QGIS API Documentation 4.0.0-Norrköping (1ddcee3d0e4)
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qgsvectorlayerchunkloader_p.cpp
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1/***************************************************************************
2 qgsvectorlayerchunkloader_p.cpp
3 --------------------------------------
4 Date : July 2019
5 Copyright : (C) 2019 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dsymbolregistry.h"
19#include "qgs3dutils.h"
20#include "qgsabstract3dsymbol.h"
23#include "qgsapplication.h"
24#include "qgschunknode.h"
25#include "qgseventtracing.h"
28#include "qgsgeotransform.h"
29#include "qgsline3dsymbol.h"
30#include "qgslogger.h"
31#include "qgspoint3dsymbol.h"
32#include "qgspolygon3dsymbol.h"
33#include "qgsray3d.h"
34#include "qgsraycastcontext.h"
35#include "qgsraycastingutils.h"
37#include "qgsvectorlayer.h"
39
40#include <QString>
41#include <Qt3DCore/QTransform>
42#include <Qt3DRender/QGeometryRenderer>
43#include <QtConcurrentRun>
44
45#include "moc_qgsvectorlayerchunkloader_p.cpp"
46
47using namespace Qt::StringLiterals;
48
50
51
52QgsVectorLayerChunkLoader::QgsVectorLayerChunkLoader( const QgsVectorLayerChunkLoaderFactory *factory, QgsChunkNode *node )
53 : QgsChunkLoader( node )
54 , mFactory( factory )
55 , mRenderContext( factory->mRenderContext )
56 , mSource( new QgsVectorLayerFeatureSource( factory->mLayer ) )
57{}
58
59void QgsVectorLayerChunkLoader::start()
60{
61 QgsChunkNode *node = chunk();
62
63 QgsVectorLayer *layer = mFactory->mLayer;
64 mLayerName = mFactory->mLayer->name();
65
66 QgsFeature3DHandler *handler = QgsApplication::symbol3DRegistry()->createHandlerForSymbol( layer, mFactory->mSymbol.get() );
67 if ( !handler )
68 {
69 QgsDebugError( u"Unknown 3D symbol type for vector layer: "_s + mFactory->mSymbol->type() );
70 return;
71 }
72 mHandler.reset( handler );
73
74 QgsExpressionContext exprContext;
76 exprContext.setFields( layer->fields() );
77 mRenderContext.setExpressionContext( exprContext );
78
79 QSet<QString> attributeNames;
80 if ( !mHandler->prepare( mRenderContext, attributeNames, node->box3D() ) )
81 {
82 QgsDebugError( u"Failed to prepare 3D feature handler!"_s );
83 return;
84 }
85
86 // build the feature request
87 // only a subset of data to be queried
88 const QgsRectangle rect = node->box3D().toRectangle();
90 req.setCoordinateTransform( QgsCoordinateTransform( layer->crs3D(), mRenderContext.crs(), mRenderContext.transformContext() ) );
91 req.setSubsetOfAttributes( attributeNames, layer->fields() );
92 req.setFilterRect( rect );
93
94 //
95 // this will be run in a background thread
96 //
97 mFutureWatcher = new QFutureWatcher<void>( this );
98
99 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, [this] {
100 if ( !mCanceled )
101 mFactory->mNodesAreLeafs[mNode->tileId().text()] = mNodeIsLeaf;
102 } );
103
104 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
105
106 const QFuture<void> future = QtConcurrent::run( [req = std::move( req ), this] {
107 const QgsEventTracing::ScopedEvent e( u"3D"_s, u"VL chunk load"_s );
108
109 QgsFeature f;
110 QgsFeatureIterator fi = mSource->getFeatures( req );
111 int featureCount = 0;
112 bool featureLimitReached = false;
113 while ( fi.nextFeature( f ) )
114 {
115 if ( mCanceled )
116 return;
117
118 if ( ++featureCount > mFactory->mMaxFeatures )
119 {
120 featureLimitReached = true;
121 break;
122 }
123
124 mRenderContext.expressionContext().setFeature( f );
125 mHandler->processFeature( f, mRenderContext );
126 }
127
128 if ( !featureLimitReached )
129 {
130 QgsDebugMsgLevel( u"All features fetched for node: %1"_s.arg( mNode->tileId().text() ), 3 );
131
132 if ( featureCount == 0 || std::max<double>( mNode->box3D().width(), mNode->box3D().height() ) < QgsVectorLayer3DTilingSettings::maximumLeafExtent() )
133 mNodeIsLeaf = true;
134 }
135 } );
136
137 // emit finished() as soon as the handler is populated with features
138 mFutureWatcher->setFuture( future );
139}
140
141QgsVectorLayerChunkLoader::~QgsVectorLayerChunkLoader()
142{
143 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
144 {
145 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
146 mFutureWatcher->waitForFinished();
147 }
148}
149
150void QgsVectorLayerChunkLoader::cancel()
151{
152 mCanceled = true;
153}
154
155Qt3DCore::QEntity *QgsVectorLayerChunkLoader::createEntity( Qt3DCore::QEntity *parent )
156{
157 if ( mHandler->featureCount() == 0 )
158 {
159 // an empty node, so we return no entity. This tags the node as having no data and effectively removes it.
