34#include <Qt3DRender/QGeometryRenderer>
35#include <QtConcurrentRun>
37#include "moc_qgstiledscenechunkloader_p.cpp"
39using namespace Qt::StringLiterals;
43size_t qHash(
const QgsChunkNodeId &n )
58 return bounds.
width() > 1e5 || bounds.
height() > 1e5 || bounds.
depth() > 1e5;
63QgsTiledSceneChunkLoader::QgsTiledSceneChunkLoader( QgsChunkNode *node,
const QgsTiledSceneIndex &index,
const QgsTiledSceneChunkLoaderFactory &factory,
double zValueScale,
double zValueOffset )
64 : QgsChunkLoader( node )
66 , mZValueScale( zValueScale )
67 , mZValueOffset( zValueOffset )
71void QgsTiledSceneChunkLoader::start()
73 QgsChunkNode *node = chunk();
75 mFutureWatcher =
new QFutureWatcher<void>(
this );
76 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
80 const QgsChunkNodeId tileId = node->tileId();
81 const QgsVector3D chunkOrigin = node->box3D().center();
83 const QFuture<void> future = QtConcurrent::run( [
this, tileId, boundsTransform, chunkOrigin, isGlobe] {
89 if ( !isGlobe && hasLargeBounds( tile, boundsTransform ) )
92 QString uri = tile.
resources().value( u
"content"_s ).toString();
100 uri = tile.
baseUrl().resolved( uri ).toString();
101 QByteArray content = mFactory.mIndex.retrieveContent( uri );
102 if ( content.isEmpty() )
109 QgsGltf3DUtils::EntityTransform entityTransform;
111 entityTransform.chunkOriginTargetCrs = chunkOrigin;
112 entityTransform.ecefToTargetCrs = &mFactory.mBoundsTransform;
113 entityTransform.zValueScale = mZValueScale;
114 entityTransform.zValueOffset = mZValueOffset;
117 const QString &format = tile.
metadata().value( u
"contentFormat"_s ).value<QString>();
119 if ( format ==
"quantizedmesh"_L1 )
124 qmTile.removeDegenerateTriangles();
125 tinygltf::Model model = qmTile.toGltf(
true, 100 );
126 mEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, &errors );
130 errors.append( u
"Failed to parse tile from '%1'"_s.arg( uri ) );
133 else if ( format ==
"cesiumtiles"_L1 )
136 if ( tileContent.
gltf.isEmpty() )
138 entityTransform.tileTransform.translate( tileContent.
rtcCenter );
139 mEntity = QgsGltf3DUtils::gltfToEntity( tileContent.
gltf, entityTransform, uri, &errors );
141 else if ( format ==
"draco"_L1 )
143 QgsGltfUtils::I3SNodeContext i3sContext;
144 i3sContext.initFromTile( tile, mFactory.mLayerCrs, mFactory.mBoundsTransform.sourceCrs(), mFactory.mRenderContext.transformContext() );
146 QString dracoLoadError;
147 tinygltf::Model model;
148 if ( !QgsGltfUtils::loadDracoModel( content, i3sContext, model, &dracoLoadError ) )
150 errors.append( dracoLoadError );
154 mEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, QString(), &errors );
160 if ( !errors.isEmpty() )
167 QgsGeoTransform *transform =
new QgsGeoTransform;
168 transform->setGeoTranslation( chunkOrigin );
169 mEntity->addComponent( transform );
176 mFutureWatcher->setFuture( future );
179QgsTiledSceneChunkLoader::~QgsTiledSceneChunkLoader()
181 if ( !mFutureWatcher->isFinished() )
183 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
184 mFutureWatcher->waitForFinished();
188Qt3DCore::QEntity *QgsTiledSceneChunkLoader::createEntity( Qt3DCore::QEntity *parent )
191 mEntity->setParent( parent );
197QgsTiledSceneChunkLoaderFactory::QgsTiledSceneChunkLoaderFactory(
200 : mRenderContext( context )
202 , mZValueScale( zValueScale )
203 , mZValueOffset( zValueOffset )
204 , mLayerCrs( layerCrs )
209QgsChunkLoader *QgsTiledSceneChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
211 return new QgsTiledSceneChunkLoader( node, mIndex, *
this, mZValueScale, mZValueOffset );
214QgsChunkNode *QgsTiledSceneChunkLoaderFactory::nodeForTile(
const QgsTiledSceneTile &t,
const QgsChunkNodeId &nodeId, QgsChunkNode *parent )
const
216 QgsChunkNode *node =
nullptr;
220 QgsVector3D v0( mRenderContext.extent().xMinimum(), mRenderContext.extent().yMinimum(), -100 );
221 QgsVector3D v1( mRenderContext.extent().xMaximum(), mRenderContext.extent().yMaximum(), +100 );
224 node =
new QgsChunkNode( nodeId, box3D, err, parent );
231 node =
new QgsChunkNode( nodeId, box, t.
