17#ifndef QGSSIMPLELINEMATERIALSETTINGS_H
18#define QGSSIMPLELINEMATERIALSETTINGS_H
45 QString
type()
const override;
64 QColor ambient()
const {
return mAmbient; }
71 void setAmbient(
const QColor &ambient ) { mAmbient = ambient; }
80#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
90 return mAmbient == other.mAmbient;
94 QColor mAmbient{ QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) };
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
virtual QMap< QString, QString > toExportParameters() const =0
Returns the parameters to be exported to .mtl file.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
virtual Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QMaterial object representing the material settings.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const =0
Adds parameters from the material to a destination effect.
virtual QString type() const =0
Returns the unique type name for the material.
virtual void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &dataDefinedBytes) const
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
The class is used as a container of context for various read/write operations on other objects.
bool operator==(const QgsSimpleLineMaterialSettings &other) const
void setAmbient(const QColor &ambient)
Sets the ambient color component.
QgsSimpleLineMaterialSettings()=default
Constructor for QgsSimpleLineMaterialSettings.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.