160 // we just make sure first that its initial estimated vertical range does not affect its parents' bboxes calculation
161 mNode->setExactBox3D( QgsBox3D() );
162 mNode->updateParentBoundingBoxesRecursively();
163 return nullptr;
164 }
165
166 Qt3DCore::QEntity *entity = new Qt3DCore::QEntity( parent );
167 entity->setObjectName( mLayerName + "_" + mNode->tileId().text() );
168 mHandler->finalize( entity, mRenderContext );
169
170 // fix the vertical range of the node from the estimated vertical range to the true range
171 if ( mHandler->zMinimum() != std::numeric_limits<float>::max() && mHandler->zMaximum() != std::numeric_limits<float>::lowest() )
172 {
173 QgsBox3D box = mNode->box3D();
174 box.setZMinimum( mHandler->zMinimum() );
175 box.setZMaximum( mHandler->zMaximum() );
176 mNode->setExactBox3D( box );
177 mNode->updateParentBoundingBoxesRecursively();
178 }
179
180 return entity;
181}
182
183
185
186
187QgsVectorLayerChunkLoaderFactory::QgsVectorLayerChunkLoaderFactory( const Qgs3DRenderContext &context, QgsVectorLayer *vl, QgsAbstract3DSymbol *symbol, double zMin, double zMax, int maxFeatures )
188 : mRenderContext( context )
189 , mLayer( vl )
190 , mSymbol( symbol->clone() )
191 , mMaxFeatures( maxFeatures )
192{
193 if ( context.crs().type() == Qgis::CrsType::Geocentric )
194 {
195 // TODO: add support for handling of vector layers
196 // (we're using dummy quadtree here to make sure the empty extent does not break the scene completely)
197 QgsDebugError( u"Vector layers in globe scenes are not supported yet!"_s );
198 setupQuadtree( QgsBox3D( -7e6, -7e6, -7e6, 7e6, 7e6, 7e6 ), -1, 3 );
199 return;
200 }
201
202 QgsBox3D rootBox3D( context.extent(), zMin, zMax );
203 // add small padding to avoid clipping of point features located at the edge of the bounding box
204 rootBox3D.grow( 1.0 );
205
206 const float rootError = static_cast<float>( std::max<double>( rootBox3D.width(), rootBox3D.height() ) * QgsVectorLayer3DTilingSettings::tileGeometryErrorRatio() );
207 setupQuadtree( rootBox3D, rootError );
208}
209
210QgsChunkLoader *QgsVectorLayerChunkLoaderFactory::createChunkLoader( QgsChunkNode *node ) const
211{
212 return new QgsVectorLayerChunkLoader( this, node );
213}
214
215bool QgsVectorLayerChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
216{
217 return mNodesAreLeafs.contains( node->tileId().text() );
218}
219
220QVector<QgsChunkNode *> QgsVectorLayerChunkLoaderFactory::createChildren( QgsChunkNode *node ) const
221{
222 if ( mNodesAreLeafs.value( node->tileId().text(), false ) )
223 return {};
224
225 return QgsQuadtreeChunkLoaderFactory::createChildren( node );
226}
227
228
230
231
232QgsVectorLayerChunkedEntity::QgsVectorLayerChunkedEntity(
233 Qgs3DMapSettings *map, QgsVectorLayer *vl, double zMin, double zMax, const QgsVectorLayer3DTilingSettings &tilingSettings, QgsAbstract3DSymbol *symbol
234)
235 : QgsChunkedEntity( map, 3, new QgsVectorLayerChunkLoaderFactory( Qgs3DRenderContext::fromMapSettings( map ), vl, symbol, zMin, zMax, tilingSettings.maximumChunkFeatures() ), true )
236{
237 mTransform = new Qt3DCore::QTransform;
238 if ( applyTerrainOffset() )
239 {
240 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, static_cast<float>( map->terrainSettings()->elevationOffset() ) ) );
241 }
242 this->addComponent( mTransform );
243
244 connect( map, &Qgs3DMapSettings::terrainSettingsChanged, this, &QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged );
245
246 setShowBoundingBoxes( tilingSettings.showBoundingBoxes() );
247}
248
249QgsVectorLayerChunkedEntity::~QgsVectorLayerChunkedEntity()
250{
251 // cancel / wait for jobs
252 cancelActiveJobs();
253}
254
255// if the AltitudeClamping is `Absolute`, do not apply the offset
256bool QgsVectorLayerChunkedEntity::applyTerrainOffset() const
257{
258 QgsVectorLayerChunkLoaderFactory *loaderFactory = static_cast<QgsVectorLayerChunkLoaderFactory *>( mChunkLoaderFactory );
259 if ( loaderFactory )
260 {
261 QString symbolType = loaderFactory->mSymbol.get()->type();
262 if ( symbolType == "line" )
263 {
264 QgsLine3DSymbol *lineSymbol = static_cast<QgsLine3DSymbol *>( loaderFactory->mSymbol.get() );
265 if ( lineSymbol && lineSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
266 {
267 return false;
