24#include <Qt3DRender/QPaintedTextureImage>
25#include <Qt3DRender/QTexture>
26#include <Qt3DRender/QParameter>
27#include <Qt3DRender/QEffect>
28#include <Qt3DRender/QTechnique>
29#include <Qt3DRender/QGraphicsApiFilter>
35 return QStringLiteral(
"phongtextured" );
68 return mTextureRotation;
75 mShininess = elem.attribute( QStringLiteral(
"shininess" ) ).toDouble();
76 mOpacity = elem.attribute( QStringLiteral(
"opacity" ), QStringLiteral(
"1.0" ) ).toDouble();
77 mDiffuseTexturePath = elem.attribute( QStringLiteral(
"diffuse_texture_path" ), QString() );
78 mTextureScale = elem.attribute( QStringLiteral(
"texture_scale" ), QString(
"1.0" ) ).toFloat();
79 mTextureRotation = elem.attribute( QStringLiteral(
"texture-rotation" ), QString(
"0.0" ) ).toFloat();
88 elem.setAttribute( QStringLiteral(
"shininess" ), mShininess );
89 elem.setAttribute( QStringLiteral(
"opacity" ), mOpacity );
90 elem.setAttribute( QStringLiteral(
"diffuse_texture_path" ), mDiffuseTexturePath );
91 elem.setAttribute( QStringLiteral(
"texture_scale" ), mTextureScale );
92 elem.setAttribute( QStringLiteral(
"texture-rotation" ), mTextureRotation );
108 bool fitsInCache =
false;
114 if ( textureSourceImage.isNull() )
118 phongSettings.
setDiffuse( QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) );
126 QgsPhongTexturedMaterial *material =
new QgsPhongTexturedMaterial();
128 int opacity =
static_cast<int>( mOpacity * 255.0 );
131 material->setSpecular( QColor( mSpecular.red(), mSpecular.green(), mSpecular.blue(),
opacity ) );
132 material->setShininess(
static_cast<float>( mShininess ) );
133 material->setOpacity(
static_cast<float>( mOpacity ) );
138 Qt3DRender::QTexture2D *texture =
new Qt3DRender::QTexture2D();
139 texture->addTextureImage( textureImage );
141 texture->wrapMode()->setX( Qt3DRender::QTextureWrapMode::Repeat );
142 texture->wrapMode()->setY( Qt3DRender::QTextureWrapMode::Repeat );
143 texture->wrapMode()->setZ( Qt3DRender::QTextureWrapMode::Repeat );
145 texture->setSamples( 4 );
147 texture->setGenerateMipMaps(
true );
148 texture->setMagnificationFilter( Qt3DRender::QTexture2D::Linear );
149 texture->setMinificationFilter( Qt3DRender::QTexture2D::Linear );
151 material->setDiffuseTexture( texture );
152 material->setDiffuseTextureScale( mTextureScale );
166 QMap<QString, QString> parameters;
167 parameters[ QStringLiteral(
"Ka" ) ] = QStringLiteral(
"%1 %2 %3" ).arg( mAmbient.redF() ).arg( mAmbient.greenF() ).arg( mAmbient.blueF() );
168 parameters[ QStringLiteral(
"Ks" ) ] = QStringLiteral(
"%1 %2 %3" ).arg( mSpecular.redF() ).arg( mSpecular.greenF() ).arg( mSpecular.blueF() );
169 parameters[ QStringLiteral(
"Ns" ) ] = QString::number( mShininess );
177 Qt3DRender::QParameter *ambientParameter =
new Qt3DRender::QParameter( QStringLiteral(
"ambientColor" ), ambientColor );
178 Qt3DRender::QParameter *specularParameter =
new Qt3DRender::QParameter( QStringLiteral(
"specularColor" ), mSpecular );
179 Qt3DRender::QParameter *shininessParameter =
new Qt3DRender::QParameter( QStringLiteral(
"shininess" ),
static_cast<float>( mShininess ) );
181 effect->addParameter( ambientParameter );
182 effect->addParameter( specularParameter );
183 effect->addParameter( shininessParameter );
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
static QgsImageCache * imageCache()
Returns the application's image cache, used for caching resampled versions of raster images.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
QImage pathAsImage(const QString &path, const QSize size, const bool keepAspectRatio, const double opacity, bool &fitsInCache, bool blocking=false, double targetDpi=96, int frameNumber=-1, bool *isMissing=nullptr)
Returns the specified path rendered as an image.
Holds an image that can be used as a texture in the 3D view.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
void setOpacity(double opacity)
Sets opacity of the surface.
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
QgsPhongTexturedMaterialSettings()=default
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const override
Adds parameters from the material to a destination effect.
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
float textureRotation() const
Returns the texture rotation, in degrees.
QString type() const override
Returns the unique type name for the material.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Phong material.
double opacity() const
Returns the opacity of the surface.
QgsPhongTexturedMaterialSettings * clone() const override
Clones the material settings.
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsPhongTexturedMaterialSettings.
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
QColor ambient() const
Returns ambient color component.
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default)
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)