21#include <Qt3DRender/QAbstractTexture>
22#include <Qt3DRender/QGraphicsApiFilter>
23#include <Qt3DRender/QParameter>
24#include <Qt3DRender/QRenderPass>
25#include <Qt3DRender/QShaderProgramBuilder>
26#include <Qt3DRender/QTechnique>
27#include <Qt3DRender/QTexture>
29#include "moc_qgsmetalroughmaterial.cpp"
31using namespace Qt::StringLiterals;
34QgsMetalRoughMaterial::QgsMetalRoughMaterial( QNode *parent )
36 , mBaseColorParameter( new
Qt3DRender::QParameter( u
"baseColor"_s,
Qgs3DUtils::srgbToLinear( QColor(
"grey" ) ), this ) )
37 , mMetalnessParameter( new
Qt3DRender::QParameter( u
"metalness"_s, 0.0f, this ) )
38 , mRoughnessParameter( new
Qt3DRender::QParameter( u
"roughness"_s, 0.0f, this ) )
39 , mBaseColorMapParameter( new
Qt3DRender::QParameter( u
"baseColorMap"_s, QVariant(), this ) )
40 , mMetalnessMapParameter( new
Qt3DRender::QParameter( u
"metalnessMap"_s, QVariant(), this ) )
41 , mRoughnessMapParameter( new
Qt3DRender::QParameter( u
"roughnessMap"_s, QVariant(), this ) )
42 , mAmbientOcclusionMapParameter( new
Qt3DRender::QParameter( u
"ambientOcclusionMap"_s, QVariant(), this ) )
43 , mNormalMapParameter( new
Qt3DRender::QParameter( u
"normalMap"_s, QVariant(), this ) )
44 , mHeightMapParameter( new
Qt3DRender::QParameter( u
"heightMap"_s, QVariant(), this ) )
45 , mParallaxScaleParameter( new
Qt3DRender::QParameter( u
"parallaxScale"_s, 0.1f, this ) )
46 , mEmissionMapParameter( new
Qt3DRender::QParameter( u
"emissionMap"_s, QVariant(), this ) )
47 , mEmissionFactorParameter( new
Qt3DRender::QParameter( u
"emissiveFactor"_s, 1.0f, this ) )
48 , mTextureScaleParameter( new
Qt3DRender::QParameter( u
"texCoordScale"_s, 1.0f, this ) )
49 , mTextureRotationParameter( new
Qt3DRender::QParameter( u
"texCoordRotation"_s, 0.0f, this ) )
50 , mMetalRoughEffect( new
Qt3DRender::QEffect( this ) )
51 , mMetalRoughGL3Technique( new
Qt3DRender::QTechnique( this ) )
52 , mMetalRoughGL3RenderPass( new
Qt3DRender::QRenderPass( this ) )
53 , mMetalRoughGL3Shader( new
Qt3DRender::QShaderProgram( this ) )
54 , mFilterKey( new
Qt3DRender::QFilterKey( this ) )
59QgsMetalRoughMaterial::~QgsMetalRoughMaterial() =
default;
61void QgsMetalRoughMaterial::setBaseColor(
const QColor &baseColor )
64 bool oldUsingBaseColorMap = mUsingBaseColorMap;
66 mUsingBaseColorMap =
false;
67 if ( mMetalRoughEffect->parameters().contains( mBaseColorMapParameter ) )
68 mMetalRoughEffect->removeParameter( mBaseColorMapParameter );
69 mMetalRoughEffect->addParameter( mBaseColorParameter );
71 if ( oldUsingBaseColorMap != mUsingBaseColorMap )
72 updateFragmentShader();
75void QgsMetalRoughMaterial::setBaseColorTexture( Qt3DRender::QAbstractTexture *baseColor )
77 mBaseColorMapParameter->setValue( QVariant::fromValue( baseColor ) );
78 bool oldUsingBaseColorMap = mUsingBaseColorMap;
80 mUsingBaseColorMap =
true;
81 mMetalRoughEffect->addParameter( mBaseColorMapParameter );
82 if ( mMetalRoughEffect->parameters().contains( mBaseColorParameter ) )
83 mMetalRoughEffect->removeParameter( mBaseColorParameter );
85 if ( oldUsingBaseColorMap != mUsingBaseColorMap )
86 updateFragmentShader();
89void QgsMetalRoughMaterial::setMetalness(
float metalness )
91 mMetalnessParameter->setValue( metalness );
92 bool oldUsingMetalnessMap = mUsingMetalnessMap;
94 mUsingMetalnessMap =
false;
95 if ( mMetalRoughEffect->parameters().contains( mMetalnessMapParameter ) )
96 mMetalRoughEffect->removeParameter( mMetalnessMapParameter );
97 mMetalRoughEffect->addParameter( mMetalnessParameter );
99 if ( oldUsingMetalnessMap != mUsingMetalnessMap )
100 updateFragmentShader();
103void QgsMetalRoughMaterial::setMetalnessTexture( Qt3DRender::QAbstractTexture *metalness )
105 mMetalnessMapParameter->setValue( QVariant::fromValue( metalness ) );
106 bool oldUsingMetalnessMap = mUsingMetalnessMap;
108 mUsingMetalnessMap =
true;
109 mMetalRoughEffect->addParameter( mMetalnessMapParameter );
110 if ( mMetalRoughEffect->parameters().contains( mMetalnessParameter ) )
111 mMetalRoughEffect->removeParameter( mMetalnessParameter );
113 if ( oldUsingMetalnessMap != mUsingMetalnessMap )
114 updateFragmentShader();
117void QgsMetalRoughMaterial::setRoughness(
float roughness )
119 mRoughnessParameter->setValue( roughness );
120 bool oldUsingRoughnessMap = mUsingRoughnessMap;
122 mUsingRoughnessMap =
false;
123 if ( mMetalRoughEffect->parameters().contains( mRoughnessMapParameter ) )
124 mMetalRoughEffect->removeParameter( mRoughnessMapParameter );
125 mMetalRoughEffect->addParameter( mRoughnessParameter );
127 if ( oldUsingRoughnessMap != mUsingRoughnessMap )
128 updateFragmentShader();
131void QgsMetalRoughMaterial::setRoughnessTexture( Qt3DRender::QAbstractTexture *roughness )
133 mRoughnessMapParameter->setValue( QVariant::fromValue( roughness ) );
134 bool oldUsingRoughnessMap = mUsingRoughnessMap;
136 mUsingRoughnessMap =
true;
137 mMetalRoughEffect->addParameter( mRoughnessMapParameter );
138 if ( mMetalRoughEffect->parameters().contains( mRoughnessParameter ) )
139 mMetalRoughEffect->removeParameter( mRoughnessParameter );
141 if ( oldUsingRoughnessMap != mUsingRoughnessMap )
142 updateFragmentShader();
145void QgsMetalRoughMaterial::setAmbientOcclusionTexture( Qt3DRender::QAbstractTexture *ambientOcclusion )
147 bool oldUsingAmbientOcclusionMap = mUsingAmbientOcclusionMap;
149 if ( ambientOcclusion )
151 mAmbientOcclusionMapParameter->setValue( QVariant::fromValue( ambientOcclusion ) );
152 mUsingAmbientOcclusionMap =
true;
153 mMetalRoughEffect->addParameter( mAmbientOcclusionMapParameter );
157 mAmbientOcclusionMapParameter->setValue( QVariant() );
158 mUsingAmbientOcclusionMap =
false;
159 if ( mMetalRoughEffect->parameters().contains( mAmbientOcclusionMapParameter ) )
160 mMetalRoughEffect->removeParameter( mAmbientOcclusionMapParameter );
163 if ( oldUsingAmbientOcclusionMap != mUsingAmbientOcclusionMap )
164 updateFragmentShader();
167void QgsMetalRoughMaterial::setNormalTexture( Qt3DRender::QAbstractTexture *normal )
169 bool oldUsingNormalMap = mUsingNormalMap;
173 mNormalMapParameter->setValue( QVariant::fromValue( normal ) );
174 mUsingNormalMap =
true;
175 mMetalRoughEffect->addParameter( mNormalMapParameter );
179 mNormalMapParameter->setValue( QVariant() );
180 mUsingNormalMap =
false;
181 if ( mMetalRoughEffect->parameters().contains( mNormalMapParameter ) )
182 mMetalRoughEffect->removeParameter( mNormalMapParameter );
185 if ( oldUsingNormalMap != mUsingNormalMap )
186 updateFragmentShader();
189void QgsMetalRoughMaterial::setHeightTexture( Qt3DRender::QAbstractTexture *height )
191 bool oldUsingHeightMap = mUsingHeightMap;
195 mHeightMapParameter->setValue( QVariant::fromValue( height ) );
196 mUsingHeightMap =
true;
197 mMetalRoughEffect->addParameter( mHeightMapParameter );
201 mHeightMapParameter->setValue( QVariant() );
202 mUsingHeightMap =
false;
203 if ( mMetalRoughEffect->parameters().contains( mHeightMapParameter ) )
204 mMetalRoughEffect->removeParameter( mHeightMapParameter );
207 if ( oldUsingHeightMap != mUsingHeightMap )
208 updateFragmentShader();
211void QgsMetalRoughMaterial::setParallaxScale(
double scale )
213 mParallaxScaleParameter->setValue( scale );
216void QgsMetalRoughMaterial::setEmissionTexture( Qt3DRender::QAbstractTexture *emission )
218 bool oldUsingEmissionMap = mUsingEmissionMap;
