31 mSourceTextureParameter =
new Qt3DRender::QParameter( u
"srcTexture"_s, texture );
32 mMaterial->addParameter( mSourceTextureParameter );
34 const QString vertexShaderPath = u
"qrc:/shaders/postprocess.vert"_s;
35 const QString fragmentShaderPath = u
"qrc:/shaders/bloom_downsample.frag"_s;
37 mShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
38 mShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );