28  setObjectName( 
"depthRenderQuad" );
 
   31  Qt3DRender::QParameter *textureParameter = 
new Qt3DRender::QParameter( 
"depthTexture", texture );
 
   32  mMaterial->addParameter( textureParameter );
 
   34  const QString vertexShaderPath = QStringLiteral( 
"qrc:/shaders/depth_render.vert" );
 
   35  const QString fragmentShaderPath = QStringLiteral( 
"qrc:/shaders/depth_render.frag" );
 
   37  mShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
 
   38  mShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );