LinTriangleInterpolator is a class which interpolates linearly on a triangulation.
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#include <LinTriangleInterpolator.h>
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| virtual bool | calcFirstDerX (double x, double y, Vector3D *result) |
| | Calculates the first derivative with respect to x for a linear surface and assigns it to vec. More...
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| virtual bool | calcFirstDerY (double x, double y, Vector3D *result) |
| | Calculates the first derivative with respect to y for a linear surface and assigns it to vec. More...
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LinTriangleInterpolator is a class which interpolates linearly on a triangulation.
Definition at line 24 of file LinTriangleInterpolator.h.
| LinTriangleInterpolator::LinTriangleInterpolator |
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| LinTriangleInterpolator::~LinTriangleInterpolator |
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inlinevirtual |
| virtual bool LinTriangleInterpolator::calcFirstDerX |
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double |
x, |
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double |
y, |
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Vector3D * |
result |
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protectedvirtual |
Calculates the first derivative with respect to x for a linear surface and assigns it to vec.
| virtual bool LinTriangleInterpolator::calcFirstDerY |
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double |
x, |
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double |
y, |
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Vector3D * |
result |
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protectedvirtual |
Calculates the first derivative with respect to y for a linear surface and assigns it to vec.
| virtual bool LinTriangleInterpolator::calcNormVec |
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double |
x, |
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double |
y, |
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Vector3D * |
result |
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overridevirtual |
| virtual bool LinTriangleInterpolator::calcPoint |
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double |
x, |
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double |
y, |
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Point3D * |
result |
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overridevirtual |
Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point.
Implements TriangleInterpolator.
The documentation for this class was generated from the following file: