QGIS API Documentation 3.41.0-Master (af5edcb665c)
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qgsphongtexturedmaterialsettings.cpp
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1/***************************************************************************
2 qgsphongtexturedmaterialsettings.cpp
3 --------------------------------------
4 Date : August 2020
5 Copyright : (C) 2020 by Nyall Dawson
6 Email : nyall dot dawson at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgsapplication.h"
19#include "qgscolorutils.h"
20#include "qgsimagecache.h"
21#include "qgsimagetexture.h"
24#include <Qt3DRender/QPaintedTextureImage>
25#include <Qt3DRender/QTexture>
26#include <Qt3DRender/QParameter>
27#include <Qt3DRender/QEffect>
28#include <Qt3DRender/QTechnique>
29#include <Qt3DRender/QGraphicsApiFilter>
30#include <QMap>
31
32
34{
35 return QStringLiteral( "phongtextured" );
36}
37
55
60
65
67{
68 const QgsPhongTexturedMaterialSettings *otherPhong = dynamic_cast<const QgsPhongTexturedMaterialSettings *>( other );
69 if ( !otherPhong )
70 return false;
71
72 return *this == *otherPhong;
73}
74
76{
77 return mTextureRotation;
78}
79
80void QgsPhongTexturedMaterialSettings::readXml( const QDomElement &elem, const QgsReadWriteContext &context )
81{
82 mAmbient = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "ambient" ), QStringLiteral( "25,25,25" ) ) );
83 mSpecular = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "specular" ), QStringLiteral( "255,255,255" ) ) );
84 mShininess = elem.attribute( QStringLiteral( "shininess" ) ).toDouble();
85 mOpacity = elem.attribute( QStringLiteral( "opacity" ), QStringLiteral( "1.0" ) ).toDouble();
86 mDiffuseTexturePath = elem.attribute( QStringLiteral( "diffuse_texture_path" ), QString() );
87 mTextureScale = elem.attribute( QStringLiteral( "texture_scale" ), QString( "1.0" ) ).toDouble();
88 mTextureRotation = elem.attribute( QStringLiteral( "texture-rotation" ), QString( "0.0" ) ).toDouble();
89
91}
92
93void QgsPhongTexturedMaterialSettings::writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const
94{
95 elem.setAttribute( QStringLiteral( "ambient" ), QgsColorUtils::colorToString( mAmbient ) );
96 elem.setAttribute( QStringLiteral( "specular" ), QgsColorUtils::colorToString( mSpecular ) );
97 elem.setAttribute( QStringLiteral( "shininess" ), mShininess );
98 elem.setAttribute( QStringLiteral( "opacity" ), mOpacity );
99 elem.setAttribute( QStringLiteral( "diffuse_texture_path" ), mDiffuseTexturePath );
100 elem.setAttribute( QStringLiteral( "texture_scale" ), mTextureScale );
101 elem.setAttribute( QStringLiteral( "texture-rotation" ), mTextureRotation );
102
104}
105
107{
108 switch ( technique )
109 {
116 {
117 bool fitsInCache = false;
118 const QImage textureSourceImage = QgsApplication::imageCache()->pathAsImage( mDiffuseTexturePath, QSize(), true, 1.0, fitsInCache );
119 ( void ) fitsInCache;
120
121 // No texture image was provided.
122 // Fallback to QgsPhongMaterialSettings.
123 if ( textureSourceImage.isNull() )
124 {
126 phongSettings.setAmbient( mAmbient );
127 phongSettings.setDiffuse( QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) ); // default diffuse color from QDiffuseSpecularMaterial
128 phongSettings.setOpacity( mOpacity );
129 phongSettings.setShininess( mShininess );
130 phongSettings.setSpecular( mSpecular );
131 QgsMaterial *material = phongSettings.toMaterial( technique, context );
132 return material;
133 }
134
135 QgsPhongTexturedMaterial *material = new QgsPhongTexturedMaterial();
136
137 int opacity = static_cast<int>( mOpacity * 255.0 );
138 QColor ambient = context.isSelected() ? context.selectionColor().darker() : mAmbient;
139 material->setAmbient( QColor( ambient.red(), ambient.green(), ambient.blue(), opacity ) );
140 material->setSpecular( QColor( mSpecular.red(), mSpecular.green(), mSpecular.blue(), opacity ) );
141 material->setShininess( static_cast<float>( mShininess ) );
142 material->setOpacity( static_cast<float>( mOpacity ) );
143
144 // TODO : if ( context.isSelected() ) dampen the color of diffuse texture
145 // with context.map().selectionColor()
146 QgsImageTexture *textureImage = new QgsImageTexture( textureSourceImage );
147 Qt3DRender::QTexture2D *texture = new Qt3DRender::QTexture2D();
148 texture->addTextureImage( textureImage );
149
150 texture->wrapMode()->setX( Qt3DRender::QTextureWrapMode::Repeat );
151 texture->wrapMode()->setY( Qt3DRender::QTextureWrapMode::Repeat );
152 texture->wrapMode()->setZ( Qt3DRender::QTextureWrapMode::Repeat );
153
154 texture->setSamples( 4 );
155
156 texture->setGenerateMipMaps( true );
157 texture->setMagnificationFilter( Qt3DRender::QTexture2D::Linear );
158 texture->setMinificationFilter( Qt3DRender::QTexture2D::Linear );
159
160 material->setDiffuseTexture( texture );
161 material->setDiffuseTextureScale( static_cast<float>( mTextureScale ) );
162
163 return material;
164 }
165
167 return nullptr;
168 }
169 return nullptr;
170}
171
173{
174 QMap<QString, QString> parameters;
175 parameters[QStringLiteral( "Ka" )] = QStringLiteral( "%1 %2 %3" ).arg( mAmbient.redF() ).arg( mAmbient.greenF() ).arg( mAmbient.blueF() );
176 parameters[QStringLiteral( "Ks" )] = QStringLiteral( "%1 %2 %3" ).arg( mSpecular.redF() ).arg( mSpecular.greenF() ).arg( mSpecular.blueF() );
177 parameters[QStringLiteral( "Ns" )] = QString::number( mShininess );
178 return parameters;
179}
180
181void QgsPhongTexturedMaterialSettings::addParametersToEffect( Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext ) const
182{
183 const QColor ambientColor = materialContext.isSelected() ? materialContext.selectionColor().darker() : mAmbient;
184
185 Qt3DRender::QParameter *ambientParameter = new Qt3DRender::QParameter( QStringLiteral( "ambientColor" ), ambientColor );
186 Qt3DRender::QParameter *specularParameter = new Qt3DRender::QParameter( QStringLiteral( "specularColor" ), mSpecular );
187 Qt3DRender::QParameter *shininessParameter = new Qt3DRender::QParameter( QStringLiteral( "shininess" ), static_cast<float>( mShininess ) );
188
189 effect->addParameter( ambientParameter );
190 effect->addParameter( specularParameter );
191 effect->addParameter( shininessParameter );
192}
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
static QgsImageCache * imageCache()
Returns the application's image cache, used for caching resampled versions of raster images.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
QImage pathAsImage(const QString &path, const QSize size, const bool keepAspectRatio, const double opacity, bool &fitsInCache, bool blocking=false, double targetDpi=96, int frameNumber=-1, bool *isMissing=nullptr)
Returns the specified path rendered as an image.
Holds an image that can be used as a texture in the 3D view.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
void setOpacity(double opacity)
Sets opacity of the surface.
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const override
Adds parameters from the material to a destination effect.
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
bool equals(const QgsAbstractMaterialSettings *other) const override
Returns true if this settings exactly matches an other settings.
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
double textureRotation() const
Returns the texture rotation, in degrees.
QString type() const override
Returns the unique type name for the material.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Phong material.
double opacity() const
Returns the opacity of the surface.
QgsPhongTexturedMaterialSettings * clone() const override
Clones the material settings.
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsPhongTexturedMaterialSettings.
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
QColor ambient() const
Returns ambient color component.
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default)
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)