QGIS API Documentation
3.20.0-Odense (decaadbb31)
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#include "qgs3dsceneexporter.h"
#include <QVector>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QComponent>
#include <Qt3DCore/QNode>
#include <Qt3DRender/QGeometry>
#include <Qt3DRender/QAttribute>
#include <Qt3DRender/QBuffer>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DExtras/QPlaneGeometry>
#include <Qt3DCore/QTransform>
#include <Qt3DRender/QMaterial>
#include <Qt3DExtras/QDiffuseSpecularMaterial>
#include <Qt3DExtras/QTextureMaterial>
#include <Qt3DRender/QTextureImage>
#include <Qt3DRender/QTexture>
#include <Qt3DRender/QBufferDataGenerator>
#include <Qt3DRender/QBufferDataGeneratorPtr>
#include <Qt3DRender/QMesh>
#include <Qt3DRender/QSceneLoader>
#include <Qt3DRender/QAbstractTexture>
#include <Qt3DExtras/QCylinderGeometry>
#include <Qt3DExtras/QConeGeometry>
#include <Qt3DExtras/QSphereGeometry>
#include <Qt3DExtras/QCuboidGeometry>
#include <Qt3DExtras/QTorusGeometry>
#include <Qt3DExtras/QExtrudedTextMesh>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DRender/QAbstractTextureImage>
#include <QByteArray>
#include <QFile>
#include <QTextStream>
#include "qgstessellatedpolygongeometry.h"
#include "qgsterraintileentity_p.h"
#include "qgsterrainentity_p.h"
#include "qgschunknode_p.h"
#include "qgsterraingenerator.h"
#include "qgs3dmapsettings.h"
#include "qgsflatterraingenerator.h"
#include "qgsdemterraingenerator.h"
#include "qgsdemterraintileloader_p.h"
#include "qgsdemterraintilegeometry_p.h"
#include "qgs3dexportobject.h"
#include "qgsterraintextureimage_p.h"
#include "qgsterraintexturegenerator_p.h"
#include "qgsmesh3dgeometry_p.h"
#include "qgsmeshlayer.h"
#include "qgsmesh3dentity_p.h"
#include "qgsmeshterraingenerator.h"
#include "qgsvectorlayer.h"
#include "qgsabstract3drenderer.h"
#include "qgsabstractvectorlayer3drenderer.h"
#include "qgsvectorlayer3drenderer.h"
#include "qgspolygon3dsymbol.h"
#include "qgsline3dsymbol.h"
#include "qgspoint3dsymbol.h"
#include "qgsrulebased3drenderer.h"
#include "qgs3dutils.h"
#include "qgsbillboardgeometry.h"
#include "qgsimagetexture.h"
#include <numeric>
Go to the source code of this file.
Functions | |
template<typename T > | |
QVector< uint > | _getIndexDataImplementation (const QByteArray &data) |
Qt3DRender::QAttribute * | findAttribute (Qt3DRender::QGeometry *geometry, const QString &name, Qt3DRender::QAttribute::AttributeType type) |
template<typename Component > | |
Component * | findTypedComponent (Qt3DCore::QEntity *entity) |
template<typename T > | |
QVector< T > | getAttributeData (Qt3DRender::QAttribute *attribute, const QByteArray &data) |
QByteArray | getData (Qt3DRender::QBuffer *buffer) |
QVector< uint > | getIndexData (Qt3DRender::QAttribute *indexAttribute, const QByteArray &data) |
QVector<uint> _getIndexDataImplementation | ( | const QByteArray & | data | ) |
Definition at line 110 of file qgs3dsceneexporter.cpp.
Qt3DRender::QAttribute* findAttribute | ( | Qt3DRender::QGeometry * | geometry, |
const QString & | name, | ||
Qt3DRender::QAttribute::AttributeType | type | ||
) |
Definition at line 156 of file qgs3dsceneexporter.cpp.
Component* findTypedComponent | ( | Qt3DCore::QEntity * | entity | ) |
Definition at line 167 of file qgs3dsceneexporter.cpp.
QVector<T> getAttributeData | ( | Qt3DRender::QAttribute * | attribute, |
const QByteArray & | data | ||
) |
Definition at line 83 of file qgs3dsceneexporter.cpp.
QByteArray getData | ( | Qt3DRender::QBuffer * | buffer | ) |
Definition at line 146 of file qgs3dsceneexporter.cpp.
QVector<uint> getIndexData | ( | Qt3DRender::QAttribute * | indexAttribute, |
const QByteArray & | data | ||
) |
Definition at line 123 of file qgs3dsceneexporter.cpp.