void setPosition(Qt::Corner corner, QSizeF size, QSizeF offset=QSizeF(0., 0.))
Sets the texture debugging parameters.
Qt3DRender::QParameter * mSizeTextureCoords
Qt3DRender::QParameter * mTextureParameter
Qt3DRender::QParameter * mFlipTextureY
Qt3DRender::QParameter * mCenterTextureCoords
QgsOverlayTextureEntity(Qt3DRender::QTexture2D *texture, Qt3DRender::QLayer *layer, QNode *parent=nullptr)
Constructor.
Qt3DRender::QParameter * mIsDepth