40 const QVector< QgsVector3D > corners = mBox.
corners();
47 for (
int i = 0; i < 8; ++i )
50 x.append( corner.
x() );
51 y.append( corner.
y() );
52 z.append( corner.
z() );
54 transform.transformInPlace( x, y, z, direction );
56 const auto minMaxX = std::minmax_element( x.constBegin(), x.constEnd() );
57 const auto minMaxY = std::minmax_element( y.constBegin(), y.constEnd() );
58 const auto minMaxZ = std::minmax_element( z.constBegin(), z.constEnd() );
59 return QgsBox3D( *minMaxX.first, *minMaxY.first, *minMaxZ.first, *minMaxX.second, *minMaxY.second, *minMaxZ.second );
69 std::unique_ptr< QgsPolygon > polygon = std::make_unique< QgsPolygon >();
71 const QVector< QgsVector3D > corners = mBox.
corners();
78 for (
int i = 0; i < 8; ++i )
81 x.append( corner.
x() );
82 y.append( corner.
y() );
83 z.append( corner.
z() );
88 transform.transformInPlace( x, y, z, direction );
91 std::unique_ptr< QgsMultiPoint > mp = std::make_unique< QgsMultiPoint >( x, y );
TransformDirection
Indicates the direction (forward or inverse) of a transform.
Abstract base class for all geometries.
A 3-dimensional box composed of x, y, z coordinates.
Does vector analysis using the geos library and handles import, export, exception handling*.
QgsAbstractGeometry * convexHull(QString *errorMsg=nullptr) const override
Calculate the convex hull of this.
A simple 4x4 matrix implementation useful for transformation in 3D space.
Represents a oriented (rotated) box in 3 dimensions.
QgsBox3D extent() const
Returns the overall bounding box of the object.
bool intersects(const QgsOrientedBox3D &other) const
Returns true if the box intersects the other box.
QVector< QgsVector3D > corners() const
Returns an array of all corners as 3D vectors.
QgsOrientedBox3D transformed(const QgsMatrix4x4 &transform) const
Returns box transformed by a 4x4 matrix.
QgsOrientedBox3D box() const
Returns the volume's oriented box.
bool intersects(const QgsOrientedBox3D &box) const
Returns true if this bounds intersects the specified box.
QgsTiledSceneBoundingVolume(const QgsOrientedBox3D &box=QgsOrientedBox3D())
Constructor for QgsTiledSceneBoundingVolume, with the specified oriented box.
void transform(const QgsMatrix4x4 &transform)
Applies a transform to the bounding volume.
QgsAbstractGeometry * as2DGeometry(const QgsCoordinateTransform &transform=QgsCoordinateTransform(), Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Returns a new geometry representing the 2-dimensional X/Y center slice of the volume.
QgsBox3D bounds(const QgsCoordinateTransform &transform=QgsCoordinateTransform(), Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Returns the axis aligned bounding box of the volume.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
double x() const
Returns X coordinate.