33#include <Qt3DCore/QAttribute>
34#include <Qt3DCore/QBuffer>
35#include <Qt3DCore/QGeometry>
36#include <Qt3DExtras/QConeGeometry>
37#include <Qt3DExtras/QCuboidGeometry>
38#include <Qt3DExtras/QCylinderGeometry>
39#include <Qt3DExtras/QExtrudedTextGeometry>
40#include <Qt3DExtras/QPhongMaterial>
41#include <Qt3DExtras/QPlaneGeometry>
42#include <Qt3DExtras/QSphereGeometry>
43#include <Qt3DExtras/QTorusGeometry>
44#include <Qt3DRender/QEffect>
45#include <Qt3DRender/QGraphicsApiFilter>
46#include <Qt3DRender/QMesh>
47#include <Qt3DRender/QPaintedTextureImage>
48#include <Qt3DRender/QParameter>
49#include <Qt3DRender/QSceneLoader>
50#include <Qt3DRender/QTechnique>
52using namespace Qt::StringLiterals;
60class QgsInstancedPoint3DSymbolHandler :
public QgsFeature3DHandler
63 QgsInstancedPoint3DSymbolHandler(
const QgsPoint3DSymbol *symbol,
const QgsFeatureIds &selectedIds )
64 : mSymbol( static_cast<QgsPoint3DSymbol *>( symbol->clone() ) )
65 , mSelectedIds( selectedIds )
68 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
override;
69 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
70 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
73 static QgsMaterial *material(
const QgsPoint3DSymbol *symbol,
const QgsMaterialContext &materialContext );
74 static Qt3DRender::QGeometryRenderer *renderer(
const QgsPoint3DSymbol *symbol,
const QVector<QVector3D> &positions );
75 static Qt3DCore::QGeometry *symbolGeometry(
const QgsPoint3DSymbol *symbol );
80 QVector<QVector3D> positions;
83 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
86 std::unique_ptr<QgsPoint3DSymbol> mSymbol;
91 PointData outSelected;
95bool QgsInstancedPoint3DSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
98 Q_UNUSED( attributeNames )
100 mChunkOrigin = chunkExtent.
center();
101 mChunkExtent = chunkExtent;
108 PointData &out = mSelectedIds.
contains( feature.
id() ) ? outSelected : outNormal;
117void QgsInstancedPoint3DSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
119 makeEntity( parent, context, outNormal,
false );
120 makeEntity( parent, context, outSelected,
true );
122 updateZRangeFromPositions( outNormal.positions );
123 updateZRangeFromPositions( outSelected.positions );
126 const float symbolOffset = mSymbol->transform().data()[14];
130 switch ( mSymbol->shape() )
134 const float length = mSymbol->shapeProperty( u
"length"_s ).toFloat();
135 mZMin -= length * 0.5f;
136 mZMax += length * 0.5f;
142 const float radius = mSymbol->shapeProperty( u
"radius"_s ).toFloat();
150 const float length = mSymbol->shapeProperty( u
"length"_s ).toFloat();
151 mZMin -= length * 0.5f;
152 mZMax += length * 0.5f;
158 const float size = mSymbol->shapeProperty( u
"size"_s ).toFloat();
159 mZMin -= size * 0.5f;
160 mZMax += size * 0.5f;
166 const float radius = mSymbol->shapeProperty( u
"radius"_s ).toFloat();
176 const float size = mSymbol->shapeProperty( u
"size"_s ).toFloat();
177 mZMin -= size * 0.5f;
178 mZMax += size * 0.5f;
188 mZMin += symbolOffset;
189 mZMax += symbolOffset;
192void QgsInstancedPoint3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
194 if ( out.positions.isEmpty() )
204 QgsMaterial *mat = material( mSymbol.get(), materialContext );
207 QgsGeoTransform *tr =
new QgsGeoTransform;
208 tr->setGeoTranslation( mChunkOrigin );
211 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
212 entity->addComponent( renderer( mSymbol.get(), out.positions ) );
213 entity->addComponent( mat );
214 entity->addComponent( tr );
215 entity->setParent( parent );
224 std::unique_ptr<QgsMaterial> material;
232 Qt3DRender::QFilterKey *filterKey =
new Qt3DRender::QFilterKey;
233 filterKey->setName( u
"renderingStyle"_s );
234 filterKey->setValue(
"forward" );
236 Qt3DRender::QShaderProgram *shaderProgram =
new Qt3DRender::QShaderProgram;
237 shaderProgram->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/instanced.vert"_s ) ) );
238 shaderProgram->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/phong.frag"_s ) ) );
240 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass;
241 renderPass->setShaderProgram( shaderProgram );
243 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique;
244 technique->addFilterKey( filterKey );
245 technique->addRenderPass( renderPass );
246 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
247 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
248 technique->graphicsApiFilter()->setMajorVersion( 3 );
