QGIS API Documentation  3.20.0-Odense (decaadbb31)
qgsgoochmaterialsettings.h
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1 /***************************************************************************
2  qgsgoochmaterialsettings.h
3  --------------------------------------
4  Date : July 2020
5  Copyright : (C) 2020 by Nyall Dawson
6  Email : nyall dot dawson at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
16 #ifndef QGSGOOCHMATERIALSETTINGS_H
17 #define QGSGOOCHMATERIALSETTINGS_H
18 
19 #include "qgis_3d.h"
21 
22 #include <QColor>
23 
24 class QDomElement;
25 
37 {
38  public:
39 
44 
45  QString type() const override;
46 
51 
55  static bool supportsTechnique( QgsMaterialSettingsRenderingTechnique technique );
56 
57  QgsGoochMaterialSettings *clone() const override SIP_FACTORY;
58 
60  QColor warm() const { return mWarm; }
61 
63  QColor cool() const { return mCool; }
64 
66  QColor diffuse() const { return mDiffuse; }
68  QColor specular() const { return mSpecular; }
70  float shininess() const { return mShininess; }
71 
73  float alpha() const { return mAlpha; }
74 
76  float beta() const { return mBeta; }
77 
79  void setWarm( const QColor &warm ) { mWarm = warm; }
80 
82  void setCool( const QColor &cool ) { mCool = cool; }
83 
85  void setDiffuse( const QColor &diffuse ) { mDiffuse = diffuse; }
87  void setSpecular( const QColor &specular ) { mSpecular = specular; }
89  void setShininess( float shininess ) { mShininess = shininess; }
90 
92  void setAlpha( float alpha ) { mAlpha = alpha; }
93 
95  void setBeta( float beta ) { mBeta = beta; }
96 
97  void readXml( const QDomElement &elem, const QgsReadWriteContext &context ) override;
98  void writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const override;
99  QMap<QString, QString> toExportParameters() const override;
100 
101 #ifndef SIP_RUN
102  Qt3DRender::QMaterial *toMaterial( QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context ) const override;
103  void addParametersToEffect( Qt3DRender::QEffect *effect ) const override;
104 
105  QByteArray dataDefinedVertexColorsAsByte( const QgsExpressionContext &expressionContext ) const override;
106  int dataDefinedByteStride() const override;
107  void applyDataDefinedToGeometry( Qt3DRender::QGeometry *geometry, int vertexCount, const QByteArray &data ) const override;
108 
109 #endif
110 
111  bool operator==( const QgsGoochMaterialSettings &other ) const
112  {
113  return mDiffuse == other.mDiffuse &&
114  mSpecular == other.mSpecular &&
115  mWarm == other.mWarm &&
116  mCool == other.mCool &&
117  mShininess == other.mShininess &&
118  mAlpha == other.mAlpha &&
119  mBeta == other.mBeta;
120  }
121 
122  private:
123  QColor mDiffuse{ QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) };
124  QColor mSpecular{ QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) };
125  QColor mWarm {QColor( 107, 0, 107 ) };
126  QColor mCool {QColor( 255, 130, 0 )};
127  float mShininess = 100.0f;
128  float mAlpha = 0.25f;
129  float mBeta = 0.5f;
130 
132  Qt3DRender::QMaterial *dataDefinedMaterial() const;
133 };
134 
135 
136 #endif // QGSGOOCHMATERIALSETTINGS_H
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
virtual int dataDefinedByteStride() const
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
virtual Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QMaterial object representing the material settings.
virtual QString type() const =0
Returns the unique type name for the material.
virtual QMap< QString, QString > toExportParameters() const =0
Returns the parameters to be exported to .mtl file.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect) const =0
Adds parameters from the material to a destination effect.
virtual void applyDataDefinedToGeometry(Qt3DRender::QGeometry *geometry, int vertexCount, const QByteArray &dataDefinedBytes) const
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QColor specular() const
Returns specular color component.
void setCool(const QColor &cool)
Sets cool color component.
void setWarm(const QColor &warm)
Sets warm color component.
QColor cool() const
Returns cool color component.
void setShininess(float shininess)
Sets shininess of the surface.
float alpha() const
Returns the alpha value.
void setAlpha(float alpha)
Sets alpha value.
void setSpecular(const QColor &specular)
Sets specular color component.
QColor diffuse() const
Returns diffuse color component.
bool operator==(const QgsGoochMaterialSettings &other) const
QgsGoochMaterialSettings()=default
Constructor for QgsGoochMaterialSettings.
float shininess() const
Returns shininess of the surface.
float beta() const
Returns the beta value.
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setBeta(float beta)
Sets beta value.
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
#define SIP_FACTORY
Definition: qgis_sip.h:76