17 #ifndef LINTRIANGLEINTERPOLATOR_H 18 #define LINTRIANGLEINTERPOLATOR_H 22 #include "qgis_analysis.h" 50 virtual bool calcFirstDerX(
double x,
double y,
Vector3D *result SIP_OUT );
52 virtual bool calcFirstDerY(
double x,
double y,
Vector3D *result SIP_OUT );
LinTriangleInterpolator is a class which interpolates linearly on a triangulation.
virtual DualEdgeTriangulation * getTriangulation() const
Returns a pointer to the current Triangulation object.
DualEdgeTriangulation is an implementation of a triangulation class based on the dual edge data struc...
DualEdgeTriangulation * mTIN
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values...
This is an interface for interpolator classes for triangulations.
Point geometry type, with support for z-dimension and m-values.
virtual bool calcPoint(double x, double y, QgsPoint &result)=0
Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point...
virtual void setTriangulation(DualEdgeTriangulation *tin)
Sets a Triangulation.
virtual bool calcNormVec(double x, double y, Vector3D *result)=0
Calculates the normal vector and assigns it to vec.
LinTriangleInterpolator()=default
Default constructor.