222 mEmissionMapParameter->setValue( QVariant::fromValue( emission ) );
223 mUsingEmissionMap =
true;
224 mMetalRoughEffect->addParameter( mEmissionMapParameter );
228 mEmissionMapParameter->setValue( QVariant() );
229 mUsingEmissionMap =
false;
230 if ( mMetalRoughEffect->parameters().contains( mEmissionMapParameter ) )
231 mMetalRoughEffect->removeParameter( mEmissionMapParameter );
234 if ( oldUsingEmissionMap != mUsingEmissionMap )
235 updateFragmentShader();
238void QgsMetalRoughMaterial::setEmissionFactor(
double factor )
240 mEmissionFactorParameter->setValue( factor );
243void QgsMetalRoughMaterial::setTextureScale(
float textureScale )
245 mTextureScaleParameter->setValue( textureScale );
248void QgsMetalRoughMaterial::setTextureRotation(
float textureRotation )
250 mTextureRotationParameter->setValue( textureRotation );
253void QgsMetalRoughMaterial::init()
255 const QByteArray vertexShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/default.vert"_s ) );
257 mMetalRoughGL3Shader->setVertexShaderCode( finalVertexShaderCode );
259 updateFragmentShader();
261 mMetalRoughGL3Technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
262 mMetalRoughGL3Technique->graphicsApiFilter()->setMajorVersion( 3 );
263 mMetalRoughGL3Technique->graphicsApiFilter()->setMinorVersion( 1 );
264 mMetalRoughGL3Technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
266 mFilterKey->setParent(
this );
267 mFilterKey->setName( u
"renderingStyle"_s );
268 mFilterKey->setValue( u
"forward"_s );
270 mMetalRoughGL3Technique->addFilterKey( mFilterKey );
271 mMetalRoughGL3RenderPass->setShaderProgram( mMetalRoughGL3Shader );
272 mMetalRoughGL3Technique->addRenderPass( mMetalRoughGL3RenderPass );
273 mMetalRoughEffect->addTechnique( mMetalRoughGL3Technique );
276 mBaseColorMapParameter->setParent( mMetalRoughEffect );
277 mMetalnessMapParameter->setParent( mMetalRoughEffect );
278 mRoughnessMapParameter->setParent( mMetalRoughEffect );
279 mNormalMapParameter->setParent( mMetalRoughEffect );
280 mHeightMapParameter->setParent( mMetalRoughEffect );
281 mAmbientOcclusionMapParameter->setParent( mMetalRoughEffect );
282 mEmissionMapParameter->setParent( mMetalRoughEffect );
284 mMetalRoughEffect->addParameter( mBaseColorParameter );
285 mMetalRoughEffect->addParameter( mMetalnessParameter );
286 mMetalRoughEffect->addParameter( mRoughnessParameter );
287 mMetalRoughEffect->addParameter( mParallaxScaleParameter );
288 mMetalRoughEffect->addParameter( mEmissionFactorParameter );
289 mMetalRoughEffect->addParameter( mTextureScaleParameter );
290 mMetalRoughEffect->addParameter( mTextureRotationParameter );
292 setEffect( mMetalRoughEffect );
295void QgsMetalRoughMaterial::updateFragmentShader()
298 QByteArray fragmentShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/metalrough.frag"_s ) );
300 if ( mUsingBaseColorMap )
301 defines +=
"BASE_COLOR_MAP";
302 if ( mUsingMetalnessMap )
303 defines +=
"METALNESS_MAP";
304 if ( mUsingRoughnessMap )
305 defines +=
"ROUGHNESS_MAP";
306 if ( mUsingAmbientOcclusionMap )
307 defines +=
"AMBIENT_OCCLUSION_MAP";
308 if ( mUsingNormalMap )
309 defines +=
"NORMAL_MAP";
310 if ( mUsingHeightMap )
311 defines +=
"HEIGHT_MAP";
312 if ( mUsingEmissionMap )
313 defines +=
"EMISSION_MAP";
316 defines +=
"FLAT_SHADING";
319 mMetalRoughGL3Shader->setFragmentShaderCode( finalShaderCode );
322void QgsMetalRoughMaterial::setFlatShadingEnabled(
bool enabled )
324 if ( enabled != mFlatShading )
326 mFlatShading = enabled;
327 updateFragmentShader();
Miscellaneous utility functions used from 3D code.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
Base class for all materials used within QGIS 3D views.