35#include <Qt3DCore/QTransform>
36#include <Qt3DRender/QGeometryRenderer>
38#include "moc_qgsterrainentity.cpp"
40using namespace Qt::StringLiterals;
45class TerrainMapUpdateJobFactory :
public QgsChunkQueueJobFactory
48 TerrainMapUpdateJobFactory( QgsTerrainTextureGenerator *textureGenerator )
49 : mTextureGenerator( textureGenerator )
52 QgsChunkQueueJob *createJob( QgsChunkNode *chunk )
override {
return new TerrainMapUpdateJob( mTextureGenerator, chunk ); }
55 QgsTerrainTextureGenerator *mTextureGenerator =
nullptr;
62QgsTerrainEntity::QgsTerrainEntity(
Qgs3DMapSettings *map, Qt3DCore::QNode *parent )
63 : QgsChunkedEntity( map, map->terrainSettings()->maximumScreenError(), map->terrainGenerator(), false, std::numeric_limits<int>::max(), parent )
76 connectToLayersRepaintRequest();
78 mTextureGenerator =
new QgsTerrainTextureGenerator( *map );
80 mUpdateJobFactory = std::make_unique<TerrainMapUpdateJobFactory>( mTextureGenerator );
82 mTerrainTransform =
new Qt3DCore::QTransform;
83 mTerrainTransform->setScale( 1.0f );
85 addComponent( mTerrainTransform );
88QgsTerrainEntity::~QgsTerrainEntity()
93 delete mTextureGenerator;
99 QList<QgsRayCastHit> result;
103 switch ( mMapSettings->terrainGenerator()->type() )
110 const float dist =
static_cast<float>( mMapSettings->terrainSettings()->elevationOffset() - ray.
origin().z() - mMapSettings->origin().z() ) / ray.
direction().z();
111 const QVector3D terrainPlanePoint = ray.
origin() + ray.
direction() * dist;
113 if ( mMapSettings->extent().contains( mapCoords.
x(), mapCoords.
y() ) )
116 intersectionPointMapCoords = mapCoords;
122 const QList<QgsChunkNode *> activeNodes = this->activeNodes();
123 QVector3D nearestIntersectionPoint;
124 for ( QgsChunkNode *node : activeNodes )
130 Qt3DRender::QGeometryRenderer *rend = node->entity()->findChild<Qt3DRender::QGeometryRenderer *>();
131 auto *geom = rend->geometry();
132 Qt3DCore::QTransform *tr = node->entity()->findChild<Qt3DCore::QTransform *>();
133 QVector3D nodeIntPoint;
134 DemTerrainTileGeometry *demGeom =
static_cast<DemTerrainTileGeometry *
>( geom );
135 if ( demGeom->rayIntersection( ray, context, tr->matrix(), nodeIntPoint ) )
137 const float dist = ( ray.
origin() - nodeIntPoint ).length();
138 if ( minDist < 0 || dist < minDist )
141 nearestIntersectionPoint = nodeIntPoint;
161 result.append( hit );
166void QgsTerrainEntity::onShowBoundingBoxesChanged()
168 setShowBoundingBoxes( mMapSettings->showTerrainBoundingBoxes() );
172void QgsTerrainEntity::invalidateMapImages()
174 QgsEventTracing::addEvent( QgsEventTracing::Instant, u
"3D"_s, u
"Invalidate textures"_s );
178 updateNodes( mActiveNodes, mUpdateJobFactory.get() );
182 QList<QgsChunkNode *> inactiveNodes;
183 const QList<QgsChunkNode *> descendants = mRootNode->descendants();
184 for ( QgsChunkNode *node : descendants )
186 if ( !node->entity() )
188 if ( mActiveNodes.contains( node ) )
190 inactiveNodes << node;
193 updateNodes( inactiveNodes, mUpdateJobFactory.get() );
195 setNeedsUpdate(
true );
198void QgsTerrainEntity::onLayersChanged()
200 connectToLayersRepaintRequest();
201 invalidateMapImages();
204void QgsTerrainEntity::connectToLayersRepaintRequest()
206 for (
QgsMapLayer *layer : std::as_const( mLayers ) )
211 mLayers = mMapSettings->layers();
213 for (
QgsMapLayer *layer : std::as_const( mLayers ) )
219void QgsTerrainEntity::onTerrainElevationOffsetChanged()
221 float newOffset = qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset();
222 mTerrainTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
225float QgsTerrainEntity::terrainElevationOffset()
const
227 return mMapSettings->terrainSettings()->elevationOffset();
234TerrainMapUpdateJob::TerrainMapUpdateJob( QgsTerrainTextureGenerator *textureGenerator, QgsChunkNode *node )
235 : QgsChunkQueueJob( node )
236 , mTextureGenerator( textureGenerator )
239void TerrainMapUpdateJob::start()
241 QgsChunkNode *node = chunk();
243 QgsTerrainTileEntity *entity = qobject_cast<QgsTerrainTileEntity *>( node->entity() );
244 connect( mTextureGenerator, &QgsTerrainTextureGenerator::tileReady,
this, &TerrainMapUpdateJob::onTileReady );
245 mJobId = mTextureGenerator->render( entity->textureImage()->imageExtent(), node->tileId(), entity->textureImage()->imageDebugText() );
248void TerrainMapUpdateJob::cancel()
251 mTextureGenerator->cancelJob( mJobId );
255void TerrainMapUpdateJob::onTileReady(
int jobId,
const QImage &image )
257 if ( mJobId == jobId )
259 QgsTerrainTileEntity *entity = qobject_cast<QgsTerrainTileEntity *>( mNode->entity() );
260 entity->textureImage()->setImage( image );
void backgroundColorChanged()
Emitted when the background color has changed.
void showTerrainBoundingBoxesChanged()
Emitted when the flag whether terrain's bounding boxes are shown has changed.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainMapThemeChanged()
Emitted when terrain's map theme has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
void showLabelsChanged()
Emitted when the flag whether labels are displayed on terrain tiles has changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void showTerrainTilesInfoChanged()
Emitted when the flag whether terrain's tile info is shown has changed.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
Axis-aligned bounding box - in world coords.
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
Base class for all map layer types.
void repaintRequested(bool deferredUpdate=false)
By emitting this signal the layer tells that either appearance or content have been changed and any v...
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection().
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains details about the ray intersecting entities when ray casting in a 3D map canvas.
void setMapCoordinates(const QgsVector3D &point)
Sets the hit point position in 3d map coordinates.
void setDistance(double distance)
Sets the hit's distance from the ray's origin.
@ QuantizedMesh
Terrain is built from quantized mesh tiles.
@ Dem
Terrain is built from raster layer with digital elevation model.
@ Online
Terrain is built from downloaded tiles with digital elevation model.
@ Mesh
Terrain is built from mesh layer with z value on vertices.
@ Flat
The whole terrain is flat area.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double x() const
Returns X coordinate.
bool rayBoxIntersection(const QgsRay3D &ray, const QgsAABB &nodeBbox)
Tests whether an axis aligned box is intersected by a ray.