21#include <QDomDocument>
22#include <Qt3DCore/QEntity>
23#include <Qt3DRender/QDirectionalLight>
37 Qt3DCore::QEntity *lightEntity =
new Qt3DCore::QEntity( parent );
39 Qt3DRender::QDirectionalLight *light =
new Qt3DRender::QDirectionalLight;
40 light->setColor(
color() );
45 lightEntity->addComponent( light );
52 QDomElement elemLight = doc.createElement( QStringLiteral(
"directional-light" ) );
53 elemLight.setAttribute( QStringLiteral(
"x" ), mDirection.x() );
54 elemLight.setAttribute( QStringLiteral(
"y" ), mDirection.y() );
55 elemLight.setAttribute( QStringLiteral(
"z" ), mDirection.z() );
57 elemLight.setAttribute( QStringLiteral(
"intensity" ), mIntensity );
63 mDirection.set( elem.attribute( QStringLiteral(
"x" ) ).toFloat(), elem.attribute( QStringLiteral(
"y" ) ).toFloat(), elem.attribute( QStringLiteral(
"z" ) ).toFloat() );
65 mIntensity = elem.attribute( QStringLiteral(
"intensity" ) ).toFloat();
70 return mDirection == other.mDirection && mColor == other.mColor && mIntensity == other.mIntensity;
LightSourceType
Light source types for 3D scenes.
@ Directional
Directional light source.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
QgsDirectionalLightSettings * clone() const override
Returns a copy of the light source.
bool operator==(const QgsDirectionalLightSettings &other) const
float intensity() const
Returns intensity of the light.
QColor color() const
Returns color of the light.
QDomElement writeXml(QDomDocument &doc, const QgsReadWriteContext &context=QgsReadWriteContext()) const override
Writes the light source's configuration to a new DOM element and returns it.
QgsDirectionalLightSettings()=default
Construct a directional light with default values.
Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map, Qt3DCore::QEntity *parent) const override
Creates an entity representing the light source.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context=QgsReadWriteContext()) override
Reads configuration from a DOM element previously written using writeXml().
QgsVector3D direction() const
Returns the direction of the light in degrees.
Qgis::LightSourceType type() const override
Returns the light source type.
A container for the context for various read/write operations on objects.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...