geometricError(), parent );
239QgsChunkNode *QgsTiledSceneChunkLoaderFactory::createRootNode()
const
242 return nodeForTile( t, QgsChunkNodeId( t.
id() ),
nullptr );
246QVector<QgsChunkNode *> QgsTiledSceneChunkLoaderFactory::createChildren( QgsChunkNode *node )
const
248 QVector<QgsChunkNode *> children;
249 const long long indexTileId = node->tileId().uniqueId;
254 const QVector<long long> childIds = mIndex.childTileIds( indexTileId );
255 for (
long long childId : childIds )
257 const QgsChunkNodeId chId( childId );
270 const QgsPointXY c = mRenderContext.extent().center();
273 const double *half = obb.
halfAxes();
277 half[0], half[3], half[6], 0,
278 half[1], half[4], half[7], 0,
279 half[2], half[5], half[8], 0,
283 QVector3D aaa = rot.inverted().map( ecef2.
toVector3D() );
284 if ( aaa.x() > 1 || aaa.y() > 1 || aaa.z() > 1 || aaa.x() < -1 || aaa.y() < -1 || aaa.z() < -1 )
293 QgsChunkNode *nChild = nodeForTile( t, chId, node );
294 children.append( nChild );
299bool QgsTiledSceneChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
301 long long nodeId = node->tileId().uniqueId;
302 if ( mFutureHierarchyFetches.contains( nodeId ) || mPendingHierarchyFetches.contains( nodeId ) )
307 mFutureHierarchyFetches.insert( nodeId );
315 const QVector<long long> childIds = mIndex.childTileIds( nodeId );
316 for (
long long childId : childIds )
318 if ( mFutureHierarchyFetches.contains( childId ) || mPendingHierarchyFetches.contains( childId ) )
323 mFutureHierarchyFetches.insert( childId );
330void QgsTiledSceneChunkLoaderFactory::fetchHierarchyForNode(
long long nodeId, QgsChunkNode *origNode )
332 Q_ASSERT( !mPendingHierarchyFetches.contains( nodeId ) );
333 mFutureHierarchyFetches.remove( nodeId );
334 mPendingHierarchyFetches.insert( nodeId );
336 QFutureWatcher<void> *futureWatcher =
new QFutureWatcher<void>(
this );
337 connect( futureWatcher, &QFutureWatcher<void>::finished,
this, [
this, origNode, nodeId, futureWatcher] {
338 mPendingHierarchyFetches.remove( nodeId );
339 emit childrenPrepared( origNode );
340 futureWatcher->deleteLater();
342 futureWatcher->setFuture( QtConcurrent::run( [
this, nodeId] { mIndex.fetchHierarchy( nodeId ); } ) );
345void QgsTiledSceneChunkLoaderFactory::prepareChildren( QgsChunkNode *node )
347 long long nodeId = node->tileId().uniqueId;
348 if ( mFutureHierarchyFetches.contains( nodeId ) )
350 fetchHierarchyForNode( nodeId, node );
358 const QVector<long long> childIds = mIndex.childTileIds( nodeId );
359 for (
long long childId : childIds )
361 if ( mFutureHierarchyFetches.contains( childId ) )
363 fetchHierarchyForNode( childId, node );
371QgsTiledSceneLayerChunkedEntity::QgsTiledSceneLayerChunkedEntity(
376 double maximumScreenError,
377 bool showBoundingBoxes,
381 : QgsChunkedEntity( map, maximumScreenError, new QgsTiledSceneChunkLoaderFactory(
Qgs3DRenderContext::fromMapSettings( map ), index, tileCrs, layerCrs, zValueScale, zValueOffset ), true )
384 setShowBoundingBoxes( showBoundingBoxes );
387QgsTiledSceneLayerChunkedEntity::~QgsTiledSceneLayerChunkedEntity()
393int QgsTiledSceneLayerChunkedEntity::pendingJobsCount()
const
395 return QgsChunkedEntity::pendingJobsCount() +
static_cast<QgsTiledSceneChunkLoaderFactory *
>( mChunkLoaderFactory )->mPendingHierarchyFetches.count();
398QList<QgsRayCastHit> QgsTiledSceneLayerChunkedEntity::rayIntersection(
const QgsRay3D &ray,
const QgsRayCastContext &context )
const
408 QList<QgsRayCastHit> result;
410 QVector3D intersectionPoint;
411 QgsChunkNode *minNode =
nullptr;
412 int minTriangleIndex = -1;
414 const QList<QgsChunkNode *> active = activeNodes();
415 for ( QgsChunkNode *node : active )
428 const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
429 for ( Qt3DRender::QGeometryRenderer *rend : rendLst )
431 QVector3D nodeIntPoint;
432 int triangleIndex = -1;
433 QgsGeoTransform *nodeGeoTransform = node->entity()->findChild<QgsGeoTransform *>();
434 Q_ASSERT( nodeGeoTransform );
441 float dist = ( ray.
origin() - nodeIntPoint ).length();
442 if ( minDist < 0 || dist < minDist )
446 minTriangleIndex = triangleIndex;
447 intersectionPoint = nodeIntPoint;
459 vm[u
"node_id"_s] = tile.
id();
461 vm[u
"node_content"_s] = tile.
resources().value( u
"content"_s );
462 vm[u
"triangle_index"_s] = minTriangleIndex;
466 hit.
setMapCoordinates( mMapSettings->worldToMapCoordinates( intersectionPoint ) );
468 result.append( hit );
471 QgsDebugMsgLevel( u
"Active Nodes: %1, checked nodes: %2, hits found: %3"_s.arg( nodesAll ).arg( nodeUsed ).arg( hits ), 2 );
@ Geocentric
Geocentric CRS.
@ NeedFetching
Tile has children, but they are not yet available and must be fetched.
@ Reverse
Reverse/inverse transform (from destination to source).
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
Axis-aligned bounding box - in world coords.
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
double depth() const
Returns the depth of the box.
void setZMaximum(double z)
Sets the maximum z value.
double zMaximum() const
Returns the maximum z value.
double width() const
Returns the width of the box.
double zMinimum() const
Returns the minimum z value.
double height() const
Returns the height of the box.
static TileContents extractGltfFromTileContent(const QByteArray &tileContent)
Parses tile content.
Represents a coordinate reference system (CRS).
Qgis::DistanceUnit mapUnits
A simple 4x4 matrix implementation useful for transformation in 3D space.
Represents a oriented (rotated) box in 3 dimensions.
const double * halfAxes() const
Returns the half axes matrix;.
bool isNull() const
Returns true if the box is a null box.
QgsVector3D center() const
Returns the vector to the center of the box.
Exception thrown on failure to parse Quantized Mesh tile (malformed data).
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
Responsible for defining parameters of the ray casting operations in 3D map canvases.
float maximumDistance() const
The maximum distance from ray origin to look for hits when casting a ray.
Contains details about the ray intersecting entities when ray casting in a 3D map canvas.
void setProperties(const QVariantMap &attributes)
Sets the point cloud point attributes, empty map if hit was not on a point cloud point.
void setMapCoordinates(const QgsVector3D &point)
Sets the hit point position in 3d map coordinates.
void setDistance(double distance)
Sets the hit's distance from the ray's origin.
QgsOrientedBox3D box() const
Returns the volume's oriented box.
QgsBox3D bounds(const QgsCoordinateTransform &transform=QgsCoordinateTransform(), Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Returns the axis aligned bounding box of the volume.
An index for tiled scene data providers.
Represents an individual tile from a tiled scene data source.
Qgis::TileRefinementProcess refinementProcess() const
Returns the tile's refinement process.
QVariantMap resources() const
Returns the resources attached to the tile.
const QgsTiledSceneBoundingVolume & boundingVolume() const
Returns the bounding volume for the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
long long id() const
Returns the tile's unique ID.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
double geometricError() const
Returns the tile's geometric error, which is the error, in meters, of the tile's simplified represent...
QUrl baseUrl() const
Returns the tile's base URL.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
QVector3D toVector3D() const
Converts the current object to QVector3D.
bool rayBoxIntersection(const QgsRay3D &ray, const QgsAABB &nodeBbox)
Tests whether an axis aligned box is intersected by a ray.
bool rayMeshIntersection(Qt3DRender::QGeometryRenderer *geometryRenderer, const QgsRay3D &r, float maxDist, const QMatrix4x4 &worldTransform, QVector3D &intPt, int &triangleIndex)
Tests whether a triangular mesh is intersected by a ray.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
uint qHash(const QVariant &variant)
Hash for QVariant.
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
Encapsulates the contents of a 3D tile.
QgsVector3D rtcCenter
Center position of relative-to-center coordinates (when used).
QByteArray gltf
GLTF binary content.