16#ifndef QGSPOINTCLOUD3DSYMBOL_H
17#define QGSPOINTCLOUD3DSYMBOL_H
21#include <Qt3DRender/QMaterial>
64 QString
type()
const override {
return "pointcloud"; }
81 void setPointSize(
float size );
93 bool renderAsTriangles()
const;
100 void setRenderAsTriangles(
bool asTriangles );
108 bool horizontalTriangleFilter()
const;
116 void setHorizontalTriangleFilter(
bool horizontalTriangleFilter );
124 float horizontalFilterThreshold()
const;
132 void setHorizontalFilterThreshold(
float horizontalFilterThreshold );
140 bool verticalTriangleFilter()
const;
148 void setVerticalTriangleFilter(
bool verticalTriangleFilter );
156 float verticalFilterThreshold()
const;
164 void setVerticalFilterThreshold(
float verticalFilterThreshold );
169 float mPointSize = 3.0;
170 bool mRenderAsTriangles =
false;
171 bool mHorizontalTriangleFilter =
false;
172 float mHorizontalFilterThreshold = 10.0;
173 bool mVerticalTriangleFilter =
false;
174 float mVerticalFilterThreshold = 10.0;
206 QString symbolType()
const override;
222 void setSingleColor( QColor color );
224 unsigned int byteStride()
override {
return 3 *
sizeof( float ); }
225 void fillMaterial( Qt3DRender::QMaterial *material )
override SIP_SKIP;
229 QColor mSingleColor = QColor( 0, 0, 255 );
248 QString symbolType()
const override;
257 QString attribute()
const;
263 void setAttribute(
const QString &attribute );
293 void setColorRampShaderMinMax(
double min,
double max );
295 unsigned int byteStride()
override {
return 4 *
sizeof( float ); }
296 void fillMaterial( Qt3DRender::QMaterial *material )
override SIP_SKIP;
299 QString mRenderingParameter;
301 double mColorRampShaderMin = 0.0;
302 double mColorRampShaderMax = 1.0;
326 QString symbolType()
const override;
332 unsigned int byteStride()
override {
return 6 *
sizeof( float ); }
333 void fillMaterial( Qt3DRender::QMaterial *material )
override SIP_SKIP;
342 QString redAttribute()
const;
351 void setRedAttribute(
const QString &attribute );
360 QString greenAttribute()
const;
369 void setGreenAttribute(
const QString &attribute );
378 QString blueAttribute()
const;
387 void setBlueAttribute(
const QString &attribute );
455 QString mRedAttribute = QStringLiteral(
"Red" );
456 QString mGreenAttribute = QStringLiteral(
"Green" );
457 QString mBlueAttribute = QStringLiteral(
"Blue" );
459 std::unique_ptr< QgsContrastEnhancement > mRedContrastEnhancement;
460 std::unique_ptr< QgsContrastEnhancement > mGreenContrastEnhancement;
461 std::unique_ptr< QgsContrastEnhancement > mBlueContrastEnhancement;
481 QString symbolType()
const override;
490 QString attribute()
const;
496 void setAttribute(
const QString &attribute );
516 unsigned int byteStride()
override {
return 5 *
sizeof( float ); }
517 void fillMaterial( Qt3DRender::QMaterial *material )
override SIP_SKIP;
520 QString mRenderingParameter;
virtual void copyBaseSettings(QgsAbstract3DSymbol *destination) const
Copies base class settings from this object to a destination object.
virtual void readXml(const QDomElement &elem, const QgsReadWriteContext &context)=0
Reads symbol configuration from the given DOM element.
virtual QgsAbstract3DSymbol * clone() const =0
Returns a new instance of the symbol with the same settings.
virtual void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const =0
Writes symbol configuration to the given DOM element.
QgsPointCloudCategoryList categoriesList() const
Returns the list of categories of the classification.
unsigned int byteStride() override
Returns the byte stride for the geometries used to for the vertex buffer.
double colorRampShaderMin() const
Returns the minimum value used when classifying colors in the color ramp shader.
double colorRampShaderMax() const
Returns the maximum value used when classifying colors in the color ramp shader.
unsigned int byteStride() override
Returns the byte stride for the geometries used to for the vertex buffer.
A ramp shader will color a raster pixel based on a list of values ranges in a ramp.
Manipulates raster or point cloud pixel values so that they enhanceContrast or clip into a specified ...
virtual unsigned int byteStride()=0
Returns the byte stride for the geometries used to for the vertex buffer.
virtual QString symbolType() const =0
Returns a unique string identifier of the symbol type.
virtual void fillMaterial(Qt3DRender::QMaterial *material)=0SIP_SKIP
Used to fill material object with necessary QParameters (and consequently opengl uniforms)
float pointSize() const
Returns the point size of the point cloud.
RenderingStyle
How to render the point cloud.
@ SingleColor
Render the point cloud with a single color.
@ ColorRamp
Render the point cloud with a color ramp.
@ RgbRendering
Render the RGB colors of the point cloud.
QString type() const override
The class is used as a container of context for various read/write operations on other objects.
QgsRgbPointCloud3DSymbol(const QgsRgbPointCloud3DSymbol &other)=delete
QgsRgbPointCloud3DSymbol cannot be copied - use clone() instead.
QgsRgbPointCloud3DSymbol & operator=(const QgsRgbPointCloud3DSymbol &other)=delete
QgsRgbPointCloud3DSymbol cannot be copied - use clone() instead.
unsigned int byteStride() override
Returns the byte stride for the geometries used to for the vertex buffer.
QColor singleColor() const
Returns the color used by the renderer when using SingleColor rendering mode.
QList< QgsPointCloudCategory > QgsPointCloudCategoryList