QGIS API Documentation 3.99.0-Master (2fe06baccd8)
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qgsflatterraingenerator.cpp
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1/***************************************************************************
2 qgsflatterraingenerator.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dmapsettings.h"
19#include "qgschunknode.h"
20#include "qgsgeotransform.h"
21#include "qgsterrainentity.h"
23
24#include <Qt3DRender/QGeometryRenderer>
25
26#include "moc_qgsflatterraingenerator.cpp"
27
29
30
31//---------------
32
33
34FlatTerrainChunkLoader::FlatTerrainChunkLoader( QgsTerrainEntity *terrain, QgsChunkNode *node )
35 : QgsTerrainTileLoader( terrain, node )
36{}
37
38void FlatTerrainChunkLoader::start()
39{
40 loadTexture();
41}
42
43
44Qt3DCore::QEntity *FlatTerrainChunkLoader::createEntity( Qt3DCore::QEntity *parent )
45{
46 QgsTerrainTileEntity *entity = new QgsTerrainTileEntity( mNode->tileId() );
47
48 // make geometry renderer
49
50 // simple quad geometry shared by all tiles
51 // QPlaneGeometry by default is 1x1 with mesh resolution QSize(2,2), centered at 0
52 // TODO: the geometry could be shared inside Terrain instance (within terrain-generator specific data?)
53 mTileGeometry = new Qt3DExtras::QPlaneGeometry;
54
55 Qt3DRender::QGeometryRenderer *mesh = new Qt3DRender::QGeometryRenderer;
56 mesh->setGeometry( mTileGeometry ); // takes ownership if the component has no parent
57 entity->addComponent( mesh ); // takes ownership if the component has no parent
58
59 // create material
60
61 const Qgs3DMapSettings *map = terrain()->mapSettings();
62
63 // create transform
64
65 QgsGeoTransform *transform = nullptr;
66 transform = new QgsGeoTransform();
67 entity->addComponent( transform );
68
69 // set up transform according to the extent covered by the quad geometry
70 const QgsBox3D box3D = mNode->box3D();
71 const QgsBox3D mapFullBox3D( map->extent(), box3D.zMinimum(), box3D.zMaximum() );
72
73 const QgsBox3D commonExtent( std::max( box3D.xMinimum(), mapFullBox3D.xMinimum() ), std::max( box3D.yMinimum(), mapFullBox3D.yMinimum() ), box3D.zMinimum(), std::min( box3D.xMaximum(), mapFullBox3D.xMaximum() ), std::min( box3D.yMaximum(), mapFullBox3D.yMaximum() ), box3D.zMaximum() );
74 const double xSide = commonExtent.width();
75 const double ySide = commonExtent.height();
76 const double xMin = commonExtent.xMinimum();
77 const double yMin = commonExtent.yMinimum();
78
79 transform->setRotation( QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), 90 ) ); // QPlaneGeometry uses XZ as the base plane
80 transform->setScale3D( QVector3D( static_cast<float>( xSide ), 1, static_cast<float>( ySide ) ) );
81 transform->setGeoTranslation( QgsVector3D( xMin + xSide / 2, yMin + ySide / 2, 0 ) );
82
83 createTextureComponent( entity, map->isTerrainShadingEnabled(), map->terrainShadingMaterial(), !map->layers().empty() );
84
85 entity->setParent( parent );
86 return entity;
87}
88
90
91// ---------------
92
97
98QgsChunkLoader *QgsFlatTerrainGenerator::createChunkLoader( QgsChunkNode *node ) const
99{
100 return new FlatTerrainChunkLoader( mTerrain, node );
101}
102
104{
106 cloned->mCrs = mCrs;
107 cloned->mExtent = mExtent;
108 cloned->updateTilingScheme();
109 return cloned;
110}
111
116
118{
119 return mTerrainTilingScheme.tileToExtent( 0, 0, 0 );
120}
121
122void QgsFlatTerrainGenerator::rootChunkHeightRange( float &hMin, float &hMax ) const
123{
124 hMin = 0;
125 hMax = 0;
126}
127
129{
130 mCrs = crs;
131 updateTilingScheme();
132}
133
135{
136 if ( mExtent == extent )
137 return;
138
139 mExtent = extent;
140 updateTilingScheme();
141}
142
143void QgsFlatTerrainGenerator::updateTilingScheme()
144{
145 // the real extent will be a square where the given extent fully fits
147}
Definition of the world.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
bool isTerrainShadingEnabled() const
Returns whether terrain shading is enabled.
QgsPhongMaterialSettings terrainShadingMaterial() const
Returns terrain shading material.
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:42
double yMaximum() const
Returns the maximum y value.
Definition qgsbox3d.h:230
double xMinimum() const
Returns the minimum x value.
Definition qgsbox3d.h:195
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:258
double xMaximum() const
Returns the maximum x value.
Definition qgsbox3d.h:202
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:251
double yMinimum() const
Returns the minimum y value.
Definition qgsbox3d.h:223
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Type type() const override
What texture generator implementation is this.
QgsRectangle rootChunkExtent() const override
extent of the terrain's root chunk in terrain's CRS
void rootChunkHeightRange(float &hMin, float &hMax) const override
Returns height range of the root chunk in world coordinates.
static QgsTerrainGenerator * create()
Creates a new instance of a QgsFlatTerrainGenerator object.
QgsChunkLoader * createChunkLoader(QgsChunkNode *node) const override
QgsFlatTerrainGenerator()=default
void setExtent(const QgsRectangle &extent) override
sets the extent of the terrain in terrain's CRS
QgsCoordinateReferenceSystem crs() const override
Returns CRS of the terrain.
QgsTerrainGenerator * clone() const override
Makes a copy of the current instance.
void setCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context) override
Sets the CRS associated with the terrain.
A rectangle specified with double values.
Base class for generators of terrain.
Type
Enumeration of the available terrain generators.
@ Flat
The whole terrain is flat area.
QgsTilingScheme mTerrainTilingScheme
Tiling scheme of the terrain.
QgsTerrainEntity * mTerrain
Encapsulates tiling schemes (just like with WMTS / TMS / XYZ layers).
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:30