QGIS API Documentation 4.0.0-Norrköping (1ddcee3d0e4)
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qgspointcloudlayerchunkloader_p.cpp
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1/***************************************************************************
2 qgspointcloudlayerchunkloader_p.cpp
3 --------------------------------------
4 Date : October 2020
5 Copyright : (C) 2020 by Peter Petrik
6 Email : zilolv dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include <memory>
19
20#include "qgs3dutils.h"
21#include "qgsbox3d.h"
22#include "qgschunknode.h"
23#include "qgseventtracing.h"
24#include "qgslogger.h"
28#include "qgspointcloudindex.h"
29#include "qgspointcloudlayer.h"
32#include "qgsray3d.h"
33#include "qgsraycastcontext.h"
34#include "qgsraycastingutils.h"
35
36#include <QPointSize>
37#include <QString>
38#include <Qt3DCore/QAttribute>
39#include <Qt3DRender/QGraphicsApiFilter>
40#include <Qt3DRender/QShaderProgram>
41#include <Qt3DRender/QTechnique>
42#include <QtConcurrentRun>
43
44#include "moc_qgspointcloudlayerchunkloader_p.cpp"
45
46using namespace Qt::StringLiterals;
47
49
50
52
53QgsPointCloudLayerChunkLoader::QgsPointCloudLayerChunkLoader(
54 const QgsPointCloudLayerChunkLoaderFactory *factory, QgsChunkNode *node, std::unique_ptr<QgsPointCloud3DSymbol> symbol, const QgsCoordinateTransform &coordinateTransform, double zValueScale, double zValueOffset
55)
56 : QgsChunkLoader( node )
57 , mFactory( factory )
58 , mContext( factory->mRenderContext, coordinateTransform, std::move( symbol ), zValueScale, zValueOffset )
59{}
60
61void QgsPointCloudLayerChunkLoader::start()
62{
63 QgsChunkNode *node = chunk();
64 QgsPointCloudIndex pc = mFactory->mPointCloudIndex;
65 mContext.setAttributes( pc.attributes() );
66
67 const QgsChunkNodeId nodeId = node->tileId();
68 const QgsPointCloudNodeId pcNode( nodeId.d, nodeId.x, nodeId.y, nodeId.z );
69
70 Q_ASSERT( pc.hasNode( pcNode ) );
71
72 QgsDebugMsgLevel( u"loading entity %1"_s.arg( node->tileId().text() ), 2 );
73
74 if ( mContext.symbol()->symbolType() == "single-color"_L1 )
75 mHandler = std::make_unique<QgsSingleColorPointCloud3DSymbolHandler>();
76 else if ( mContext.symbol()->symbolType() == "color-ramp"_L1 )
77 mHandler = std::make_unique<QgsColorRampPointCloud3DSymbolHandler>();
78 else if ( mContext.symbol()->symbolType() == "rgb"_L1 )
79 mHandler = std::make_unique<QgsRGBPointCloud3DSymbolHandler>();
80 else if ( mContext.symbol()->symbolType() == "classification"_L1 )
81 {
82 mHandler = std::make_unique<QgsClassificationPointCloud3DSymbolHandler>();
83 const QgsClassificationPointCloud3DSymbol *classificationSymbol = dynamic_cast<const QgsClassificationPointCloud3DSymbol *>( mContext.symbol() );
84 mContext.setFilteredOutCategories( classificationSymbol->getFilteredOutCategories() );
85 }
86
87 //
88 // this will be run in a background thread
89 //
90 mFutureWatcher = new QFutureWatcher<void>( this );
91 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
92
93 const QgsBox3D box3D = node->box3D();
94 const QFuture<void> future = QtConcurrent::run( [pc = std::move( pc ), pcNode, box3D, this] {
95 const QgsEventTracing::ScopedEvent e( u"3D"_s, u"PC chunk load"_s );
96
97 if ( mContext.isCanceled() )
98 {
99 QgsDebugMsgLevel( u"canceled"_s, 2 );
100 return;
101 }
102
103 QgsPointCloudIndex pc2 = pc; // Copy to discard const
104 mHandler->processNode( pc2, pcNode, mContext );
105
106 if ( mContext.isCanceled() )
107 {
108 QgsDebugMsgLevel( u"canceled"_s, 2 );
109 return;
110 }
111
112 if ( mContext.symbol()->renderAsTriangles() )
113 mHandler->triangulate( pc2, pcNode, mContext, box3D );
114 } );
115
116 // emit finished() as soon as the handler is populated with features
117 mFutureWatcher->setFuture( future );
118}
119
120QgsPointCloudLayerChunkLoader::~QgsPointCloudLayerChunkLoader()
121{
122 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
123 {
124 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
125 mContext.cancelRendering();
126 mFutureWatcher->waitForFinished();
127 }
128}
129
130void QgsPointCloudLayerChunkLoader::cancel()
131{
132 mContext.cancelRendering();
133}
134
135Qt3DCore::QEntity *QgsPointCloudLayerChunkLoader::createEntity( Qt3DCore::QEntity *parent )
136{
137 QgsPointCloudIndex pc = mFactory->mPointCloudIndex;
138 const QgsChunkNodeId nodeId = mNode->tileId();
139 const QgsPointCloudNodeId pcNode( nodeId.d, nodeId.x, nodeId.y, nodeId.z );
140 Q_ASSERT( pc.hasNode( pcNode ) );
141
142 Qt3DCore::QEntity *entity = new Qt3DCore::QEntity( parent );
143 mHandler->finalize( entity, mContext );
144 return entity;
145}
146
148
149
150QgsPointCloudLayerChunkLoaderFactory::QgsPointCloudLayerChunkLoaderFactory(
151 const Qgs3DRenderContext &context, const QgsCoordinateTransform &coordinateTransform, QgsPointCloudIndex pc, QgsPointCloud3DSymbol *symbol, double zValueScale, double zValueOffset, int pointBudget
152)
153 : mRenderContext( context )
154 , mCoordinateTransform( coordinateTransform )
155 , mPointCloudIndex( std::move( pc ) )
156 , mZValueScale( zValueScale )
157 , mZValueOffset( zValueOffset )
158 , mPointBudget( pointBudget )
159{
160 mSymbol.reset( symbol );
161
162 if ( context.crs().type() != Qgis::CrsType::Geocentric ) // extent is not used for globe
163 {
164 try
165 {
166 mExtent = mCoordinateTransform.transformBoundingBox( mRenderContext.extent(), Qgis::TransformDirection::Reverse );
167 }
168 catch ( const QgsCsException & )
169 {
170 // bad luck, can't reproject for some reason
171 QgsDebugError( u"Transformation of extent failed."_s );
172 }
173 }
174}
175
176QgsChunkLoader *QgsPointCloudLayerChunkLoaderFactory::createChunkLoader( QgsChunkNode *node ) const
177{
178 const QgsChunkNodeId id = node->tileId();
179
180 Q_ASSERT( mPointCloudIndex.hasNode( QgsPointCloudNodeId( id.d, id.x, id.y, id.z ) ) );
181 QgsPointCloud3DSymbol *symbol = static_cast<QgsPointCloud3DSymbol *>( mSymbol->clone() );
182 return new QgsPointCloudLayerChunkLoader( this, node, std::unique_ptr<QgsPointCloud3DSymbol>( symbol ), mCoordinateTransform, mZValueScale, mZValueOffset );
183}
184
185int QgsPointCloudLayerChunkLoaderFactory::primitivesCount( QgsChunkNode *node ) const
186{
187 const QgsChunkNodeId id = node->tileId();
188 const QgsPointCloudNodeId n( id.d, id.x, id.y, id.z );
189 Q_ASSERT( mPointCloudIndex.hasNode( n ) );
190 return mPointCloudIndex.getNode( n ).pointCount();
191}
192
193
194static QgsBox3D nodeBoundsToBox3D( QgsBox3D nodeBounds, const QgsCoordinateTransform &coordinateTransform, double zValueOffset, double zValueScale )
195{
196 QgsVector3D extentMin3D( nodeBounds.xMinimum(), nodeBounds.yMinimum(), nodeBounds.zMinimum() * zValueScale + zValueOffset );
197 QgsVector3D extentMax3D( nodeBounds.xMaximum(), nodeBounds.yMaximum(), nodeBounds.zMaximum() * zValueScale + zValueOffset );
198 QgsCoordinateTransform extentTransform = coordinateTransform;
199 extentTransform.setBallparkTransformsAreAppropriate( true );
200 try
201 {
202 extentMin3D = extentTransform.transform( extentMin3D );
203 extentMax3D = extentTransform.transform( extentMax3D );
204 }
205 catch ( QgsCsException & )
206 {
207 QgsDebugError( u"Error transforming node bounds coordinate"_s );
208 }
209 return QgsBox3D( extentMin3D.x(), extentMin3D.y(), extentMin3D.z(), extentMax3D.x(), extentMax3D.y(), extentMax3D.z() );
210}
211
212
213QgsChunkNode *QgsPointCloudLayerChunkLoaderFactory::createRootNode() const
214{
215 const QgsPointCloudNode pcNode = mPointCloudIndex.getNode( mPointCloudIndex.root() );
216 const QgsBox3D rootNodeBounds = pcNode.bounds();
217 QgsBox3D rootNodeBox3D = nodeBoundsToBox3D( rootNodeBounds, mCoordinateTransform, mZValueOffset, mZValueScale );
218
219 const float error = pcNode.error();
220 QgsChunkNode *node = new QgsChunkNode( QgsChunkNodeId( 0, 0, 0, 0 ), rootNodeBox3D, error );
221 node->setRefinementProcess( mSymbol->renderAsTriangles() ? Qgis::TileRefinementProcess::Replacement : Qgis::TileRefinementProcess::Additive );
222 return node;
223}
224
225QVector<QgsChunkNode *> QgsPointCloudLayerChunkLoaderFactory::createChildren( QgsChunkNode *node ) const
226{
227 QVector<QgsChunkNode *> children;
228 const QgsChunkNodeId nodeId = node->tileId();
229 const float childError = node->error() / 2;
230
231 for ( int i = 0; i < 8; ++i )
232 {
233 int dx = i & 1, dy = !!( i & 2 ), dz = !!( i & 4 );
234 const QgsChunkNodeId childId( nodeId.d + 1, nodeId.x * 2 + dx, nodeId.y * 2 + dy, nodeId.z * 2 + dz );
235 const QgsPointCloudNodeId childPcId( childId.d, childId.x, childId.y, childId.z );
236 if ( !mPointCloudIndex.hasNode( childPcId ) )
237 continue;
238 const QgsPointCloudNode childNode = mPointCloudIndex.getNode( childPcId );
239 const QgsBox3D childBounds = childNode.bounds();
240 if ( !mExtent.isEmpty() && !childBounds.toRectangle().intersects( mExtent ) )
241 continue;
242
243 QgsBox3D childBox3D = nodeBoundsToBox3D( childBounds, mCoordinateTransform, mZValueOffset, mZValueScale );
244
245 QgsChunkNode *child = new QgsChunkNode( childId, childBox3D, childError, node );
246 child->setRefinementProcess( mSymbol->renderAsTriangles() ? Qgis::TileRefinementProcess::Replacement : Qgis::TileRefinementProcess::Additive );
247 children << child;
248 }
249 return children;
250}
251
253
254
255static QgsChunkNode *findChunkNodeFromNodeId( QgsChunkNode *rootNode, QgsPointCloudNodeId nodeId )
256{
257 // find path from the node to the root
258 QVector<QgsPointCloudNodeId> parentIds;
259 while ( nodeId.d() > 0 )
260 {
261 parentIds << nodeId;
262 nodeId = nodeId.parentNode();
263 }
264
265 // now descend from the root to the node in the QgsChunkNode hierarchy
266 QgsChunkNode *chunk = rootNode;
267 while ( !parentIds.empty() )
268 {
269 QgsPointCloudNodeId p = parentIds.takeLast();
270 QgsChunkNodeId childNodeId( p.d(), p.x(), p.y(), p.z() );
271
272 if ( !chunk->hasChildrenPopulated() )
273 return nullptr;
274
275 QgsChunkNode *chunkChild = nullptr;
276 QgsChunkNode *const *children = chunk->children();
277 for ( int i = 0; i < chunk->childCount(); ++i )
278 {
279 if ( children[i]->tileId() == childNodeId )
280 {
281 chunkChild = children[i];
282 break;
283 }
284 }
285 Q_ASSERT( chunkChild );
286 chunk = chunkChild;
287 }
288 return chunk;
289}
290
291
292QgsPointCloudLayerChunkedEntity::QgsPointCloudLayerChunkedEntity(
293 Qgs3DMapSettings *map,
295 const int indexPosition,
296 const QgsCoordinateTransform &coordinateTransform,
297 QgsPointCloud3DSymbol *symbol,
298 float maximumScreenSpaceError,
299 bool showBoundingBoxes,
300 double zValueScale,
301 double zValueOffset,
302 int pointBudget
303)
304 : QgsChunkedEntity( map, maximumScreenSpaceError, new QgsPointCloudLayerChunkLoaderFactory( Qgs3DRenderContext::fromMapSettings( map ), coordinateTransform, resolveIndex( pcl, indexPosition ), symbol, zValueScale, zValueOffset, pointBudget ), true, pointBudget )
305 , mLayer( pcl )
306 , mIndexPosition( indexPosition )
307{
308 setShowBoundingBoxes( showBoundingBoxes );
309
310 if ( pcl->supportsEditing() )
311 {
312 mChunkUpdaterFactory = std::make_unique<QgsChunkUpdaterFactory>( mChunkLoaderFactory );
313 // when editing starts or stops, we need to update our index to use the editing index (or not)
314 if ( ( pcl->isVpc() && indexPosition >= 0 ) || ( !pcl->isVpc() ) )
315 {
316 connect( pcl, &QgsPointCloudLayer::editingStarted, this, &QgsPointCloudLayerChunkedEntity::updateIndex );
317 connect( pcl, &QgsPointCloudLayer::editingStopped, this, &QgsPointCloudLayerChunkedEntity::updateIndex );
318 connect( pcl, &QgsPointCloudLayer::chunkAttributeValuesChanged, this, [this]( const QgsPointCloudNodeId &n, const int &indexPosition ) {
319 if ( indexPosition != mIndexPosition )
320 return;
321
322 QgsChunkNode *node = findChunkNodeFromNodeId( mRootNode, n );
323 if ( node )
324 {
325 updateNodes( QList<QgsChunkNode *>() << node, mChunkUpdaterFactory.get() );
326 }
327 } );
328 }
329 }
330}
331
332QgsPointCloudLayerChunkedEntity::~QgsPointCloudLayerChunkedEntity()
333{
334 // cancel / wait for jobs
335 cancelActiveJobs();
336}
337
338QgsPointCloudIndex QgsPointCloudLayerChunkedEntity::resolveIndex( const QgsPointCloudLayer *pcl, int indexPosition )
339{
340 if ( indexPosition >= 0 && pcl->isVpc() )
341 return pcl->subIndexes().at( indexPosition ).index();
342 else if ( indexPosition == -1 && !pcl->isVpc() )
343 return pcl->index();
344 else if ( indexPosition == -2 && pcl->isVpc() )
345 return pcl->overview();
346 else
347 return QgsPointCloudIndex();
348}
349
350void QgsPointCloudLayerChunkedEntity::updateIndex()
351{
352 if ( mLayer->isVpc() )
353 {
354 if ( mIndexPosition >= 0 )
355 static_cast<QgsPointCloudLayerChunkLoaderFactory *>( mChunkLoaderFactory )->mPointCloudIndex = mLayer->subIndexes().at( mIndexPosition ).index();
356 }
357 else
358 static_cast<QgsPointCloudLayerChunkLoaderFactory *>( mChunkLoaderFactory )->mPointCloudIndex = mLayer->index();
359}
360
361QList<QgsRayCastHit> QgsPointCloudLayerChunkedEntity::rayIntersection( const QgsRay3D &ray, const QgsRayCastContext &context ) const
362{
363 QList<QgsRayCastHit> result;
364 QgsPointCloudLayerChunkLoaderFactory *factory = static_cast<QgsPointCloudLayerChunkLoaderFactory *>( mChunkLoaderFactory );
365
366 const QgsPointCloud3DSymbol *symbol = factory->mSymbol.get();
367 // Symbol can be null in case of no rendering enabled
368 if ( !symbol )
369 return result;
370
371 // transform ray
372 const QgsVector3D rayOriginMapCoords = factory->mRenderContext.worldToMapCoordinates( ray.origin() );
373 const QgsVector3D pointMapCoords = factory->mRenderContext.worldToMapCoordinates( ray.origin() + ray.origin().length() * ray.direction().normalized() );
374 QgsVector3D rayDirectionMapCoords = pointMapCoords - rayOriginMapCoords;
375 rayDirectionMapCoords.normalize();
376
377 // We're using the angle as a tolerance, effectively meaning we're fetching points intersecting a cone.
378 // This may be revisited to use a cylinder instead, if the balance between near/far points does not scale
379 // well with different point sizes, screen sizes and fov values.
380 const double limitAngle = context.angleThreshold() * M_PI / 180.;
381
382 // adjust ray to elevation properties
383 const QgsVector3D adjustedRayOrigin = QgsVector3D( rayOriginMapCoords.x(), rayOriginMapCoords.y(), ( rayOriginMapCoords.z() - factory->mZValueOffset ) / factory->mZValueScale );
384 QgsVector3D adjustedRayDirection = QgsVector3D( rayDirectionMapCoords.x(), rayDirectionMapCoords.y(), rayDirectionMapCoords.z() / factory->mZValueScale );
385 adjustedRayDirection.normalize();
386
387 QgsPointCloudIndex index = factory->mPointCloudIndex;
388
389 const QgsPointCloudAttributeCollection attributeCollection = index.attributes();
390 QgsPointCloudRequest request;
391 request.setAttributes( attributeCollection );
392
393 double minDist = -1.;
394 const QList<QgsChunkNode *> activeNodes = this->activeNodes();
395 for ( QgsChunkNode *node : activeNodes )
396 {
397 const QgsChunkNodeId id = node->tileId();
398 const QgsPointCloudNodeId n( id.d, id.x, id.y, id.z );
399
400 if ( !index.hasNode( n ) )
401 continue;
402
403 const QgsAABB nodeBbox = Qgs3DUtils::mapToWorldExtent( node->box3D(), mMapSettings->origin() );
404 if ( !QgsRayCastingUtils::rayBoxIntersection( ray, nodeBbox ) )
405 continue;
406
407 std::unique_ptr<QgsPointCloudBlock> block( index.nodeData( n, request ) );
408 if ( !block )
409 continue;
410
411 const QgsVector3D blockScale = block->scale();
412 const QgsVector3D blockOffset = block->offset();
413
414 const char *ptr = block->data();
415 const QgsPointCloudAttributeCollection blockAttributes = block->attributes();
416 const std::size_t recordSize = blockAttributes.pointRecordSize();
417 int xOffset = 0, yOffset = 0, zOffset = 0;
418 const QgsPointCloudAttribute::DataType xType = blockAttributes.find( u"X"_s, xOffset )->type();
419 const QgsPointCloudAttribute::DataType yType = blockAttributes.find( u"Y"_s, yOffset )->type();
420 const QgsPointCloudAttribute::DataType zType = blockAttributes.find( u"Z"_s, zOffset )->type();
421 for ( int i = 0; i < block->pointCount(); ++i )
422 {
423 double x, y, z;
424 QgsPointCloudAttribute::getPointXYZ( ptr, i, recordSize, xOffset, xType, yOffset, yType, zOffset, zType, blockScale, blockOffset, x, y, z );
425 const QgsVector3D point( x, y, z );
426
427 // check whether point is in front of the ray
428 // similar to QgsRay3D::isInFront(), but using doubles
429 QgsVector3D vectorToPoint = point - adjustedRayOrigin;
430 vectorToPoint.normalize();
431 if ( QgsVector3D::dotProduct( vectorToPoint, adjustedRayDirection ) < 0.0 )
432 continue;
433
434 // calculate the angle between the point and the projected point
435 // similar to QgsRay3D::angleToPoint(), but using doubles
436 const QgsVector3D projPoint = adjustedRayOrigin + adjustedRayDirection * QgsVector3D::dotProduct( point - adjustedRayOrigin, adjustedRayDirection );
437
438 const double d1 = projPoint.distance( adjustedRayOrigin );
439 const double d2 = projPoint.distance( point );
440 const double angle = std::atan2( d2, d1 );
441
442 if ( angle > limitAngle )
443 continue;
444
445 const double dist = rayOriginMapCoords.distance( point );
446
447 if ( minDist < 0 || dist < minDist )
448 {
449 minDist = dist;
450 }
451 else if ( context.singleResult() )
452 {
453 continue;
454 }
455
456 // Note : applying elevation properties is done in fromPointCloudIdentificationToIdentifyResults
457 QVariantMap pointAttr = QgsPointCloudAttribute::getAttributeMap( ptr, i * recordSize, blockAttributes );
458 pointAttr[u"X"_s] = x;
459 pointAttr[u"Y"_s] = y;
460 pointAttr[u"Z"_s] = z;
461
462 QgsRayCastHit hit;
463 hit.setDistance( dist );
464 hit.setMapCoordinates( point );
465 hit.setProperties( pointAttr );
466 if ( context.singleResult() )
467 result.clear();
468 result.append( hit );
469 }
470 }
471 return result;
472}
@ Geocentric
Geocentric CRS.
Definition qgis.h:2412
@ Additive
When tile is refined its content should be used alongside its children simultaneously.
Definition qgis.h:6014
@ Replacement
When tile is refined then its children should be used in place of itself.
Definition qgis.h:6013
Definition of the world.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
Axis-aligned bounding box - in world coords.
Definition qgsaabb.h:33
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
double yMaximum() const
Returns the maximum y value.
Definition qgsbox3d.h:240
double xMinimum() const
Returns the minimum x value.
Definition qgsbox3d.h:205
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:268
double xMaximum() const
Returns the maximum x value.
Definition qgsbox3d.h:212
QgsRectangle toRectangle() const
Converts the box to a 2D rectangle.
Definition qgsbox3d.h:388
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:261
double yMinimum() const
Returns the minimum y value.
Definition qgsbox3d.h:233
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
QgsPointCloudCategoryList getFilteredOutCategories() const
Gets the list of categories of the classification that should not be rendered.
Qgis::CrsType type() const
Returns the type of the CRS.
Handles coordinate transforms between two coordinate systems.
void setBallparkTransformsAreAppropriate(bool appropriate)
Sets whether approximate "ballpark" results are appropriate for this coordinate transform.
QgsPointXY transform(const QgsPointXY &point, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Transform the point from the source CRS to the destination CRS.
Custom exception class for Coordinate Reference System related exceptions.
void editingStopped()
Emitted when edited changes have been successfully written to the data provider.
void editingStarted()
Emitted when editing on this layer has started.
3D symbol that draws point cloud geometries as 3D objects.
