40 #include <Qt3DExtras/QPhongMaterial> 47 auto requestImageFcn = [&engine, scene]
55 auto saveImageFcn = [&evLoop, &resImage](
const QImage & img )
62 QMetaObject::Connection conn2;
76 QObject::disconnect( conn1 );
78 QObject::disconnect( conn2 );
86 const QString &outputDirectory,
87 const QString &fileNameTemplate,
88 const QSize &outputSize,
98 if ( animationSettings.
keyFrames().size() < 2 )
100 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
104 const float duration = animationSettings.
duration();
107 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
113 int totalFrames =
static_cast<int>( duration * framesPerSecond );
115 if ( fileNameTemplate.isEmpty() )
117 error = QObject::tr(
"Filename template is empty" );
121 int numberOfDigits = fileNameTemplate.count( QLatin1Char(
'#' ) );
122 if ( numberOfDigits < 0 )
124 error = QObject::tr(
"Wrong filename template format (must contain #)" );
127 const QString token( numberOfDigits, QLatin1Char(
'#' ) );
128 if ( !fileNameTemplate.contains( token ) )
130 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
134 while ( time <= duration )
141 error = QObject::tr(
"Export canceled" );
144 feedback->
setProgress( frameNo / static_cast<double>( totalFrames ) * 100 );
151 QString fileName( fileNameTemplate );
152 const QString frameNoPaddedLeft( QStringLiteral(
"%1" ).arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
153 fileName.replace( token, frameNoPaddedLeft );
154 const QString path = QDir( outputDirectory ).filePath( fileName );
164 time += 1.0f /
static_cast<float>( framesPerSecond );
173 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
180 double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
181 return round( zoomLevel );
191 default: Q_ASSERT(
false );
return QString();
198 if ( str == QLatin1String(
"absolute" ) )
200 else if ( str == QLatin1String(
"terrain" ) )
213 default: Q_ASSERT(
false );
return QString();
220 if ( str == QLatin1String(
"vertex" ) )
240 if ( str == QStringLiteral(
"front" ) )
242 else if ( str == QStringLiteral(
"back" ) )
244 else if ( str == QStringLiteral(
"front-and-back" ) )
277 pt.
setX( lineString->
xAt( i ) );
278 pt.
setY( lineString->
yAt( i ) );
282 pt.
set( centroid.
x(), centroid.
y() );
289 geomZ = lineString->
zAt( i );
292 lineString->
setZAt( i, z );
299 if ( !polygon->
is3D() )
311 clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
320 clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
328 const float *d = m.constData();
331 for (
int i = 0; i < 16; ++i )
332 elems << QString::number( d[i] );
333 return elems.join(
' ' );
340 QStringList elems = str.split(
' ' );
341 for (
int i = 0; i < 16; ++i )
342 d[i] = elems[i].toFloat();
369 h = terrainZ + geomZ;
372 positions.append( QVector3D( pt.
x() - map.
origin().
x(), h, -( pt.
y() - map.
origin().
y() ) ) );
382 static inline uint outcode( QVector4D v )
392 if ( v.x() < -v.w() ) code |= 0x01;
393 if ( v.x() > v.w() ) code |= 0x02;
394 if ( v.y() < -v.w() ) code |= 0x04;
395 if ( v.y() > v.w() ) code |= 0x08;
396 if ( v.z() < -v.w() ) code |= 0x10;
397 if ( v.z() > v.w() ) code |= 0x20;
416 for (
int i = 0; i < 8; ++i )
418 QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax,
419 ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax,
420 ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
421 QVector4D pc = viewProjectionMatrix * p;
425 out = out & outcode( pc );
433 mapCoords.
z() - origin.
z(),
434 -( mapCoords.
y() - origin.
y() ) );
441 -worldCoords.
z() + origin.
y(),
442 worldCoords.
y() + origin.
z() );
456 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
492 Qt3DExtras::QPhongMaterial *phong =
new Qt3DExtras::QPhongMaterial;
493 phong->setAmbient( settings.
ambient() );
494 phong->setDiffuse( settings.
diffuse() );
495 phong->setSpecular( settings.
specular() );
496 phong->setShininess( settings.
shininess() );
AltitudeClamping
how to handle altitude of vector features
3 Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double preci...
3 Axis-aligned bounding box - in world coords.
void set(double x, double y)
Sets the x and y value of the point.
float shininess() const
Returns shininess of the surface.
static std::unique_ptr< QgsAbstract3DSymbol > symbolForGeometryType(QgsWkbTypes::GeometryType geomType)
Returns a new 3D symbol based on given geometry type (or nullptr if geometry type is not supported) ...
static QString altClampingToString(Qgs3DTypes::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
virtual float heightAt(double x, double y, const Qgs3DMapSettings &map) const
Returns height at (x,y) in terrain's CRS.
double zAt(int index) const
Returns the z-coordinate of the specified node in the line string.
QColor specular() const
Returns specular color component.
A class to represent a 2D point.
void setProgress(double progress)
Sets the current progress for the feedback object.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
static Qt3DExtras::QPhongMaterial * phongMaterial(const QgsPhongMaterialSettings &settings)
Returns phong material object based on the material settings.
3 3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls)...
CullingMode
Triangle culling mode.
static Qgs3DTypes::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QgsExpressionContextScope * projectScope(const QgsProject *project)
Creates a new scope which contains variables and functions relating to a QGIS project.
The feature class encapsulates a single feature including its id, geometry and a list of field/values...
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
Will not render anything.
3 Basic shading material used for rendering based on the Phong shading model with three color compone...
double y() const
Returns Y coordinate.
3 Definition of the world
void set(double x, double y, double z)
Sets vector coordinates.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
Clamp every vertex of feature.
Base class for feedback objects to be used for cancellation of something running in a worker thread...
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
Will render only front faces of triangles (recommended when input data are consistent) ...
double z() const
Returns Z coordinate.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x...
static QgsExpressionContextScope * globalScope()
Creates a new scope which contains variables and functions relating to the global QGIS context...
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
static void extractPointPositions(QgsFeature &f, const Qgs3DMapSettings &map, Qgs3DTypes::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
Will render only back faces of triangles.
Will render both front and back faces of triangles.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
Keyframes keyFrames() const
Returns keyframes of the animation.
3 3D symbol that draws point geometries as 3D objects using one of the predefined shapes...
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
3 Off-screen 3D engine implementation.
SceneState sceneState() const
Returns the current state of the scene.
virtual void requestCaptureImage()=0
Starts a request for an image rendered by the engine.
void setSize(QSize s)
Sets the size of the rendering area (in pixels)
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setY(double y)
Sets the y value of the point.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry...
T qgsgeometry_cast(const QgsAbstractGeometry *geom)
QgsVector3D point
Point towards which the camera is looking in 3D world coords.
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x...
3 Base class for 3D engine implementation.
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, const Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static float clampAltitude(const QgsPoint &p, Qgs3DTypes::AltitudeClamping altClamp, Qgs3DTypes::AltitudeBinding altBind, float height, const QgsPoint ¢roid, const Qgs3DMapSettings &map)
Clamps altitude of a vertex according to the settings, returns Z value.
Abstract base class for curved geometry type.
3 Class that holds information about animation in 3D view.
3 3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer wi...
The scene is fully loaded/updated.
float dist
Distance of the camera from the focal point.
Abstract base class for all geometries.
Contains information about the context in which a coordinate transform is executed.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
Point geometry type, with support for z-dimension and m-values.
AltitudeBinding
how to handle clamping of vertices of individual features
void setX(double x)
Sets the x value of the point.
double terrainVerticalScale() const
Returns vertical scale (exaggeration) of terrain.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
GeometryType
The geometry types are used to group QgsWkbTypes::Type in a coarse way.
bool isCanceled() const
Tells whether the operation has been canceled already.
3 Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children...
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
Line string geometry type, with support for z-dimension and m-values.
static QgsProject * instance()
Returns the QgsProject singleton instance.
This class represents a coordinate reference system (CRS).
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
void sceneStateChanged()
Emitted when the scene's state has changed.
static Qgs3DTypes::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
QColor ambient() const
Returns ambient color component.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
float yaw
Horizontal rotation around the focal point in degrees.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
static void clampAltitudes(QgsLineString *lineString, Qgs3DTypes::AltitudeClamping altClamp, Qgs3DTypes::AltitudeBinding altBind, const QgsPoint ¢roid, float height, const Qgs3DMapSettings &map)
Clamps altitude of vertices of a linestring according to the settings.
QColor diffuse() const
Returns diffuse color component.
Custom exception class for Coordinate Reference System related exceptions.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2)
static QgsExpressionContextScope * layerScope(const QgsMapLayer *layer)
Creates a new scope which contains variables and functions relating to a QgsMapLayer.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
Represents a vector layer which manages a vector based data sets.
Z_final = z_terrain + z_geometry.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
void setLookingAtPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates)...
static QString altBindingToString(Qgs3DTypes::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
Clamp just centroid of feature.
QgsCameraController * cameraController()
Returns camera controller.
double x() const
Returns X coordinate.
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side, 180 = looking from the bottom)
float duration() const
Returns duration of the whole animation in seconds.
QgsTerrainGenerator * terrainGenerator() const
Returns terrain generator. It takes care of producing terrain tiles from the input data...