26using namespace Qt::StringLiterals;
42 auto res = std::make_unique< QgsTiledSceneTextureRenderer >();
43 res->setFillSymbol( mFillSymbol->clone() );
52 auto r = std::make_unique< QgsTiledSceneTextureRenderer >();
54 const QDomElement fillSymbolElem = element.firstChildElement( u
"fillSymbol"_s );
55 if ( !fillSymbolElem.isNull() )
57 const QDomElement symbolElem = fillSymbolElem.firstChildElement( u
"symbol"_s );
64 r->restoreCommonProperties( element, context );
71 QVariantMap properties;
72 properties.insert( u
"color"_s, u
"224,224,224"_s );
73 properties.insert( u
"style"_s, u
"solid"_s );
74 properties.insert( u
"style_border"_s, u
"solid"_s );
75 properties.insert( u
"color_border"_s, u
"124,124,124"_s );
76 properties.insert( u
"width_border"_s, u
"0.1"_s );
77 properties.insert( u
"joinstyle"_s, u
"round"_s );
84 return mFillSymbol.get();
89 mFillSymbol.reset( symbol );
94 QDomElement rendererElem = doc.createElement( u
"renderer"_s );
96 rendererElem.setAttribute( u
"type"_s, u
"texture"_s );
99 QDomElement fillSymbolElem = doc.createElement( u
"fillSymbol"_s );
104 fillSymbolElem.appendChild( symbolElement );
105 rendererElem.appendChild( fillSymbolElem );
127 mFillSymbol->renderPolygon( triangle,
nullptr,
nullptr, context.
renderContext() );
137 context.
textureCoordinates( textureX1, textureY1, textureX2, textureY2, textureX3, textureY3 );
140 painter->setPen( Qt::NoPen );
142 auto unitNormal = [](
const QPointF p1,
const QPointF p2 )
144 const float dx = p2.x() - p1.x();
145 const float dy = p2.y() - p1.y();
146 QPointF n( -dy, dx );
147 const double length = std::sqrt( n.x() * n.x() + n.y() * n.y() );
148 return QPointF( n.x() / length, n.y() / length );
151 auto intersect = [](
const QPointF p1,
const QPointF p2,
const QPointF q1,
const QPointF q2 )
153 const double a1 = p2.y() - p1.y();
154 const double b1 = p1.x() - p2.x();
155 const double c1 = a1 * p1.x() + b1 * p1.y();
157 const double a2 = q2.y() - q1.y();
158 const double b2 = q1.x() - q2.x();
159 const double c2 = a2 * q1.x() + b2 * q1.y();
161 const double det = a1 * b2 - a2 * b1;
169 return QPointF( ( b2 * c1 - b1 * c2 ) / det,
170 ( a1 * c2 - a2 * c1 ) / det );
174 auto smallestAngleInTriangle = [](
const QPolygonF & triangle )
176 const QPointF p1 = triangle.at( 0 );
177 const QPointF p2 = triangle.at( 1 );
178 const QPointF p3 = triangle.at( 2 );
180 const QPointF v1 = p2 - p1;
181 const QPointF v2 = p3 - p2;
182 const QPointF v3 = p1 - p3;
184 const double a = std::sqrt( v1.x() * v1.x() + v1.y() * v1.y() );
185 const double b = std::sqrt( v2.x() * v2.x() + v2.y() * v2.y() );
186 const double c = std::sqrt( v3.x() * v3.x() + v3.y() * v3.y() );
190 std::acos( ( b * b +
c *
c - a * a ) / ( 2 * b *
c ) ),
191 std::acos( ( a * a +
c *
c - b * b ) / ( 2 * a *
c ) ) ),
192 std::acos( ( a * a + b * b -
c *
c ) / ( 2 * a * b ) )
196 auto growTriangle = [&unitNormal, &intersect](
const QPolygonF & triangle,
float pixels )
198 QPair< QPointF, QPointF > offsetEdges[3];
199 for (
int i = 0; i < 3; ++i )
201 const QPointF p1 = triangle.at( i );
202 const QPointF p2 = triangle.at( i + 1 );
203 const QPointF n = unitNormal( p1, p2 );
205 const QPointF offsetP1( p1.x() + n.x() * pixels, p1.y() + n.y() * pixels );
206 const QPointF offsetP2( p2.x() + n.x() * pixels, p2.y() + n.y() * pixels );
208 offsetEdges[i] = { offsetP1, offsetP2 };
215 static double constexpr MAX_TRIANGLE_GROW_PIXELS_SQUARED = 3 * 3;
216 for (
int i = 0; i < 3; ++i )
218 const auto &edge1 = offsetEdges[i];
219 const auto &edge2 = offsetEdges[i == 0 ? 2 : ( i - 1 )];
221 const QPointF vertex = intersect( edge1.first, edge1.second, edge2.first, edge2.second );
222 if ( vertex.isNull() )
225 const QPointF originalPoint = triangle.at( i );
228 double delta = std::pow( vertex.x() - originalPoint.x(), 2 ) + std::pow( vertex.y() - originalPoint.y(), 2 );
229 if ( delta > MAX_TRIANGLE_GROW_PIXELS_SQUARED )
231 double dx = ( vertex.x() - originalPoint.x() ) * MAX_TRIANGLE_GROW_PIXELS_SQUARED / delta;
232 double dy = ( vertex.y() - originalPoint.y() ) * MAX_TRIANGLE_GROW_PIXELS_SQUARED / delta;
233 result << triangle.at( i ) + QPointF( dx, dy );
238 result << result.at( 0 );
244 const double minAngle = smallestAngleInTriangle( triangle ) * 180 / M_PI;
245 if ( std::isnan( minAngle ) || minAngle < 0.1 )
253 growTriangle( triangle, 1 ),
255 textureX1, textureY1,
256 textureX2, textureY2,
@ RequiresTextures
Renderer requires textures.