249 technique->graphicsApiFilter()->setMinorVersion( 2 );
251 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect;
252 effect->addTechnique( technique );
256 material = std::make_unique<QgsMaterial>();
257 material->setEffect( effect );
260 const QMatrix4x4 tempTransformMatrix = symbol->
transform();
264 id.rotate( QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), 90 ) );
265 const QMatrix4x4 transformMatrix = tempTransformMatrix * id;
268 QMatrix3x3 normalMatrix = transformMatrix.normalMatrix();
271 float *n = normalMatrix.data();
273 const QMatrix4x4 normalMatrix4(
281 Qt3DRender::QParameter *paramInst =
new Qt3DRender::QParameter;
282 paramInst->setName( u
"inst"_s );
283 paramInst->setValue( transformMatrix );
285 Qt3DRender::QParameter *paramInstNormal =
new Qt3DRender::QParameter;
286 paramInstNormal->setName( u
"instNormal"_s );
287 paramInstNormal->setValue( normalMatrix4 );
289 material->addParameter( paramInst );
290 material->addParameter( paramInstNormal );
292 return material.release();
295Qt3DRender::QGeometryRenderer *QgsInstancedPoint3DSymbolHandler::renderer(
const QgsPoint3DSymbol *symbol,
const QVector<QVector3D> &positions )
297 const int count = positions.count();
298 const int byteCount = positions.count() *
sizeof( QVector3D );
300 ba.resize( byteCount );
301 memcpy( ba.data(), positions.constData(), byteCount );
303 Qt3DCore::QBuffer *instanceBuffer =
new Qt3DCore::QBuffer();
304 instanceBuffer->setData( ba );
306 Qt3DCore::QAttribute *instanceDataAttribute =
new Qt3DCore::QAttribute;
307 instanceDataAttribute->setName( u
"pos"_s );
308 instanceDataAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
309 instanceDataAttribute->setVertexBaseType( Qt3DCore::QAttribute::Float );
310 instanceDataAttribute->setVertexSize( 3 );
311 instanceDataAttribute->setByteOffset( 0 );
312 instanceDataAttribute->setDivisor( 1 );
313 instanceDataAttribute->setBuffer( instanceBuffer );
314 instanceDataAttribute->setCount( count );
315 instanceDataAttribute->setByteStride( 3 *
sizeof(
float ) );
317 Qt3DCore::QGeometry *geometry = symbolGeometry( symbol );
318 geometry->addAttribute( instanceDataAttribute );
319 geometry->setBoundingVolumePositionAttribute( instanceDataAttribute );
321 Qt3DRender::QGeometryRenderer *renderer =
new Qt3DRender::QGeometryRenderer;
322 renderer->setGeometry( geometry );
323 renderer->setInstanceCount( count );
328Qt3DCore::QGeometry *QgsInstancedPoint3DSymbolHandler::symbolGeometry(
const QgsPoint3DSymbol *symbol )
330 switch ( symbol->
shape() )
334 const float radius = symbol->
shapeProperty( u
"radius"_s ).toFloat();
335 const float length = symbol->
shapeProperty( u
"length"_s ).toFloat();
336 Qt3DExtras::QCylinderGeometry *g =
new Qt3DExtras::QCylinderGeometry;
339 g->setRadius( radius );
340 g->setLength( length );
346 const float radius = symbol->
shapeProperty( u
"radius"_s ).toFloat();
347 Qt3DExtras::QSphereGeometry *g =
new Qt3DExtras::QSphereGeometry;
348 g->setRadius( radius );
354 const float length = symbol->
shapeProperty( u
"length"_s ).toFloat();
355 const float bottomRadius = symbol->
shapeProperty( u
"bottomRadius"_s ).toFloat();
356 const float topRadius = symbol->
shapeProperty( u
"topRadius"_s ).toFloat();
358 Qt3DExtras::QConeGeometry *g =
new Qt3DExtras::QConeGeometry;
359 g->setLength( length );
360 g->setBottomRadius( bottomRadius );
361 g->setTopRadius( topRadius );
369 const float size = symbol->
shapeProperty( u
"size"_s ).toFloat();
370 Qt3DExtras::QCuboidGeometry *g =
new Qt3DExtras::QCuboidGeometry;
371 g->setXExtent( size );
372 g->setYExtent( size );
373 g->setZExtent( size );
379 const float radius = symbol->
shapeProperty( u
"radius"_s ).toFloat();
380 const float minorRadius = symbol->
shapeProperty( u
"minorRadius"_s ).toFloat();
381 Qt3DExtras::QTorusGeometry *g =
new Qt3DExtras::QTorusGeometry;
382 g->setRadius( radius );
383 g->setMinorRadius( minorRadius );
389 const float size = symbol->
shapeProperty( u
"size"_s ).toFloat();
390 Qt3DExtras::QPlaneGeometry *g =
new Qt3DExtras::QPlaneGeometry;
392 g->setHeight( size );
398 const float depth = symbol->
shapeProperty( u
"depth"_s ).toFloat();
399 const QString text = symbol->
shapeProperty( u
"text"_s ).toString();
400 Qt3DExtras::QExtrudedTextGeometry *g =
new Qt3DExtras::QExtrudedTextGeometry;
401 g->setDepth( depth );
417class QgsModelPoint3DSymbolHandler :
public QgsFeature3DHandler
420 QgsModelPoint3DSymbolHandler(
const QgsPoint3DSymbol *symbol,
const QgsFeatureIds &selectedIds )
421 : mSymbol( static_cast<QgsPoint3DSymbol *>( symbol->clone() ) )
422 , mSelectedIds( selectedIds )
425 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
override;
426 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
427 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
430 static void addSceneEntities(
const Qgs3DRenderContext &context,
const QVector<QVector3D> &positions,
const QgsVector3D &chunkOrigin,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent );
431 static void addMeshEntities(
432 const Qgs3DRenderContext &context,
const QVector<QVector3D> &positions,
const QgsVector3D &chunkOrigin,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent,
bool areSelected,
bool areHighlighted
434 static QgsGeoTransform *transform( QVector3D position,
const QgsPoint3DSymbol *symbol,
const QgsVector3D &chunkOrigin );
439 QVector<QVector3D> positions;
442 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
445 std::unique_ptr<QgsPoint3DSymbol> mSymbol;
450 PointData outSelected;
453bool QgsModelPoint3DSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
456 Q_UNUSED( attributeNames )
458 mChunkOrigin = chunkExtent.
center();
459 mChunkExtent = chunkExtent;
466 PointData &out = mSelectedIds.contains( feature.
id() ) ? outSelected : outNormal;
475void QgsModelPoint3DSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
477 makeEntity( parent, context, outNormal,
false );
478 makeEntity( parent, context, outSelected,
true );
480 updateZRangeFromPositions( outNormal.positions );
481 updateZRangeFromPositions( outSelected.positions );
484 const float symbolHeight = mSymbol->transform().data()[14];
485 mZMin += symbolHeight;
486 mZMax += symbolHeight;
489void QgsModelPoint3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
491 if ( out.positions.isEmpty() )
498 addMeshEntities( context, out.positions, mChunkOrigin, mSymbol.get(), parent,
true, mHighlightingEnabled );
503 if ( mSymbol->shapeProperty( u
"overwriteMaterial"_s ).toBool() || ( mSymbol->materialSettings() && mSymbol->materialSettings()->type() !=
"null"_L1 ) || mHighlightingEnabled )
505 addMeshEntities( context, out.positions, mChunkOrigin, mSymbol.get(), parent,
false, mHighlightingEnabled );
509 addSceneEntities( context, out.positions, mChunkOrigin, mSymbol.get(), parent );
515void QgsModelPoint3DSymbolHandler::addSceneEntities(
522 if ( !source.isEmpty() )
524 for (
const QVector3D &position : positions )
527 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
529 const QUrl url = QUrl::fromLocalFile( source );
530 Qt3DRender::QSceneLoader *modelLoader =
new Qt3DRender::QSceneLoader;
531 modelLoader->setSource( url );
533 entity->addComponent( modelLoader );
534 entity->addComponent( transform( position, symbol, chunkOrigin ) );
535 entity->setParent( parent );
547void QgsModelPoint3DSymbolHandler::addMeshEntities(
551 if ( positions.empty() )
555 if ( !source.isEmpty() )
567 const QUrl url = QUrl::fromLocalFile( source );
570 for (
const QVector3D &position : positions )
573 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
575 Qt3DRender::QMesh *mesh =
new Qt3DRender::QMesh;
576 mesh->setSource( url );
578 entity->addComponent( mesh );
579 entity->addComponent( mat );
580 entity->addComponent( transform( position, symbol, chunkOrigin ) );
581 entity->setParent( parent );
593QgsGeoTransform *QgsModelPoint3DSymbolHandler::transform( QVector3D position,
const QgsPoint3DSymbol *symbol,
const QgsVector3D &chunkOrigin )
596 QgsGeoTransform *tr =
new QgsGeoTransform;
598 tr->setGeoTranslation( chunkOrigin + position + tr->translation() );
606class QgsPoint3DBillboardSymbolHandler :
public QgsFeature3DHandler
609 QgsPoint3DBillboardSymbolHandler(
const QgsPoint3DSymbol *symbol,
const QgsFeatureIds &selectedIds )
610 : mSymbol( static_cast<QgsPoint3DSymbol *>( symbol->clone() ) )
611 , mSelectedIds( selectedIds )
614 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
override;
615 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
616 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
622 QVector<QVector3D> positions;
625 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
628 std::unique_ptr<QgsPoint3DSymbol> mSymbol;
633 PointData outSelected;
636bool QgsPoint3DBillboardSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
639 Q_UNUSED( attributeNames )
641 mChunkOrigin = chunkExtent.
