QGIS API Documentation 3.99.0-Master (21b3aa880ba)
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qgsrenderpassquad.cpp
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1/***************************************************************************
2 qgsrenderpassquad.cpp
3 --------------------------------------
4 Date : June 2022
5 Copyright : (C) 2022 by Belgacem Nedjima
6 Email : belgacem dot nedjima at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgsrenderpassquad.h"
17
18#include <random>
19
20#include "moc_qgsrenderpassquad.cpp"
21
22#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
23#include <Qt3DRender/QAttribute>
24#include <Qt3DRender/QBuffer>
25#include <Qt3DRender/QGeometry>
26
27typedef Qt3DRender::QAttribute Qt3DQAttribute;
28typedef Qt3DRender::QBuffer Qt3DQBuffer;
29typedef Qt3DRender::QGeometry Qt3DQGeometry;
30#else
31#include <Qt3DCore/QAttribute>
32#include <Qt3DCore/QBuffer>
33#include <Qt3DCore/QGeometry>
34
35typedef Qt3DCore::QAttribute Qt3DQAttribute;
36typedef Qt3DCore::QBuffer Qt3DQBuffer;
37typedef Qt3DCore::QGeometry Qt3DQGeometry;
38#endif
39
40#include <Qt3DRender/QGeometryRenderer>
41#include <Qt3DRender/QTechnique>
42#include <Qt3DRender/QGraphicsApiFilter>
43#include <Qt3DRender/QDepthTest>
44#include <Qt3DRender/QEffect>
45#include <QUrl>
46#include <QVector3D>
47
48QgsRenderPassQuad::QgsRenderPassQuad( Qt3DRender::QLayer *layer, QNode *parent )
49 : Qt3DCore::QEntity() // Qt3D bug: if we set the parent in the super constructor
50 // the entity is not attached properly. We attach it at the constructor end.
51{
52 Qt3DQGeometry *geom = new Qt3DQGeometry( this );
53 Qt3DQAttribute *positionAttribute = new Qt3DQAttribute( this );
54 const QVector<float> vert = { -1.0f, -1.0f, 0.0f, //
55 1.0f, -1.0f, 0.0f, //
56 -1.0f, 1.0f, 0.0f, //
57 -1.0f, 1.0f, 0.0f, //
58 1.0f, -1.0f, 0.0f, //
59 1.0f, 1.0f, 0.0f };
60
61 const QByteArray vertexArr( ( const char * ) vert.constData(), vert.size() * sizeof( float ) );
62 Qt3DQBuffer *vertexBuffer = nullptr;
63 vertexBuffer = new Qt3DQBuffer( this );
64 vertexBuffer->setData( vertexArr );
65
66 positionAttribute->setName( Qt3DQAttribute::defaultPositionAttributeName() );
67 positionAttribute->setVertexBaseType( Qt3DQAttribute::Float );
68 positionAttribute->setVertexSize( 3 );
69 positionAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
70 positionAttribute->setBuffer( vertexBuffer );
71 positionAttribute->setByteOffset( 0 );
72 positionAttribute->setByteStride( 3 * sizeof( float ) );
73 positionAttribute->setCount( 6 );
74
75 geom->addAttribute( positionAttribute );
76
77 Qt3DRender::QGeometryRenderer *renderer = new Qt3DRender::QGeometryRenderer( this );
78 renderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::PrimitiveType::Triangles );
79 renderer->setGeometry( geom );
80
81 addComponent( renderer );
82
83 mMaterial = new Qt3DRender::QMaterial( this );
84
85 Qt3DRender::QEffect *effect = new Qt3DRender::QEffect( this );
86 Qt3DRender::QTechnique *technique = new Qt3DRender::QTechnique( this );
87 Qt3DRender::QGraphicsApiFilter *graphicsApiFilter = technique->graphicsApiFilter();
88 graphicsApiFilter->setApi( Qt3DRender::QGraphicsApiFilter::Api::OpenGL );
89 graphicsApiFilter->setProfile( Qt3DRender::QGraphicsApiFilter::OpenGLProfile::CoreProfile );
90 graphicsApiFilter->setMajorVersion( 3 );
91 graphicsApiFilter->setMinorVersion( 1 );
92 Qt3DRender::QRenderPass *renderPass = new Qt3DRender::QRenderPass( this );
93 mShader = new Qt3DRender::QShaderProgram( this );
94
95 renderPass->setShaderProgram( mShader );
96
97 Qt3DRender::QDepthTest *depthTest = new Qt3DRender::QDepthTest( this );
98 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
99
100 renderPass->addRenderState( depthTest );
101
102 technique->addRenderPass( renderPass );
103
104 effect->addTechnique( technique );
105 mMaterial->setEffect( effect );
106
107 addComponent( mMaterial );
108
109 addComponent( layer );
110
111 setParent( parent ); // Needed!
112}
QgsRenderPassQuad(Qt3DRender::QLayer *layer, QNode *parent=nullptr)
Constructor.
Qt3DRender::QShaderProgram * mShader
Qt3DRender::QMaterial * mMaterial
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry