33 return QStringLiteral(
"texture" );
38 auto res = std::make_unique< QgsTiledSceneTextureRenderer >();
39 res->setFillSymbol( mFillSymbol->clone() );
48 auto r = std::make_unique< QgsTiledSceneTextureRenderer >();
50 const QDomElement fillSymbolElem = element.firstChildElement( QStringLiteral(
"fillSymbol" ) );
51 if ( !fillSymbolElem.isNull() )
53 const QDomElement symbolElem = fillSymbolElem.firstChildElement( QStringLiteral(
"symbol" ) );
60 r->restoreCommonProperties( element, context );
67 QVariantMap properties;
68 properties.insert( QStringLiteral(
"color" ), QStringLiteral(
"224,224,224" ) );
69 properties.insert( QStringLiteral(
"style" ), QStringLiteral(
"solid" ) );
70 properties.insert( QStringLiteral(
"style_border" ), QStringLiteral(
"solid" ) );
71 properties.insert( QStringLiteral(
"color_border" ), QStringLiteral(
"124,124,124" ) );
72 properties.insert( QStringLiteral(
"width_border" ), QStringLiteral(
"0.1" ) );
73 properties.insert( QStringLiteral(
"joinstyle" ), QStringLiteral(
"round" ) );
80 return mFillSymbol.get();
85 mFillSymbol.reset( symbol );
90 QDomElement rendererElem = doc.createElement( QStringLiteral(
"renderer" ) );
92 rendererElem.setAttribute( QStringLiteral(
"type" ), QStringLiteral(
"texture" ) );
95 QDomElement fillSymbolElem = doc.createElement( QStringLiteral(
"fillSymbol" ) );
100 fillSymbolElem.appendChild( symbolElement );
101 rendererElem.appendChild( fillSymbolElem );
123 mFillSymbol->renderPolygon( triangle,
nullptr,
nullptr, context.
renderContext() );
133 context.
textureCoordinates( textureX1, textureY1, textureX2, textureY2, textureX3, textureY3 );
136 painter->setPen( Qt::NoPen );
138 auto unitNormal = [](
const QPointF p1,
const QPointF p2 )
140 const float dx = p2.x() - p1.x();
141 const float dy = p2.y() - p1.y();
142 QPointF n( -dy, dx );
143 const double length = std::sqrt( n.x() * n.x() + n.y() * n.y() );
144 return QPointF( n.x() / length, n.y() / length );
147 auto intersect = [](
const QPointF p1,
const QPointF p2,
const QPointF q1,
const QPointF q2 )
149 const double a1 = p2.y() - p1.y();
150 const double b1 = p1.x() - p2.x();
151 const double c1 = a1 * p1.x() + b1 * p1.y();
153 const double a2 = q2.y() - q1.y();
154 const double b2 = q1.x() - q2.x();
155 const double c2 = a2 * q1.x() + b2 * q1.y();
157 const double det = a1 * b2 - a2 * b1;
165 return QPointF( ( b2 * c1 - b1 * c2 ) / det,
166 ( a1 * c2 - a2 * c1 ) / det );
170 auto smallestAngleInTriangle = [](
const QPolygonF & triangle )
172 const QPointF p1 = triangle.at( 0 );
173 const QPointF p2 = triangle.at( 1 );
174 const QPointF p3 = triangle.at( 2 );
176 const QPointF v1 = p2 - p1;
177 const QPointF v2 = p3 - p2;
178 const QPointF v3 = p1 - p3;
180 const double a = std::sqrt( v1.x() * v1.x() + v1.y() * v1.y() );
181 const double b = std::sqrt( v2.x() * v2.x() + v2.y() * v2.y() );
182 const double c = std::sqrt( v3.x() * v3.x() + v3.y() * v3.y() );
186 std::acos( ( b * b +
c *
c - a * a ) / ( 2 * b *
c ) ),
187 std::acos( ( a * a +
c *
c - b * b ) / ( 2 * a *
c ) ) ),
188 std::acos( ( a * a + b * b -
c *
c ) / ( 2 * a * b ) )
192 auto growTriangle = [&unitNormal, &intersect](
const QPolygonF & triangle,
float pixels )
194 QPair< QPointF, QPointF > offsetEdges[3];
195 for (
int i = 0; i < 3; ++i )
197 const QPointF p1 = triangle.at( i );
198 const QPointF p2 = triangle.at( i + 1 );
199 const QPointF n = unitNormal( p1, p2 );
201 const QPointF offsetP1( p1.x() + n.x() * pixels, p1.y() + n.y() * pixels );
202 const QPointF offsetP2( p2.x() + n.x() * pixels, p2.y() + n.y() * pixels );
204 offsetEdges[i] = { offsetP1, offsetP2 };
211 static double constexpr MAX_TRIANGLE_GROW_PIXELS_SQUARED = 3 * 3;
212 for (
int i = 0; i < 3; ++i )
214 const auto &edge1 = offsetEdges[i];
215 const auto &edge2 = offsetEdges[i == 0 ? 2 : ( i - 1 )];
217 const QPointF vertex = intersect( edge1.first, edge1.second, edge2.first, edge2.second );
218 if ( vertex.isNull() )
221 const QPointF originalPoint = triangle.at( i );
224 double delta = std::pow( vertex.x() - originalPoint.x(), 2 ) + std::pow( vertex.y() - originalPoint.y(), 2 );
225 if ( delta > MAX_TRIANGLE_GROW_PIXELS_SQUARED )
227 double dx = ( vertex.x() - originalPoint.x() ) * MAX_TRIANGLE_GROW_PIXELS_SQUARED / delta;
228 double dy = ( vertex.y() - originalPoint.y() ) * MAX_TRIANGLE_GROW_PIXELS_SQUARED / delta;
229 result << triangle.at( i ) + QPointF( dx, dy );
234 result << result.at( 0 );
240 const double minAngle = smallestAngleInTriangle( triangle ) * 180 / M_PI;
241 if ( std::isnan( minAngle ) || minAngle < 0.1 )
249 growTriangle( triangle, 1 ),
251 textureX1, textureY1,
252 textureX2, textureY2,
@ RequiresTextures
Renderer requires textures.
