17#ifndef TRIANGULATION_H
18#define TRIANGULATION_H
24#include "qgis_analysis.h"
102 virtual double xMax()
const = 0;
105 virtual double xMin()
const = 0;
108 virtual double yMax()
const = 0;
111 virtual double yMin()
const = 0;
An interface for objects which accept features via addFeature(s) methods.
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Container of fields for a vector layer.
SourceType
Describes the type of input data.
Point geometry type, with support for z-dimension and m-values.
Interface for Triangulation classes.
virtual bool calcNormal(double x, double y, QgsPoint &result)=0
Calculates the normal at a point on the surface and assigns it to 'result'.
virtual double yMax() const =0
Returns the largest y-coordinate value of the bounding box.
virtual QgsMesh triangulationToMesh(QgsFeedback *feedback=nullptr) const =0
Returns a QgsMesh corresponding to the triangulation.
virtual void eliminateHorizontalTriangles()=0
Eliminates the horizontal triangles by swapping.
virtual void performConsistencyTest()=0
Performs a consistency check, remove this later.
virtual void ruppertRefinement()=0
Adds points to make the triangles better shaped (algorithm of ruppert)
virtual int pointsCount() const =0
Returns the number of points.
virtual double xMax() const =0
Returns the largest x-coordinate value of the bounding box.
virtual double yMin() const =0
Returns the smallest x-coordinate value of the bounding box.
ForcedCrossBehavior
Enumeration describing the behavior, if two forced lines cross.
@ SnappingTypeVertex
The second inserted forced line is snapped to the closest vertice of the first inserted forced line.
@ DeleteFirst
The status of the first inserted forced line is reset to that of a normal edge (so that the second in...
virtual bool triangleVertices(double x, double y, QgsPoint &p1, QgsPoint &p2, QgsPoint &p3)=0
Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vert...
virtual bool saveTriangulation(QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const =0
Saves the triangulation features to a feature sink.
virtual QgsPoint * point(int i) const =0
Returns a pointer to the point with number i.
virtual void addLine(const QgsPointSequence &points, QgsInterpolator::SourceType lineType)=0
Adds a line (e.g.
virtual QList< int > pointsAroundEdge(double x, double y)=0
Returns a value list with the numbers of the four points, which would be affected by an edge swap.
virtual bool calcPoint(double x, double y, QgsPoint &result)=0
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
virtual int oppositePoint(int p1, int p2)=0
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedg...
virtual int addPoint(const QgsPoint &point)=0
Adds a point to the triangulation.
virtual ~QgsTriangulation()=default
virtual bool swapEdge(double x, double y)=0
Reads the content of a taff-file.
virtual void setTriangleInterpolator(TriangleInterpolator *interpolator)=0
Sets an interpolator object.
virtual bool triangleVertices(double x, double y, QgsPoint &p1, int &n1, QgsPoint &p2, int &n2, QgsPoint &p3, int &n3)=0
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vert...
virtual double xMin() const =0
Returns the smallest x-coordinate value of the bounding box.
virtual QList< int > surroundingTriangles(int pointno)=0
Returns a value list with the information of the triangles surrounding (counterclockwise) a point.
virtual void setForcedCrossBehavior(QgsTriangulation::ForcedCrossBehavior b)=0
Draws the points, edges and the forced lines.
virtual bool pointInside(double x, double y)=0
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise.
This is an interface for interpolator classes for triangulations.
QVector< QgsPoint > QgsPointSequence
Mesh - vertices, edges and faces.