A collection of point cloud attributes.
int pointRecordSize() const
Returns total size of record.
const QgsPointCloudAttribute * find(const QString &attributeName, int &offset) const
Finds the attribute with the name.
QVector< QgsPointCloudAttribute > attributes() const
Returns all attributes.
DataType
Systems of unit measurement.
static void getPointXYZ(const char *ptr, int i, std::size_t pointRecordSize, int xOffset, QgsPointCloudAttribute::DataType xType, int yOffset, QgsPointCloudAttribute::DataType yType, int zOffset, QgsPointCloudAttribute::DataType zType, const QgsVector3D &indexScale, const QgsVector3D &indexOffset, double &x, double &y, double &z)
Retrieves the x, y, z values for the point at index i.
static QVariantMap getAttributeMap(const char *data, std::size_t recordOffset, const QgsPointCloudAttributeCollection &attributeCollection)
Retrieves all the attributes of a point.
DataType type() const
Returns the data type.
Smart pointer for QgsAbstractPointCloudIndex.
std::unique_ptr< QgsPointCloudBlock > nodeData(const QgsPointCloudNodeId &n, const QgsPointCloudRequest &request)
Returns node data block.
bool hasNode(const QgsPointCloudNodeId &id) const
Returns whether the octree contain given node.
QgsPointCloudAttributeCollection attributes() const
Returns all attributes that are stored in the file.
Represents a map layer supporting display of point clouds.
QgsPointCloudIndex index() const
Returns the point cloud index associated with the layer.
bool isVpc() const
Returns whether the layer has a virtual point cloud data provider or not.
QgsPointCloudIndex overview() const
Returns the overview point cloud index associated with the layer (only if the layer has a virtual poi...
QVector< QgsPointCloudSubIndex > subIndexes() const
Returns point cloud indexes associated with the layer (only if the layer has a virtual point cloud da...
bool supportsEditing() const override
Returns whether the layer supports editing or not.
void chunkAttributeValuesChanged(const QgsPointCloudNodeId &n, const int position)
Emitted when a node gets some attribute values of some points changed.
Represents an indexed point cloud node's position in octree.
int d() const
Returns d.
int y() const
Returns y.
int x() const
Returns x.
int z() const
Returns z.
QgsPointCloudNodeId parentNode() const
Returns the parent of the node.
Keeps metadata for an indexed point cloud node.
float error() const
Returns node's error in map units (used to determine in whether the node has enough detail for the cu...
QgsBox3D bounds() const
Returns node's bounding cube in CRS coords.
Point cloud data request.
void setAttributes(const QgsPointCloudAttributeCollection &attributes)
Set attributes filter in the request.
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:43
QVector3D direction() const
Returns the direction of the ray see setDirection().
Definition qgsray3d.h:49
Responsible for defining parameters of the ray casting operations in 3D map canvases.
float angleThreshold() const
Sets an angle threshold in degrees for ray intersections, effectively turning a ray into a cone.
bool singleResult() const
Returns whether to fetch only the closest hit for each layer or entity type.
Contains details about the ray intersecting entities when ray casting in a 3D map canvas.
void setProperties(const QVariantMap &attributes)
Sets the point cloud point attributes, empty map if hit was not on a point cloud point.
void setMapCoordinates(const QgsVector3D &point)
Sets the hit point position in 3d map coordinates.
void setDistance(double distance)
Sets the hit's distance from the ray's origin.
bool intersects(const QgsRectangle &rect) const
Returns true when rectangle intersects with other rectangle.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:60
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:62
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
Definition qgsvector3d.h:58
void normalize()
Normalizes the current vector in place.
double ANALYSIS_EXPORT angle(QgsPoint *p1, QgsPoint *p2, QgsPoint *p3, QgsPoint *p4)
Calculates the angle between two segments (in 2 dimension, z-values are ignored).
bool rayBoxIntersection(const QgsRay3D &ray, const QgsAABB &nodeBbox)
Tests whether an axis aligned box is intersected by a ray.
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59