center();
642 mChunkExtent = chunkExtent;
649 PointData &out = mSelectedIds.contains( feature.
id() ) ? outSelected : outNormal;
658void QgsPoint3DBillboardSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
660 makeEntity( parent, context, outNormal,
false );
661 makeEntity( parent, context, outSelected,
true );
663 updateZRangeFromPositions( outNormal.positions );
664 updateZRangeFromPositions( outSelected.positions );
667 const float billboardHeight = mSymbol->billboardHeight();
668 mZMin += billboardHeight;
669 mZMax += billboardHeight;
672void QgsPoint3DBillboardSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
674 if ( out.positions.isEmpty() )
684 Qt3DRender::QGeometryRenderer *billboardGeometryRenderer =
new Qt3DRender::QGeometryRenderer;
685 billboardGeometryRenderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::Points );
686 billboardGeometryRenderer->setGeometry( billboardGeometry );
687 billboardGeometryRenderer->setVertexCount( billboardGeometry->
count() );
703 QgsGeoTransform *billboardTransform =
new QgsGeoTransform;
704 billboardTransform->setGeoTranslation( mChunkOrigin +
QgsVector3D( 0, 0, mSymbol->billboardHeight() ) );
707 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
709 entity->addComponent( billboardMaterial );
710 entity->addComponent( billboardTransform );
711 entity->addComponent( billboardGeometryRenderer );
712 entity->setParent( parent );
719namespace Qgs3DSymbolImpl
722 QgsFeature3DHandler *handlerForPoint3DSymbol( QgsVectorLayer *layer,
const QgsAbstract3DSymbol *symbol )
724 const QgsPoint3DSymbol *pointSymbol =
dynamic_cast<const QgsPoint3DSymbol *
>( symbol );
732 return new QgsPoint3DBillboardSymbolHandler( pointSymbol, layer->
selectedFeatureIds() );
734 return new QgsInstancedPoint3DSymbolHandler( pointSymbol, layer->
selectedFeatureIds() );
@ ExtrudedText
Extruded text.
Rendering context for preparation of 3D entities.
QColor selectionColor() const
Returns color used for selected features.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const =0
Adds parameters from the material to a destination effect.
virtual QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QgsMaterial object representing the material settings.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
Geometry of the billboard rendering for points in 3D map view.
void setPositions(const QVector< QVector3D > &vertices)
Sets the vertex positions for the billboards.
A 3-dimensional box composed of x, y, z coordinates.
bool contains(const QgsBox3D &other) const
Returns true when box contains other box.
QgsVector3D center() const
Returns the center of the box as a vector.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
A marker symbol type, for rendering Point and MultiPoint geometries.
Context settings for a material.
void setIsSelected(bool isSelected)
Sets whether the material should represent a selected state.
void setSelectionColor(const QColor &color)
Sets the color for representing materials in a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
void setIsHighlighted(bool isHighlighted)
Sets whether the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
Material of the billboard rendering for points in 3D map view.
void useDefaultSymbol(const Qgs3DRenderContext &context, bool selected=false)
Set default symbol for the texture with context and selected parameter for rendering.
void setTexture2DFromSymbol(const QgsMarkerSymbol *markerSymbol, const Qgs3DRenderContext &context, bool selected=false)
Set markerSymbol for the texture with context and selected parameter for rendering.
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
QgsAbstractMaterialSettings * materialSettings() const
Returns material settings used for shading of the symbol.
QMatrix4x4 transform() const
Returns transform for individual objects represented by the symbol.
QgsMarkerSymbol * billboardSymbol() const
Returns a symbol for billboard.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
QString localFilePath(const QString &path, bool blocking=false)
Returns a local file path reflecting the content of a specified source path.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Q_INVOKABLE const QgsFeatureIds & selectedFeatureIds() const
Returns a list of the selected features IDs in this layer.
@ Triangles
Triangle based rendering (default).
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
QSet< QgsFeatureId > QgsFeatureIds
#define QgsDebugMsgLevel(str, level)