@ ForceRasterRender
Layer should always be rendered as a raster image.
@ RendersTriangles
Renderer can render triangle primitives.
QFlags< TiledSceneRendererFlag > TiledSceneRendererFlags
Flags which control how tiled scene 2D renderers behave.
A fill symbol type, for rendering Polygon and MultiPolygon geometries.
static std::unique_ptr< QgsFillSymbol > createSimple(const QVariantMap &properties)
Create a fill symbol with one symbol layer: SimpleFill with specified properties.
static bool drawTriangleUsingTexture(QPainter *painter, const QPolygonF &triangle, const QImage &textureImage, float textureX1, float textureY1, float textureX2, float textureY2, float textureX3, float textureY3)
Draws a triangle onto a painter using a mapped texture image.
A container for the context for various read/write operations on objects.
QPainter * painter()
Returns the destination QPainter for the render operation.
static std::unique_ptr< QgsSymbol > loadSymbol(const QDomElement &element, const QgsReadWriteContext &context)
Attempts to load a symbol from a DOM element.
static QDomElement saveSymbol(const QString &symbolName, const QgsSymbol *symbol, QDomDocument &doc, const QgsReadWriteContext &context)
Writes a symbol definition to XML.
Encapsulates the render context for a 2D tiled scene rendering operation.
void textureCoordinates(float &textureX1, float &textureY1, float &textureX2, float &textureY2, float &textureX3, float &textureY3) const
Returns the current texture coordinates.
QgsRenderContext & renderContext()
Returns a reference to the context's render context.
QImage textureImage() const
Returns the current texture image.
void saveCommonProperties(QDomElement &element, const QgsReadWriteContext &context) const
Saves common renderer properties (such as point size and screen error) to the specified DOM element.
virtual void stopRender(QgsTiledSceneRenderContext &context)
Must be called when a render cycle has finished, to allow the renderer to clean up.
QgsTiledSceneRenderer()=default
virtual void startRender(QgsTiledSceneRenderContext &context)
Must be called when a new render cycle is started.
void copyCommonProperties(QgsTiledSceneRenderer *destination) const
Copies common tiled scene renderer properties (such as screen error) to the destination renderer.
void startRender(QgsTiledSceneRenderContext &context) override
Must be called when a new render cycle is started.
QDomElement save(QDomDocument &doc, const QgsReadWriteContext &context) const override
Saves the renderer configuration to an XML element.
~QgsTiledSceneTextureRenderer() override
QgsTiledSceneTextureRenderer()
Constructor for QgsTiledSceneTextureRenderer.
QgsFillSymbol * fillSymbol() const
Returns the fill symbol used to render triangles without textures.
void renderLine(QgsTiledSceneRenderContext &context, const QPolygonF &line) override
Renders a line.
QgsTiledSceneRenderer * clone() const override
Create a deep copy of this renderer.
void setFillSymbol(QgsFillSymbol *symbol)
Sets the fill symbol used to render triangles without textures.
QString type() const override
Returns the identifier of the renderer type.
static std::unique_ptr< QgsFillSymbol > createDefaultFillSymbol()
Returns a copy of the default fill symbol used to render triangles without textures.
static QgsTiledSceneRenderer * create(QDomElement &element, const QgsReadWriteContext &context)
Creates a textured renderer from an XML element.
void stopRender(QgsTiledSceneRenderContext &context) override
Must be called when a render cycle has finished, to allow the renderer to clean up.
void renderTriangle(QgsTiledSceneRenderContext &context, const QPolygonF &triangle) override
Renders a triangle.
Qgis::TiledSceneRendererFlags flags() const override
Returns flags which control how the renderer behaves.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsDoubleNear(double a, double b, double epsilon=4 *std::numeric_limits< double >::epsilon())
Compare two doubles (but allow some difference).