QGIS API Documentation
3.4.15-Madeira (e83d02e274)
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Decorator class which adds the functionality of estimating normals at the data points. More...
#include <NormVecDecorator.h>
Public Types | |
enum | PointState { Normal, BreakLine, EndPoint } |
Enumeration for the state of a point. Normal means, that the point is not on a BreakLine, BreakLine means that the point is on a breakline (but not an end point of it) and EndPoint means, that it is an endpoint of a breakline. More... | |
Public Types inherited from Triangulation | |
enum | ForcedCrossBehavior { SnappingTypeVertex, DeleteFirst, InsertVertex } |
Enumeration describing the behavior, if two forced lines cross. More... | |
Public Member Functions | |
NormVecDecorator () | |
NormVecDecorator (Triangulation *tin) | |
~NormVecDecorator () override | |
int | addPoint (const QgsPoint &p) override |
Adds a point to the triangulation. More... | |
bool | calcNormal (double x, double y, Vector3D *result) override |
Calculates the normal at a point on the surface and assigns it to 'result'. Returns true in case of success and false in case of failure. More... | |
bool | calcNormalForPoint (double x, double y, int point, Vector3D *result) |
Calculates the normal of a triangle-point for the point with coordinates x and y. This is needed, if a point is on a break line and there is no unique normal stored in 'mNormVec'. Returns false, it something went wrong and true otherwise. More... | |
bool | calcPoint (double x, double y, QgsPoint &result) override |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'. More... | |
void | eliminateHorizontalTriangles () override |
Eliminates the horizontal triangles by swapping or by insertion of new points. If alreadyestimated is true, a re-estimation of the normals will be done. More... | |
bool | estimateFirstDerivative (int pointno) |
Estimates the first derivative a point. Return true in case of success and false otherwise. More... | |
bool | estimateFirstDerivatives (QgsFeedback *feedback=nullptr) |
This method adds the functionality of estimating normals at the data points. Return true in the case of success and false otherwise. More... | |
Vector3D * | getNormal (int n) const |
Returns a pointer to the normal vector for the point with the number n. More... | |
PointState | getState (int pointno) const |
Returns the state of the point with the number 'pointno'. More... | |
bool | getTriangle (double x, double y, QgsPoint &p1, Vector3D *v1, QgsPoint &p2, Vector3D *v2, QgsPoint &p3, Vector3D *v3) |
Finds out, in which triangle a point with coordinates x and y is and assigns the triangle points to p1, p2, p3 and the estimated normals to v1, v2, v3. The vectors are normally taken from 'mNormVec', except if p1, p2 or p3 is a point on a breakline. In this case, the normal is calculated on-the-fly. Returns false, if something went wrong and true otherwise. More... | |
bool | getTriangle (double x, double y, QgsPoint &p1, int &ptn1, Vector3D *v1, PointState *state1, QgsPoint &p2, int &ptn2, Vector3D *v2, PointState *state2, QgsPoint &p3, int &ptn3, Vector3D *v3, PointState *state3) |
This function behaves similar to the one above. Additionally, the numbers of the points are returned (ptn1, ptn2, ptn3) as well as the PointStates of the triangle points (state1, state2, state3) More... | |
bool | saveTriangulation (QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const override |
Saves the triangulation features to a feature sink. More... | |
void | setTriangleInterpolator (TriangleInterpolator *inter) override |
Sets an interpolator. More... | |
bool | swapEdge (double x, double y) override |
Swaps the edge which is closest to the point with x and y coordinates (if this is possible) and forces recalculation of the concerned normals (if alreadyestimated is true) More... | |
Public Member Functions inherited from TriDecorator | |
TriDecorator ()=default | |
Constructor for TriDecorator. More... | |
TriDecorator (Triangulation *t) | |
void | addLine (const QVector< QgsPoint > &points, QgsInterpolator::SourceType lineType) override |
Adds a line (e.g. More... | |
int | addPoint (const QgsPoint &p) override |
Adds a point to the triangulation. More... | |
virtual void | addTriangulation (Triangulation *t) |
Adds an association to a triangulation. More... | |
bool | calcNormal (double x, double y, Vector3D *result) override |
Calculates the normal at a point on the surface and assigns it to 'result'. More... | |
bool | calcPoint (double x, double y, QgsPoint &result) override |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'. More... | |
void | eliminateHorizontalTriangles () override |
Eliminates the horizontal triangles by swapping. More... | |
int | getNumberOfPoints () const override |
Returns the number of points. More... | |
int | getOppositePoint (int p1, int p2) override |
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge). More... | |
QgsPoint * | getPoint (int i) const override |
Returns a pointer to the point with number i. Any virtual points must have the number -1. More... | |
QList< int > * | getPointsAroundEdge (double x, double y) override |
Returns a value list with the numbers of the four points, which would be affected by an edge swap. More... | |
QList< int > | getSurroundingTriangles (int pointno) override |
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point. More... | |
bool | getTriangle (double x, double y, QgsPoint &p1, int &n1, QgsPoint &p2, int &n2, QgsPoint &p3, int &n3) override |
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3'. More... | |
bool | getTriangle (double x, double y, QgsPoint &p1, QgsPoint &p2, QgsPoint &p3) override |
Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3. More... | |
double | getXMax () const override |
Returns the largest x-coordinate value of the bounding box. More... | |
double | getXMin () const override |
Returns the smallest x-coordinate value of the bounding box. More... | |
double | getYMax () const override |
Returns the largest y-coordinate value of the bounding box. More... | |
double | getYMin () const override |
Returns the smallest x-coordinate value of the bounding box. More... | |
void | performConsistencyTest () override |
Performs a consistency check, remove this later. More... | |
bool | pointInside (double x, double y) override |
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise. More... | |
void | ruppertRefinement () override |
Adds points to make the triangles better shaped (algorithm of ruppert) More... | |
void | setBreakEdgeColor (int r, int g, int b) override |
Sets the color of the breaklines. More... | |
void | setEdgeColor (int r, int g, int b) override |
Sets the color of the normal edges. More... | |
void | setForcedCrossBehavior (Triangulation::ForcedCrossBehavior b) override |
Draws the points, edges and the forced lines. More... | |
void | setForcedEdgeColor (int r, int g, int b) override |
Sets the color of the forced edges. More... | |
void | setTriangleInterpolator (TriangleInterpolator *interpolator) override |
Sets an interpolator object. More... | |
bool | swapEdge (double x, double y) override |
Reads the content of a taff-file. More... | |
Public Member Functions inherited from Triangulation | |
virtual | ~Triangulation ()=default |
Protected Member Functions | |
void | setState (int pointno, PointState s) |
Sets the state (BreakLine, Normal, EndPoint) of a point. More... | |
Protected Attributes | |
bool | alreadyestimated |
Is true, if the normals already have been estimated. More... | |
TriangleInterpolator * | mInterpolator = nullptr |
Association with an interpolator object. More... | |
QVector< Vector3D * > * | mNormVec |
Vector that stores the normals for the points. If 'estimateFirstDerivatives()' was called and there is a null pointer, this means, that the triangle point is on a breakline. More... | |
QVector< PointState > * | mPointState |
Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if it is an endpoint of a breakline. More... | |
Protected Attributes inherited from TriDecorator | |
Triangulation * | mTIN = nullptr |
Association with a Triangulation object. More... | |
Static Protected Attributes | |
static const unsigned int | DEFAULT_STORAGE_FOR_NORMALS = 100000 |
Additional Inherited Members | |
Static Public Member Functions inherited from Triangulation | |
static QgsFields | triangulationFields () |
Returns the fields output by features when calling saveTriangulation(). More... | |
Decorator class which adds the functionality of estimating normals at the data points.
Definition at line 37 of file NormVecDecorator.h.
Enumeration for the state of a point. Normal means, that the point is not on a BreakLine, BreakLine means that the point is on a breakline (but not an end point of it) and EndPoint means, that it is an endpoint of a breakline.
Enumerator | |
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Normal | |
BreakLine | |
EndPoint |
Definition at line 41 of file NormVecDecorator.h.
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inline |
Definition at line 88 of file NormVecDecorator.h.
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inline |
Definition at line 95 of file NormVecDecorator.h.
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Definition at line 27 of file NormVecDecorator.cpp.
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overridevirtual |
Adds a point to the triangulation.
The point should have a z-value matching the value to interpolate.
Implements Triangulation.
Definition at line 43 of file NormVecDecorator.cpp.
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overridevirtual |
Calculates the normal at a point on the surface and assigns it to 'result'. Returns true in case of success and false in case of failure.
Implements Triangulation.
Definition at line 83 of file NormVecDecorator.cpp.
bool NormVecDecorator::calcNormalForPoint | ( | double | x, |
double | y, | ||
int | point, | ||
Vector3D * | result | ||
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Calculates the normal of a triangle-point for the point with coordinates x and y. This is needed, if a point is on a break line and there is no unique normal stored in 'mNormVec'. Returns false, it something went wrong and true otherwise.
Definition at line 103 of file NormVecDecorator.cpp.
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overridevirtual |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
Returns true in case of success and flase in case of failure
Implements Triangulation.
Definition at line 228 of file NormVecDecorator.cpp.
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overridevirtual |
Eliminates the horizontal triangles by swapping or by insertion of new points. If alreadyestimated is true, a re-estimation of the normals will be done.
Implements Triangulation.
Definition at line 509 of file NormVecDecorator.cpp.
bool NormVecDecorator::estimateFirstDerivative | ( | int | pointno | ) |
Estimates the first derivative a point. Return true in case of success and false otherwise.
Definition at line 346 of file NormVecDecorator.cpp.
bool NormVecDecorator::estimateFirstDerivatives | ( | QgsFeedback * | feedback = nullptr | ) |
This method adds the functionality of estimating normals at the data points. Return true in the case of success and false otherwise.
Definition at line 494 of file NormVecDecorator.cpp.
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Returns a pointer to the normal vector for the point with the number n.
Definition at line 108 of file NormVecDecorator.h.
NormVecDecorator::PointState NormVecDecorator::getState | ( | int | pointno | ) | const |
Returns the state of the point with the number 'pointno'.
Definition at line 293 of file NormVecDecorator.cpp.
bool NormVecDecorator::getTriangle | ( | double | x, |
double | y, | ||
QgsPoint & | p1, | ||
Vector3D * | v1, | ||
QgsPoint & | p2, | ||
Vector3D * | v2, | ||
QgsPoint & | p3, | ||
Vector3D * | v3 | ||
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Finds out, in which triangle a point with coordinates x and y is and assigns the triangle points to p1, p2, p3 and the estimated normals to v1, v2, v3. The vectors are normally taken from 'mNormVec', except if p1, p2 or p3 is a point on a breakline. In this case, the normal is calculated on-the-fly. Returns false, if something went wrong and true otherwise.
Definition at line 249 of file NormVecDecorator.cpp.
bool NormVecDecorator::getTriangle | ( | double | x, |
double | y, | ||
QgsPoint & | p1, | ||
int & | ptn1, | ||
Vector3D * | v1, | ||
PointState * | state1, | ||
QgsPoint & | p2, | ||
int & | ptn2, | ||
Vector3D * | v2, | ||
PointState * | state2, | ||
QgsPoint & | p3, | ||
int & | ptn3, | ||
Vector3D * | v3, | ||
PointState * | state3 | ||
) |
This function behaves similar to the one above. Additionally, the numbers of the points are returned (ptn1, ptn2, ptn3) as well as the PointStates of the triangle points (state1, state2, state3)
Definition at line 307 of file NormVecDecorator.cpp.
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Saves the triangulation features to a feature sink.
The sink must be setup to accept LineString features, with fields matching those returned by triangulationFields().
Implements Triangulation.
Definition at line 573 of file NormVecDecorator.cpp.
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Sets the state (BreakLine, Normal, EndPoint) of a point.
Definition at line 529 of file NormVecDecorator.cpp.
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inlineoverridevirtual |
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overridevirtual |
Swaps the edge which is closest to the point with x and y coordinates (if this is possible) and forces recalculation of the concerned normals (if alreadyestimated is true)
Implements Triangulation.
Definition at line 541 of file NormVecDecorator.cpp.
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Is true, if the normals already have been estimated.
Definition at line 74 of file NormVecDecorator.h.
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staticprotected |
Definition at line 75 of file NormVecDecorator.h.
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Association with an interpolator object.
Definition at line 77 of file NormVecDecorator.h.
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Vector that stores the normals for the points. If 'estimateFirstDerivatives()' was called and there is a null pointer, this means, that the triangle point is on a breakline.
Definition at line 79 of file NormVecDecorator.h.
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Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if it is an endpoint of a breakline.
Definition at line 81 of file NormVecDecorator.h.