#include <QMatrix4x4>
#include <QVector3D>
Go to the source code of this file.
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| bool | QgsRayCastingUtils::rayBoxIntersection (const QgsRay3D &ray, const QgsAABB &nodeBbox) |
| | Tests whether an axis aligned box is intersected by a ray.
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| bool | QgsRayCastingUtils::rayMeshIntersection (Qt3DRender::QGeometryRenderer *geometryRenderer, const QgsRay3D &r, float maxDist, const QMatrix4x4 &worldTransform, QVector3D &intPt, int &triangleIndex) |
| | Tests whether a triangular mesh is intersected by a ray.
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| bool | QgsRayCastingUtils::rayTriangleIntersection (const QgsRay3D &ray, float maxDist, const QVector3D &a, const QVector3D &b, const QVector3D &c, QVector3D &uvw, float &t) |
| | Tests whether a triangle is intersected by a ray.
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