@ ForceRasterRender
Layer should always be rendered as a raster image.
@ RendersTriangles
Renderer can render triangle primitives.
QFlags< TiledSceneRendererFlag > TiledSceneRendererFlags
Flags which control how tiled scene 2D renderers behave.
A fill symbol type, for rendering Polygon and MultiPolygon geometries.
static std::unique_ptr< QgsFillSymbol > createSimple(const QVariantMap &properties)
Create a fill symbol with one symbol layer: SimpleFill with specified properties.
static bool drawTriangleUsingTexture(QPainter *painter, const QPolygonF &triangle, const QImage &textureImage, float textureX1, float textureY1, float textureX2, float textureY2, float textureX3, float textureY3)
Draws a triangle onto a painter using a mapped texture image.
A container for the context for various read/write operations on objects.
QPainter * painter()
Returns the destination QPainter for the render operation.
static std::unique_ptr< QgsSymbol > loadSymbol(const QDomElement &element, const QgsReadWriteContext &context)
Attempts to load a symbol from a DOM element.
static QDomElement saveSymbol(const QString &symbolName, const QgsSymbol *symbol, QDomDocument &doc, const QgsReadWriteContext &context)
Writes a symbol definition to XML.
Encapsulates the render context for a 2D tiled scene rendering operation.
void textureCoordinates(float &textureX1, float &textureY1, float &textureX2, float &textureY2, float &textureX3, float &textureY3) const
Returns the current texture coordinates.
QgsRenderContext & renderContext()
Returns a reference to the context's render context.
QImage textureImage() const
Returns the current texture image.
void saveCommonProperties(QDomElement &element, const QgsReadWriteContext &context) const
Saves common renderer properties (such as point size and screen error) to the specified DOM element.
virtual void stopRender(QgsTiledSceneRenderContext &context)
Must be called when a render cycle has finished, to allow the renderer to clean up.
QgsTiledSceneRenderer()=default
virtual void startRender(QgsTiledSceneRenderContext &context)
Must be called when a new render cycle is started.
void copyCommonProperties(QgsTiledSceneRenderer *destination) const
Copies common tiled scene renderer properties (such as screen error) to the destination renderer.
void startRender(QgsTiledSceneRenderContext &context) override
Must be called when a new render cycle is started.
QDomElement save(QDomDocument &doc, const QgsReadWriteContext &context) const override
Saves the renderer configuration to an XML element.
~QgsTiledSceneTextureRenderer() override
QgsTiledSceneTextureRenderer()
Constructor for QgsTiledSceneTextureRenderer.
QgsFillSymbol * fillSymbol() const
Returns the fill symbol used to render triangles without textures.
void renderLine(QgsTiledSceneRenderContext &context, const QPolygonF &line) override
Renders a line.
QgsTiledSceneRenderer * clone() const override
Create a deep copy of this renderer.
void setFillSymbol(QgsFillSymbol *symbol)
Sets the fill symbol used to render triangles without textures.
QString type() const override
Returns the identifier of the renderer type.
static std::unique_ptr< QgsFillSymbol > createDefaultFillSymbol()
Returns a copy of the default fill symbol used to render triangles without textures.
static QgsTiledSceneRenderer * create(QDomElement &element, const QgsReadWriteContext &context)
Creates a textured renderer from an XML element.
void stopRender(QgsTiledSceneRenderContext &context) override
Must be called when a render cycle has finished, to allow the renderer to clean up.
void renderTriangle(QgsTiledSceneRenderContext &context, const QPolygonF &triangle) override
Renders a triangle.
Qgis::TiledSceneRendererFlags flags() const override
Returns flags which control how the renderer behaves.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsDoubleNear(double a, double b, double epsilon=4 *std::numeric_limits< double >::epsilon())
Compare two doubles (but allow some difference).