QGIS API Documentation 3.99.0-Master (e9821da5c6b)
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qgstessellator.h
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1/***************************************************************************
2 qgstessellator.h
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#ifndef QGSTESSELLATOR_H
17#define QGSTESSELLATOR_H
18
19#include "qgis_core.h"
20#include "qgis_sip.h"
21#include "qgsrectangle.h"
22
23class QgsPolygon;
24class QgsMultiPolygon;
25class QgsLineString;
26
27#include <QVector>
28#include <memory>
29
40class CORE_EXPORT QgsTessellator
41{
42 public:
44
49 Q_DECL_DEPRECATED QgsTessellator( double originX, double originY, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false,
50 bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f ) SIP_DEPRECATED;
51
62 Q_DECL_DEPRECATED QgsTessellator( const QgsRectangle &bounds, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false,
63 bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f ) SIP_DEPRECATED;
64
69 void setOrigin( const QgsVector3D &origin );
70
75 QgsVector3D origin() const { return mOrigin; }
76
81 void setBounds( const QgsRectangle &bounds );
82
88 void setInputZValueIgnored( bool ignore );
89
94 bool isZValueIgnored() const { return mInputZValueIgnored; }
95
100 void setExtrusionFaces( Qgis::ExtrusionFaces faces );
101
106 Qgis::ExtrusionFaces extrusionFaces() const { return mExtrusionFaces; }
107
112 void setTextureRotation( float rotation );
113
118 float textureRotation() const { return mTextureRotation; }
119
124 void setAddTextureUVs( bool addTextureUVs );
125
130 bool hasTextureUVs() const { return mAddTextureCoords; }
131
136 void setAddNormals( bool addNormals );
137
142 bool hasNormals() const { return mAddNormals; }
143
148 void setBackFacesEnabled( bool addBackFaces );
149
154 bool hasBackFacesEnabled() const { return mAddBackFaces; }
155
160 void setInvertNormals( bool invertNormals );
161
166 bool hasInvertedNormals() const { return mInvertNormals; }
167
172 void setTriangulationAlgorithm( Qgis::TriangulationAlgorithm algorithm );
173
178 Qgis::TriangulationAlgorithm triangulationAlgorithm() const { return mTriangulationAlgorithm; }
179
186 void setOutputZUp( bool zUp ) { mOutputZUp = zUp; }
187
194 bool isOutputZUp() const { return mOutputZUp; }
195
197 void addPolygon( const QgsPolygon &polygon, float extrusionHeight );
198
204 QVector<float> data() const { return mData; }
205
207 int dataVerticesCount() const;
208
210 int stride() const { return mStride; }
211
215 std::unique_ptr< QgsMultiPolygon > asMultiPolygon() const SIP_SKIP;
216
221 float zMinimum() const { return mZMin; }
222
227 float zMaximum() const { return mZMax; }
228
234 QString error() const { return mError; }
235
236 private:
237 void updateStride();
238
239 void setExtrusionFacesLegacy( int facade );
240 void calculateBaseTransform( const QVector3D &pNormal, QMatrix4x4 *base ) const;
241 void addTriangleVertices( const std::array<QVector3D, 3> &points, QVector3D pNormal, float extrusionHeight, QMatrix4x4 *transformMatrix, const QgsPoint *originOffset, bool reverse );
242 void ringToEarcutPoints( const QgsLineString *ring, std::vector<std::array<double, 2>> &polyline, QHash<std::array<double, 2>*, float> *zHash );
243 std::vector<QVector3D> generateConstrainedDelaunayTriangles( const QgsPolygon *polygonNew );
244 std::vector<QVector3D> generateEarcutTriangles( const QgsPolygon *polygonNew );
245
246 QgsVector3D mOrigin = QgsVector3D( 0, 0, 0 );
247 bool mAddNormals = false;
248 bool mInvertNormals = false;
249 bool mAddBackFaces = false;
250 bool mAddTextureCoords = false;
251 bool mOutputZUp = false;
252 QVector<float> mData;
253 int mStride = 3 * sizeof( float );
254 bool mInputZValueIgnored = false;
257 float mTextureRotation = 0.0f;
258 float mScale = 1.0f;
259 QString mError;
260
261 float mZMin = std::numeric_limits<float>::max();
262 float mZMax = -std::numeric_limits<float>::max();
263};
264
265
266#endif // QGSTESSELLATOR_H
TriangulationAlgorithm
Triangulation algorithms.
Definition qgis.h:6466
QFlags< ExtrusionFace > ExtrusionFaces
Tessellator extrusion face types.
Definition qgis.h:6458
Line string geometry type, with support for z-dimension and m-values.
Multi polygon geometry collection.
Point geometry type, with support for z-dimension and m-values.
Definition qgspoint.h:53
Polygon geometry type.
Definition qgspolygon.h:37
A rectangle specified with double values.
float textureRotation() const
Returns the rotation of texture UV coordinates (in degrees).
bool hasTextureUVs() const
Returns whether texture UV coordinates are being added to the output data (true) or not (false).
void setOrigin(const QgsVector3D &origin)
Sets the origin point of the map.
QVector< float > data() const
Returns array of triangle vertex data.
bool isZValueIgnored() const
Returns whether Z values from the input geometries are ignored (true) or not (false).
int stride() const
Returns size of one vertex entry in bytes.
bool hasBackFacesEnabled() const
Returns whether back faces are being added to the output data (true) or not (false).
float zMinimum() const
Returns minimal Z value of the data (in world coordinates).
Qgis::ExtrusionFaces extrusionFaces() const
Returns which faces are generated during extrusion.
QgsVector3D origin() const
Returns the origin point of the map.
QString error() const
Returns a descriptive error string if the tessellation failed.
Qgis::TriangulationAlgorithm triangulationAlgorithm() const
Returns the algorithm used for triangulation.
void setOutputZUp(bool zUp)
Sets whether the "up" direction should be the Z axis on output (true), otherwise the "up" direction w...
bool isOutputZUp() const
Returns whether the "up" direction should be the Z axis on output (true), otherwise the "up" directio...
bool hasNormals() const
Returns whether normals are being added to the output data (true) or not (false).
bool hasInvertedNormals() const
Returns whether normals are inverted (true) or not (false).
float zMaximum() const
Returns maximal Z value of the data (in world coordinates).
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into allowing algorithms to be written in pure substantial changes are required in order to port existing x Processing algorithms for QGIS x The most significant changes are outlined not GeoAlgorithm For algorithms which operate on features one by consider subclassing the QgsProcessingFeatureBasedAlgorithm class This class allows much of the boilerplate code for looping over features from a vector layer to be bypassed and instead requires implementation of a processFeature method Ensure that your algorithm(or algorithm 's parent class) implements the new pure virtual createInstance(self) call
#define SIP_DEPRECATED
Definition qgis_sip.h:114
#define SIP_SKIP
Definition qgis_sip.h:134