16#ifndef Qgs3DExportObject_H 
   17#define Qgs3DExportObject_H 
   59    QString 
name()
 const { 
return mName; }
 
   61    void setName( 
const QString &name ) { mName = name; }
 
   74    void setupPositionCoordinates( 
const QVector<float> &positionsBuffer, 
float scale = 1.0f, 
const QVector3D &translation = QVector3D( 0, 0, 0 ) );
 
   76    void setupFaces( 
const QVector<uint> &facesIndexes );
 
   78    void setupLine( 
const QVector<uint> &facesIndexes );
 
   81    void setupNormalCoordinates( 
const QVector<float> &normalsBuffer );
 
   83    void setupTextureCoordinates( 
const QVector<float> &texturesBuffer );
 
   97    void objectBounds( 
float &minX, 
float &minY, 
float &minZ, 
float &maxX, 
float &maxY, 
float &maxZ );
 
  100    void setMaterialParameter( 
const QString ¶meter, 
const QString &value ) { mMaterialParameters[parameter] = value; }
 
  103    void saveTo( QTextStream &out, 
float scale, 
const QVector3D ¢er );
 
  105    QString saveMaterial( QTextStream &mtlOut, 
const QString &folder );
 
  111    QVector<float> 
normals()
 const { 
return mNormals;}
 
  117    QVector<unsigned int> 
indexes()
 const { 
return mIndexes; }
 
  121    ObjectType mType = ObjectType::TriangularFaces;
 
  123    QVector<float> mVertexPosition;
 
  124    QVector<float> mNormals;
 
  125    QVector<float> mTexturesUV;
 
  126    QVector<unsigned int> mIndexes;
 
  127    QMap<QString, QString> mMaterialParameters;
 
  129    QImage mTextureImage;
 
  131    bool mSmoothEdges = 
false;
 
 
Manages the data of each object of the scene (positions, normals, texture coordinates ....
 
QVector< float > texturesUV() const
Returns the vertex texture coordinates.
 
QImage textureImage() const
Returns the texture image used by the object.
 
void setMaterialParameter(const QString ¶meter, const QString &value)
Sets a material parameter to be exported in the .mtl file.
 
QVector< unsigned int > indexes() const
Returns the vertex indexes.
 
void setType(ObjectType type)
Sets the object type.
 
Qgs3DExportObject(const QString &name)
Qgs3DExportObject Constructs an export object that will be filled with coordinates later.
 
QVector< float > vertexPosition() const
Returns the vertex coordinates.
 
ObjectType type() const
Returns the object type.
 
ObjectType
The type of exported geometry.
 
QString name() const
Returns the object name.
 
QVector< float > normals() const
Returns the vertex normal coordinates.
 
void setTextureImage(const QImage &image)
Sets the texture image used by the object.
 
bool smoothEdges() const
Returns whether object edges will look smooth.
 
void setName(const QString &name)
Sets the object name.
 
void setSmoothEdges(bool smoothEdges)
Sets whether triangles edges will look smooth.
 
@ Points
Point based rendering, requires point data.