268 }
269 }
270 else if ( symbolType == "point" )
271 {
272 QgsPoint3DSymbol *pointSymbol = static_cast<QgsPoint3DSymbol *>( loaderFactory->mSymbol.get() );
273 if ( pointSymbol && pointSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
274 {
275 return false;
276 }
277 }
278 else if ( symbolType == "polygon" )
279 {
280 QgsPolygon3DSymbol *polygonSymbol = static_cast<QgsPolygon3DSymbol *>( loaderFactory->mSymbol.get() );
281 if ( polygonSymbol && polygonSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
282 {
283 return false;
284 }
285 }
286 else
287 {
288 QgsDebugMsgLevel( u"QgsVectorLayerChunkedEntity::applyTerrainOffset, unhandled symbol type %1"_s.arg( symbolType ), 2 );
289 }
290 }
291
292 return true;
293}
294
295void QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged()
296{
297 QgsDebugMsgLevel( u"QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged"_s, 2 );
298 float newOffset = static_cast<float>( qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset() );
299 if ( !applyTerrainOffset() )
300 {
301 newOffset = 0.0;
302 }
303 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
304}
305
306QList<QgsRayCastHit> QgsVectorLayerChunkedEntity::rayIntersection( const QgsRay3D &ray, const QgsRayCastContext &context ) const
307{
308 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context, mMapSettings->origin() );
309}
310
311QList<QgsRayCastHit> QgsVectorLayerChunkedEntity::rayIntersection(
312 const QList<QgsChunkNode *> &activeNodes, const QMatrix4x4 &transformMatrix, const QgsRay3D &ray, const QgsRayCastContext &context, const QgsVector3D &origin
313)
314{
315 Q_UNUSED( context )
316 QgsDebugMsgLevel( u"Ray cast on vector layer"_s, 2 );
317#ifdef QGISDEBUG
318 int nodeUsed = 0;
319 int nodesAll = 0;
320 int hits = 0;
321 int ignoredGeometries = 0;
322#endif
323 QList<QgsRayCastHit> result;
324
325 float minDist = -1;
326 QVector3D intersectionPoint;
327 QgsFeatureId nearestFid = FID_NULL;
328
329 for ( QgsChunkNode *node : activeNodes )
330 {
331#ifdef QGISDEBUG
332 nodesAll++;
333#endif
334
335 QgsAABB nodeBbox = Qgs3DUtils::mapToWorldExtent( node->box3D(), origin );
336
337 if ( node->entity() && ( minDist < 0 || nodeBbox.distanceFromPoint( ray.origin() ) < minDist ) && QgsRayCastingUtils::rayBoxIntersection( ray, nodeBbox ) )
338 {
339#ifdef QGISDEBUG
340 nodeUsed++;
341#endif
342 const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
343 for ( const auto &rend : rendLst )
344 {
345 auto *geom = rend->geometry();
346 QgsTessellatedPolygonGeometry *polygonGeom = qobject_cast<QgsTessellatedPolygonGeometry *>( geom );
347 if ( !polygonGeom )
348 {
349#ifdef QGISDEBUG
350 ignoredGeometries++;
351#endif
352 continue; // other QGeometry types are not supported for now
353 }
354
355 QVector3D nodeIntPoint;
356 int triangleIndex = -1;
357
358 // the node geometry has been translated by chunkOrigin
359 // This translation is stored in the QTransform component
360 // this needs to be taken into account to get the whole transformation
361 const QMatrix4x4 nodeTransformMatrix = node->entity()->findChild<QgsGeoTransform *>()->matrix();
362 const QMatrix4x4 fullTransformMatrix = transformMatrix * nodeTransformMatrix;
363 if ( QgsRayCastingUtils::rayMeshIntersection( rend, ray, context.maximumDistance(), fullTransformMatrix, nodeIntPoint, triangleIndex ) )
364 {
365#ifdef QGISDEBUG
366 hits++;
367#endif
368 float dist = ( ray.origin() - nodeIntPoint ).length();
369 if ( minDist < 0 || dist < minDist )
370 {
371 minDist = dist;
372 intersectionPoint = nodeIntPoint;
373 nearestFid = polygonGeom->triangleIndexToFeatureId( triangleIndex );
374 }
375 }
376 }
377 }
378 }
379 if ( !FID_IS_NULL( nearestFid ) )
380 {
381 QgsRayCastHit hit;
382 hit.setDistance( minDist );
383 hit.setMapCoordinates( Qgs3DUtils::worldToMapCoordinates( intersectionPoint, origin ) );
384 hit.setProperties( { { u"fid"_s, nearestFid } } );
385 result.append( hit );
386 }
387 QgsDebugMsgLevel( u"Active Nodes: %1, checked nodes: %2, hits found: %3, incompatible geometries: %4"_s.arg( nodesAll ).arg( nodeUsed ).arg( hits ).arg( ignoredGeometries ), 2 );
388 return result;
389}
390
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
Definition qgis.h:4100
@ Geocentric
Geocentric CRS.
Definition qgis.h:2412
Definition of the world.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
QgsFeature3DHandler * createHandlerForSymbol(QgsVectorLayer *layer, const QgsAbstract3DSymbol *symbol)
Creates a feature handler for a symbol, for the specified vector layer.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
Axis-aligned bounding box - in world coords.
Definition qgsaabb.h:33
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
Definition qgsaabb.cpp:50
Abstract base class for 3D symbols that are used by VectorLayer3DRenderer objects.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
static Qgs3DSymbolRegistry * symbol3DRegistry()
Returns registry of available 3D symbols.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
void setZMinimum(double z)
Sets the minimum z value.
Definition qgsbox3d.cpp:94
void setZMaximum(double z)
Sets the maximum z value.
Definition qgsbox3d.cpp:99
void grow(double delta)
Grows the box in place by the specified amount in all dimensions.
Definition qgsbox3d.cpp:302
Qgis::CrsType type() const
Returns the type of the CRS.
Handles coordinate transforms between two coordinate systems.
static QList< QgsExpressionContextScope * > globalProjectLayerScopes(const QgsMapLayer *layer)
Creates a list of three scopes: global, layer's project and layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
void setFields(const QgsFields &fields)
Convenience function for setting a fields for the context.
void appendScopes(const QList< QgsExpressionContextScope * > &scopes)
Appends a list of scopes to the end of the context.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setCoordinateTransform(const QgsCoordinateTransform &transform)
Sets the coordinate transform which will be used to transform the feature's geometries.
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:60
3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer with...
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
QString name
Definition qgsmaplayer.h:87
QgsCoordinateReferenceSystem crs3D
Definition qgsmaplayer.h:92
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls).
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:43
Responsible for defining parameters of the ray casting operations in 3D map canvases.
float maximumDistance() const
The maximum distance from ray origin to look for hits when casting a ray.
Contains details about the ray intersecting entities when ray casting in a 3D map canvas.
void setProperties(const QVariantMap &attributes)
Sets the point cloud point attributes, empty map if hit was not on a point cloud point.
void setMapCoordinates(const QgsVector3D &point)
Sets the hit point position in 3d map coordinates.
void setDistance(double distance)
Sets the hit's distance from the ray's origin.
A rectangle specified with double values.
Qt3DRender::QGeometry subclass that represents polygons tessellated into 3D geometry.
QgsFeatureId triangleIndexToFeatureId(uint triangleIndex) const
Returns ID of the feature to which given triangle index belongs (used for picking).
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
Defines configuration of how a vector layer gets tiled for 3D rendering.
static double tileGeometryErrorRatio()
This is the ratio of tile's largest size to geometry error and is used when setting the root tile's e...
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging).
static double maximumLeafExtent()
This is the maximum width or height a tile can have and still be considered a leaf node.
Partial snapshot of vector layer's state (only the members necessary for access to features).
Represents a vector layer which manages a vector based dataset.
bool rayBoxIntersection(const QgsRay3D &ray, const QgsAABB &nodeBbox)
Tests whether an axis aligned box is intersected by a ray.
bool rayMeshIntersection(Qt3DRender::QGeometryRenderer *geometryRenderer, const QgsRay3D &r, float maxDist, const QMatrix4x4 &worldTransform, QVector3D &intPt, int &triangleIndex)
Tests whether a triangular mesh is intersected by a ray.
#define FID_NULL
#define FID_IS_NULL(fid)
qint64 QgsFeatureId
64 bit feature ids negative numbers are used for uncommitted/newly added features
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59