QGIS API Documentation  3.16.0-Hannover (43b64b13f3)
Functions
qgs3dmapscene.cpp File Reference
#include "qgs3dmapscene.h"
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QMesh>
#include <Qt3DRender/QObjectPicker>
#include <Qt3DRender/QPickEvent>
#include <Qt3DRender/QPickingSettings>
#include <Qt3DRender/QPickTriangleEvent>
#include <Qt3DRender/QPointLight>
#include <Qt3DRender/QDirectionalLight>
#include <Qt3DRender/QRenderSettings>
#include <Qt3DRender/QSceneLoader>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DLogic/QFrameAction>
#include <Qt3DRender/QEffect>
#include <Qt3DRender/QTechnique>
#include <Qt3DRender/QRenderPass>
#include <Qt3DRender/QRenderState>
#include <Qt3DRender/QCullFace>
#include <Qt3DRender/QDepthTest>
#include <QSurface>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QTimer>
#include "qgsapplication.h"
#include "qgsaabb.h"
#include "qgsabstract3dengine.h"
#include "qgs3dmapscenepickhandler.h"
#include "qgs3dmapsettings.h"
#include "qgs3dutils.h"
#include "qgsabstract3drenderer.h"
#include "qgscameracontroller.h"
#include "qgschunkedentity_p.h"
#include "qgschunknode_p.h"
#include "qgseventtracing.h"
#include "qgsmeshlayer.h"
#include "qgsmeshlayer3drenderer.h"
#include "qgspoint3dsymbol.h"
#include "qgsrulebased3drenderer.h"
#include "qgssourcecache.h"
#include "qgsterrainentity_p.h"
#include "qgsterraingenerator.h"
#include "qgstessellatedpolygongeometry.h"
#include "qgsvectorlayer.h"
#include "qgsvectorlayer3drenderer.h"
#include "qgspoint3dbillboardmaterial.h"
#include "qgsmaplayertemporalproperties.h"
#include "qgslinematerial_p.h"
#include "qgs3dsceneexporter.h"
#include "qgs3dmapexportsettings.h"
#include "qgsmessageoutput.h"
#include "qgsskyboxentity.h"
#include "qgsskyboxsettings.h"
#include "qgswindow3dengine.h"

Go to the source code of this file.

Functions

QgsChunkedEntity::SceneState _sceneState (QgsCameraController *cameraController)
 
void addQLayerComponentsToHierarchy (Qt3DCore::QEntity *entity, const QVector< Qt3DRender::QLayer * > layers)
 
void removeQLayerComponentsFromHierarchy (Qt3DCore::QEntity *entity)
 

Function Documentation

◆ _sceneState()

QgsChunkedEntity::SceneState _sceneState ( QgsCameraController cameraController)

Definition at line 297 of file qgs3dmapscene.cpp.

◆ addQLayerComponentsToHierarchy()

void addQLayerComponentsToHierarchy ( Qt3DCore::QEntity *  entity,
const QVector< Qt3DRender::QLayer * >  layers 
)

Definition at line 343 of file qgs3dmapscene.cpp.

◆ removeQLayerComponentsFromHierarchy()

void removeQLayerComponentsFromHierarchy ( Qt3DCore::QEntity *  entity)

Definition at line 325 of file qgs3dmapscene.cpp.