32 setObjectName(
"depthRenderQuad" );
35 Qt3DRender::QParameter *textureParameter =
new Qt3DRender::QParameter(
"depthTexture", texture );
36 mMaterial->addParameter( textureParameter );
38 const QString vertexShaderPath = u
"qrc:/shaders/depth_render.vert"_s;
39 const QString fragmentShaderPath = u
"qrc:/shaders/depth_render.frag"_s;
41 mShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
42 mShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );