16 #ifndef QGSRULEBASED3DRENDERER_H 17 #define QGSRULEBASED3DRENDERER_H 27 class Qgs3DRenderContext;
28 class QgsFeature3DHandler;
66 typedef QList<QgsRuleBased3DRenderer::Rule *>
RuleList;
67 typedef QHash<const QgsRuleBased3DRenderer::Rule *, QgsFeature3DHandler *>
RuleToHandlerMap;
84 Rule &operator=(
const Rule &rh ) =
delete;
117 bool active()
const {
return mIsActive; }
124 bool isElse()
const {
return mElseRule; }
144 void setDescription(
const QString &description ) { mDescription = description; }
207 void removeChildAt(
int i );
247 void prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames, RuleToHandlerMap &handlers )
const SIP_SKIP;
267 bool isFilterOK(
QgsFeature &f, Qgs3DRenderContext &context )
const;
277 void updateElseRules();
280 Rule *mParent =
nullptr;
281 std::unique_ptr<QgsAbstract3DSymbol> mSymbol;
283 QString mDescription;
284 bool mElseRule =
false;
287 bool mIsActive =
true;
289 QString mRuleKey = QUuid::createUuid().toString();
291 std::unique_ptr<QgsExpression> mFilter;
309 QString
type()
const override {
return "rulebased"; }
315 void resolveReferences(
const QgsProject &project )
override;
319 Rule *mRootRule =
nullptr;
323 #endif // QGSRULEBASED3DRENDERER_H The class is used as a container of context for various read/write operations on other objects...
Base class for all renderers that may to participate in 3D view.
QString type() const override
Returns unique identifier of the renderer class (used to identify subclass)
QList< QgsRuleBased3DRenderer::Rule * > RuleList
QgsRuleBased3DRenderer::RuleList & children()
Returns all children rules of this rule.
void setDescription(const QString &description)
Set a human readable description for this rule.
QString filterExpression() const
A filter that will check if this rule applies.
QgsAbstract3DSymbol * symbol() const
Returns the labeling settings.
QString ruleKey() const
Unique rule identifier (for identification of rule within labeling, used as provider ID) ...
QString description() const
A human readable description for this rule.
The feature class encapsulates a single feature including its id, geometry and a list of field/values...
3 Definition of the world
3 Abstract base class for 3D symbols that are used by VectorLayer3DRenderer objects.
3 Rule-based 3D renderer.
const Rule * rootRule() const
Returns pointer to the root rule.
QgsRuleBased3DRenderer::Rule * parent()
The parent rule.
bool active() const
Returns if this rule is active.
Reads and writes project states.
QgsRuleBased3DRenderer::Rule * rootRule()
Returns pointer to the root rule.
void setFilterExpression(const QString &filterExp)
Set the expression used to check if a given feature shall be rendered with this rule.
RegisterResult
The result of registering a rule.
bool isElse() const
Check if this rule is an ELSE rule.
const QgsRuleBased3DRenderer::RuleList & children() const
Returns all children rules of this rule.
void setIsElse(bool iselse)
Sets if this rule is an ELSE rule.
QHash< const QgsRuleBased3DRenderer::Rule *, QgsFeature3DHandler * > RuleToHandlerMap
void setActive(bool state)
Sets if this rule is active.
Represents a vector layer which manages a vector based data sets.
void setRuleKey(const QString &key)
Override the assigned rule key (should be used just internally by rule-based renderer) ...
const QgsRuleBased3DRenderer::Rule * parent() const
The parent rule.