16#ifndef QGS3DMAPSCENE_H
17#define QGS3DMAPSCENE_H
21#include <Qt3DCore/QEntity>
29 class QRenderSettings;
40 class QForwardRenderer;
51class QgsTerrainEntity;
52class QgsChunkedEntity;
59class Qgs3DMapSceneEntity;
103 QVector<QgsPointXY> viewFrustum2DExtent()
const;
106 int terrainPendingJobsCount()
const;
112 int totalPendingJobsCount()
const;
128 float worldSpaceError(
float epsilon,
float distance )
const;
197 Q_DECL_DEPRECATED
static QMap< QString, Qgs3DMapScene * > openScenes()
SIP_DEPRECATED;
201 static std::function< QMap< QString, Qgs3DMapScene * >() > sOpenScenesFunction;
239 void updateTemporal();
242 void onCameraChanged();
243 void onFrameTriggered(
float dt );
244 void createTerrain();
245 void onLayerRenderer3DChanged();
246 void onLayersChanged();
247 void createTerrainDeferred();
248 void onBackgroundColorChanged();
250 void updateCameraLens();
251 void onSkyboxSettingsChanged();
252 void onShadowSettingsChanged();
253 void onAmbientOcclusionSettingsChanged();
254 void onEyeDomeShadingSettingsChanged();
255 void onDebugShadowMapSettingsChanged();
256 void onDebugDepthMapSettingsChanged();
257 void onCameraMovementSpeedChanged();
258 void onCameraNavigationModeChanged();
259 void onDebugOverlayEnabledChanged();
261 void on3DAxisSettingsChanged();
263 bool updateCameraNearFarPlanes();
273 void addCameraViewCenterEntity( Qt3DRender::QCamera *camera );
276 void updateSceneState();
277 void updateScene(
bool forceUpdate =
false );
278 void finalizeNewEntity( Qt3DCore::QEntity *newEntity );
279 int maximumTextureSize()
const;
285 Qt3DLogic::QFrameAction *mFrameAction =
nullptr;
287 QgsTerrainEntity *mTerrain =
nullptr;
288 QList<Qgs3DMapSceneEntity *> mSceneEntities;
290 Qt3DCore::QEntity *mEntityCameraViewCenter =
nullptr;
292 QMap<QgsMapLayer *, Qt3DCore::QEntity *> mLayerEntities;
293 bool mTerrainUpdateScheduled =
false;
296 QList<Qt3DCore::QEntity *> mLightEntities;
297 QList<QgsMapLayer *> mModelVectorLayers;
300 Qt3DCore::QEntity *mEntityRotationCenter =
nullptr;
Manages the various settings the user can choose from when exporting a 3D scene 3.
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
Qgs3DAxis * get3DAxis() const
Returns the 3D axis object.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
Qgs3DMapSettings * mapSettings() const
Returns the 3D map settings.
QgsAbstract3DEngine * engine() const
Returns the abstract 3D engine.
void gpuMemoryLimitReached()
Emitted when one of the entities reaches its GPU memory limit and it is not possible to lower the GPU...
QgsCameraController * cameraController() const
Returns camera controller.
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
QgsTerrainEntity * terrainEntity()
Returns terrain entity (may be temporarily nullptr)
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const
Returns the entity belonging to layer.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
Base class for all renderers that may to participate in 3D view.
QgsRange which stores a range of double values.
Base class for all map layer types.
A rectangle specified with double values.
Base class for all skybox types.
Contains the configuration of a skybox entity.