16#ifndef QGSRENDERPASSQUAD_H
17#define QGSRENDERPASSQUAD_H
19#include <Qt3DCore/QEntity>
20#include <Qt3DRender/QTexture>
21#include <Qt3DRender/QParameter>
22#include <Qt3DRender/QMaterial>
23#include <Qt3DRender/QEffect>
24#include <Qt3DRender/QCamera>
25#include <Qt3DRender/QShaderProgram>
26#include <Qt3DRender/QLayer>
49 Qt3DRender::QShaderProgram *
mShader =
nullptr;
50 Qt3DRender::QLayer *
mLayer =
nullptr;
Qt3DRender::QLayer * mLayer
Qt3DRender::QShaderProgram * mShader
Qt3DRender::QLayer * layer()
Returns the layer object used to select this entity for rendering in a specific rendering pass.
Qt3DRender::QMaterial * mMaterial