35 #include <Qt3DExtras/QPhongMaterial> 43 auto requestImageFcn = [&engine, scene]
51 auto saveImageFcn = [&evLoop, &resImage](
const QImage & img )
58 QMetaObject::Connection conn2;
72 QObject::disconnect( conn1 );
74 QObject::disconnect( conn2 );
82 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
89 double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
90 return round( zoomLevel );
100 default: Q_ASSERT(
false );
return QString();
107 if ( str == QLatin1String(
"absolute" ) )
109 else if ( str == QLatin1String(
"terrain" ) )
122 default: Q_ASSERT(
false );
return QString();
129 if ( str == QLatin1String(
"vertex" ) )
149 if ( str == QStringLiteral(
"front" ) )
151 else if ( str == QStringLiteral(
"back" ) )
153 else if ( str == QStringLiteral(
"front-and-back" ) )
184 pt.
setX( lineString->
xAt( i ) );
185 pt.
setY( lineString->
yAt( i ) );
189 pt.
set( centroid.
x(), centroid.
y() );
196 geomZ = lineString->
zAt( i );
199 lineString->
setZAt( i, z );
206 if ( !polygon->
is3D() )
218 clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
227 clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
235 const float *d = m.constData();
238 for (
int i = 0; i < 16; ++i )
239 elems << QString::number( d[i] );
240 return elems.join(
' ' );
247 QStringList elems = str.split(
' ' );
248 for (
int i = 0; i < 16; ++i )
249 d[i] = elems[i].toFloat();
276 h = terrainZ + geomZ;
279 positions.append( QVector3D( pt.
x() - map.
origin().
x(), h, -( pt.
y() - map.
origin().
y() ) ) );
289 static inline uint outcode( QVector4D v )
299 if ( v.x() < -v.w() ) code |= 0x01;
300 if ( v.x() > v.w() ) code |= 0x02;
301 if ( v.y() < -v.w() ) code |= 0x04;
302 if ( v.y() > v.w() ) code |= 0x08;
303 if ( v.z() < -v.w() ) code |= 0x10;
304 if ( v.z() > v.w() ) code |= 0x20;
323 for (
int i = 0; i < 8; ++i )
325 QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax,
326 ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax,
327 ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
328 QVector4D pc = viewProjectionMatrix * p;
332 out = out & outcode( pc );
340 mapCoords.
z() - origin.
z(),
341 -( mapCoords.
y() - origin.
y() ) );
348 -worldCoords.
z() + origin.
y(),
349 worldCoords.
y() + origin.
z() );
363 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
399 Qt3DExtras::QPhongMaterial *phong =
new Qt3DExtras::QPhongMaterial;
400 phong->setAmbient( settings.
ambient() );
401 phong->setDiffuse( settings.
diffuse() );
402 phong->setSpecular( settings.
specular() );
403 phong->setShininess( settings.
shininess() );
AltitudeClamping
how to handle altitude of vector features
3 Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double preci...
3 Axis-aligned bounding box - in world coords.
void set(double x, double y)
Sets the x and y value of the point.
float shininess() const
Returns shininess of the surface.
static std::unique_ptr< QgsAbstract3DSymbol > symbolForGeometryType(QgsWkbTypes::GeometryType geomType)
Returns a new 3D symbol based on given geometry type (or null pointer if geometry type is not support...
static QString altClampingToString(Qgs3DTypes::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
virtual float heightAt(double x, double y, const Qgs3DMapSettings &map) const
Returns height at (x,y) in terrain's CRS.
double zAt(int index) const
Returns the z-coordinate of the specified node in the line string.
QColor specular() const
Returns specular color component.
A class to represent a 2D point.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
static Qt3DExtras::QPhongMaterial * phongMaterial(const QgsPhongMaterialSettings &settings)
Returns phong material object based on the material settings.
3 3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls)...
CullingMode
Triangle culling mode.
static Qgs3DTypes::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QgsExpressionContextScope * projectScope(const QgsProject *project)
Creates a new scope which contains variables and functions relating to a QGIS project.
The feature class encapsulates a single feature including its id, geometry and a list of field/values...
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
Will not render anything.
3 Basic shading material used for rendering based on the Phong shading model with three color compone...
double y() const
Returns Y coordinate.
3 Definition of the world
void set(double x, double y, double z)
Sets vector coordinates.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
Clamp every vertex of feature.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
Will render only front faces of triangles (recommended when input data are consistent) ...
double z() const
Returns Z coordinate.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x...
static QgsExpressionContextScope * globalScope()
Creates a new scope which contains variables and functions relating to the global QGIS context...
static void extractPointPositions(QgsFeature &f, const Qgs3DMapSettings &map, Qgs3DTypes::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
Will render only back faces of triangles.
Will render both front and back faces of triangles.
3 3D symbol that draws point geometries as 3D objects using one of the predefined shapes...
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
SceneState sceneState() const
Returns the current state of the scene.
virtual void requestCaptureImage()=0
Starts a request for an image rendered by the engine.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setY(double y)
Sets the y value of the point.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry...
T qgsgeometry_cast(const QgsAbstractGeometry *geom)
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x...
3 Base class for 3D engine implementation.
static float clampAltitude(const QgsPoint &p, Qgs3DTypes::AltitudeClamping altClamp, Qgs3DTypes::AltitudeBinding altBind, float height, const QgsPoint ¢roid, const Qgs3DMapSettings &map)
Clamps altitude of a vertex according to the settings, returns Z value.
Abstract base class for curved geometry type.
3 3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer wi...
The scene is fully loaded/updated.
Abstract base class for all geometries.
Contains information about the context in which a coordinate transform is executed.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
Point geometry type, with support for z-dimension and m-values.
AltitudeBinding
how to handle clamping of vertices of individual features
void setX(double x)
Sets the x value of the point.
double terrainVerticalScale() const
Returns vertical scale (exaggeration) of terrain.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
GeometryType
The geometry types are used to group QgsWkbTypes::Type in a coarse way.
3 Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children...
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
Line string geometry type, with support for z-dimension and m-values.
static QgsProject * instance()
Returns the QgsProject singleton instance.
This class represents a coordinate reference system (CRS).
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
void sceneStateChanged()
Emitted when the scene's state has changed.
static Qgs3DTypes::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
QColor ambient() const
Returns ambient color component.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
static void clampAltitudes(QgsLineString *lineString, Qgs3DTypes::AltitudeClamping altClamp, Qgs3DTypes::AltitudeBinding altBind, const QgsPoint ¢roid, float height, const Qgs3DMapSettings &map)
Clamps altitude of vertices of a linestring according to the settings.
QColor diffuse() const
Returns diffuse color component.
Custom exception class for Coordinate Reference System related exceptions.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2)
static QgsExpressionContextScope * layerScope(const QgsMapLayer *layer)
Creates a new scope which contains variables and functions relating to a QgsMapLayer.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
Represents a vector layer which manages a vector based data sets.
Z_final = z_terrain + z_geometry.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QString altBindingToString(Qgs3DTypes::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
Clamp just centroid of feature.
double x() const
Returns X coordinate.
QgsTerrainGenerator * terrainGenerator() const
Returns terrain generator. It takes care of producing terrain tiles from the input data...