29 setObjectName(
"depthRenderQuad" );
32 Qt3DRender::QParameter *textureParameter =
new Qt3DRender::QParameter(
"depthTexture", texture );
33 mMaterial->addParameter( textureParameter );
35 const QString vertexShaderPath = QStringLiteral(
"qrc:/shaders/depth_render.vert" );
36 const QString fragmentShaderPath = QStringLiteral(
"qrc:/shaders/depth_render.frag" );
38 mShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
39 mShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );