.green() );
 
  150   *fptr++ = 
static_cast<unsigned char>( 
diffuse.blue() );
 
  152   *fptr++ = 
static_cast<unsigned char>( 
warm.red() );
 
  153   *fptr++ = 
static_cast<unsigned char>( 
warm.green() );
 
  154   *fptr++ = 
static_cast<unsigned char>( 
warm.blue() );
 
  156   *fptr++ = 
static_cast<unsigned char>( 
cool.red() );
 
  157   *fptr++ = 
static_cast<unsigned char>( 
cool.green() );
 
  158   *fptr++ = 
static_cast<unsigned char>( 
cool.blue() );
 
  160   *fptr++ = 
static_cast<unsigned char>( 
specular.red() );
 
  161   *fptr++ = 
static_cast<unsigned char>( 
specular.green() );
 
  162   *fptr++ = 
static_cast<unsigned char>( 
specular.blue() );
 
  169   return 12 * 
sizeof( 
unsigned char );
 
  174   Qt3DRender::QBuffer *dataBuffer = 
new Qt3DRender::QBuffer( geometry );
 
  176   Qt3DRender::QAttribute *diffuseAttribute = 
new Qt3DRender::QAttribute( geometry );
 
  177   diffuseAttribute->setName( QStringLiteral( 
"dataDefinedDiffuseColor" ) );
 
  178   diffuseAttribute->setVertexBaseType( Qt3DRender::QAttribute::UnsignedByte );
 
  179   diffuseAttribute->setVertexSize( 3 );
 
  180   diffuseAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
 
  181   diffuseAttribute->setBuffer( dataBuffer );
 
  182   diffuseAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  183   diffuseAttribute->setByteOffset( 0 );
 
  184   diffuseAttribute->setCount( vertexCount );
 
  185   geometry->addAttribute( diffuseAttribute );
 
  187   Qt3DRender::QAttribute *warmAttribute = 
new Qt3DRender::QAttribute( geometry );
 
  188   warmAttribute->setName( QStringLiteral( 
"dataDefinedWarmColor" ) );
 
  189   warmAttribute->setVertexBaseType( Qt3DRender::QAttribute::UnsignedByte );
 
  190   warmAttribute->setVertexSize( 3 );
 
  191   warmAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
 
  192   warmAttribute->setBuffer( dataBuffer );
 
  193   warmAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  194   warmAttribute->setByteOffset( 3 * 
sizeof( 
unsigned char ) );
 
  195   warmAttribute->setCount( vertexCount );
 
  196   geometry->addAttribute( warmAttribute
 
  199   Qt3DRender::QAttribute *coolAttribute = 
new Qt3DRender::QAttribute( geometry );
 
  200   coolAttribute->setName( QStringLiteral( 
"dataDefinedCoolColor" ) );
 
  201   coolAttribute->setVertexBaseType( Qt3DRender::QAttribute::UnsignedByte );
 
  202   coolAttribute->setVertexSize( 3 );
 
  203   coolAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
 
  204   coolAttribute->setBuffer( dataBuffer );
 
  205   coolAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  206   coolAttribute->setByteOffset( 6 * 
sizeof( 
unsigned char ) );
 
  207   coolAttribute->setCount( vertexCount );
 
  208   geometry->addAttribute( coolAttribute );
 
  211   Qt3DRender::QAttribute *specularAttribute = 
new Qt3DRender::QAttribute( geometry );
 
  212   specularAttribute->setName( QStringLiteral( 
"dataDefinedSpecularColor" ) );
 
  213   specularAttribute->setVertexBaseType( Qt3DRender::QAttribute::UnsignedByte );
 
  214   specularAttribute->setVertexSize( 3 );
 
  215   specularAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
 
  216   specularAttribute->setBuffer( dataBuffer );
 
  217   specularAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  218   specularAttribute->setByteOffset( 9 * 
sizeof( 
unsigned char ) );
 
  219   specularAttribute->setCount( vertexCount );
 
  220   geometry->addAttribute( specularAttribute );
 
  222   dataBuffer->setData( data );
 
  225 Qt3DRender::QMaterial *QgsGoochMaterialSettings::dataDefinedMaterial()
 const 
  227   Qt3DRender::QMaterial *material = 
new Qt3DRender::QMaterial;
 
  229   Qt3DRender::QEffect *eff = 
new Qt3DRender::QEffect( material );
 
  231   Qt3DRender::QTechnique *technique = 
new Qt3DRender::QTechnique;
 
  232   technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
 
  233   technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
 
  234   technique->graphicsApiFilter()->setMajorVersion( 3 );
 
  235   technique->graphicsApiFilter()->setMinorVersion( 3 );
 
  236   Qt3DRender::QFilterKey *filterKey = 
new Qt3DRender::QFilterKey();
 
  237   filterKey->setName( QStringLiteral( 
"renderingStyle" ) );
 
  238   filterKey->setValue( QStringLiteral( 
"forward" ) );
 
  239   technique->addFilterKey( filterKey );
 
  241   Qt3DRender::QRenderPass *renderPass = 
new Qt3DRender::QRenderPass();
 
  242   Qt3DRender::QShaderProgram *shaderProgram = 
new Qt3DRender::QShaderProgram();
 
  245   QUrl urlVert( QStringLiteral( 
"qrc:/shaders/goochDataDefined.vert" ) );
 
  246   shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, shaderProgram->loadSource( urlVert ) );
 
  247   QUrl urlFrag( QStringLiteral( 
"qrc:/shaders/goochDataDefined.frag" ) );
 
  248   shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Fragment, shaderProgram->loadSource( urlFrag ) );
 
  250   renderPass->setShaderProgram( shaderProgram );
 
  251   technique->addRenderPass( renderPass );
 
  253   technique->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"shininess" ), mShininess ) );
 
  254   technique->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"alpha" ), mAlpha ) );
 
  255   technique->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"beta" ), mBeta ) );
 
  257   eff->addTechnique( technique );
 
  258   material->setEffect( eff );
 
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
@ Specular
Specular color.
@ Warm
Warm color (gooch material)
@ Cool
Cool color (gooch material)
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QgsGoochMaterialSettings * clone() const override
Clones the material settings.
QColor specular() const
Returns specular color component.
QColor cool() const
Returns cool color component.
int dataDefinedByteStride() const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
QColor warm() const
Returns warm color component.
QString type() const override
Returns the unique type name for the material.
QColor diffuse() const
Returns diffuse color component.
QgsGoochMaterialSettings()=default
Constructor for QgsGoochMaterialSettings.
void addParametersToEffect(Qt3DRender::QEffect *effect) const override
Adds parameters from the material to a destination effect.
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsGoochMaterialSettings.
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Gooch material.
Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QMaterial object representing the material settings.
void applyDataDefinedToGeometry(Qt3DRender::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
The class is used as a container of context for various read/write operations on other objects.
static QColor decodeColor(const QString &str)
static QString encodeColor(const QColor &color)
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default)
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)