QGIS API Documentation 3.99.0-Master (21b3aa880ba)
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qgsdirectionallightsettings.cpp
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1/***************************************************************************
2 qgsdirectionallightsettings.cpp
3 --------------------------------------
4 Date : June 2020
5 Copyright : (C) 2020 by Belgacem Nedjima
6 Email : gb underscore nedjima at esi dot dz
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgscolorutils.h"
19#include "qgssymbollayerutils.h"
20
21#include <QDomDocument>
22#include <Qt3DCore/QEntity>
23#include <Qt3DRender/QDirectionalLight>
24
29
34
35Qt3DCore::QEntity *QgsDirectionalLightSettings::createEntity( const Qgs3DMapSettings &, Qt3DCore::QEntity *parent ) const
36{
37 Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity( parent );
38
39 Qt3DRender::QDirectionalLight *light = new Qt3DRender::QDirectionalLight;
40 light->setColor( color() );
41 light->setIntensity( intensity() );
43 light->setWorldDirection( QVector3D( direction.x(), direction.y(), direction.z() ) );
44
45 lightEntity->addComponent( light );
46
47 return lightEntity;
48}
49
50QDomElement QgsDirectionalLightSettings::writeXml( QDomDocument &doc, const QgsReadWriteContext & ) const
51{
52 QDomElement elemLight = doc.createElement( QStringLiteral( "directional-light" ) );
53 elemLight.setAttribute( QStringLiteral( "x" ), mDirection.x() );
54 elemLight.setAttribute( QStringLiteral( "y" ), mDirection.y() );
55 elemLight.setAttribute( QStringLiteral( "z" ), mDirection.z() );
56 elemLight.setAttribute( QStringLiteral( "color" ), QgsColorUtils::colorToString( mColor ) );
57 elemLight.setAttribute( QStringLiteral( "intensity" ), mIntensity );
58 return elemLight;
59}
60
61void QgsDirectionalLightSettings::readXml( const QDomElement &elem, const QgsReadWriteContext & )
62{
63 mDirection.set( elem.attribute( QStringLiteral( "x" ) ).toFloat(), elem.attribute( QStringLiteral( "y" ) ).toFloat(), elem.attribute( QStringLiteral( "z" ) ).toFloat() );
64 mColor = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "color" ) ) );
65 mIntensity = elem.attribute( QStringLiteral( "intensity" ) ).toFloat();
66}
67
69{
70 return mDirection == other.mDirection && mColor == other.mColor && mIntensity == other.mIntensity;
71}
LightSourceType
Light source types for 3D scenes.
Definition qgis.h:4143
@ Directional
Directional light source.
Definition qgis.h:4145
Definition of the world.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
QgsDirectionalLightSettings * clone() const override
Returns a copy of the light source.
bool operator==(const QgsDirectionalLightSettings &other) const
float intensity() const
Returns intensity of the light.
QColor color() const
Returns color of the light.
QDomElement writeXml(QDomDocument &doc, const QgsReadWriteContext &context=QgsReadWriteContext()) const override
Writes the light source's configuration to a new DOM element and returns it.
QgsDirectionalLightSettings()=default
Construct a directional light with default values.
Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map, Qt3DCore::QEntity *parent) const override
Creates an entity representing the light source.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context=QgsReadWriteContext()) override
Reads configuration from a DOM element previously written using writeXml().
QgsVector3D direction() const
Returns the direction of the light in degrees.
Qgis::LightSourceType type() const override
Returns the light source type.
A container for the context for various read/write operations on objects.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:30