16#ifndef QGSPHONGMATERIALSETTINGS_H
17#define QGSPHONGMATERIALSETTINGS_H
44 QString
type()
const override;
59 QColor ambient()
const {
return mAmbient; }
61 QColor
diffuse()
const {
return mDiffuse; }
71 double opacity()
const {
return mOpacity; }
109 void setAmbient(
const QColor &ambient ) { mAmbient = ambient; }
111 void setDiffuse(
const QColor &diffuse ) { mDiffuse = diffuse; }
113 void setSpecular(
const QColor &specular ) { mSpecular = specular; }
165#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
175 return mAmbient == other.mAmbient &&
176 mDiffuse == other.mDiffuse &&
177 mOpacity == other.mOpacity &&
178 mSpecular == other.mSpecular &&
179 mShininess == other.mShininess &&
180 mAmbientCoefficient == other.mAmbientCoefficient &&
181 mDiffuseCoefficient == other.mDiffuseCoefficient &&
182 mSpecularCoefficient == other.mSpecularCoefficient;
186 QColor mAmbient{ QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) };
187 QColor mDiffuse{ QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) };
188 QColor mSpecular{ QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) };
189 double mShininess = 0.0;
191 double mAmbientCoefficient = 1.0;
192 double mDiffuseCoefficient = 1.0;
193 double mSpecularCoefficient = 1.0;
195 double mOpacity = 1.0;
198 Qt3DRender::QMaterial *constantColorMaterial(
const QgsMaterialContext &context )
const;
199 Qt3DRender::QMaterial *dataDefinedMaterial()
const;
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
virtual QMap< QString, QString > toExportParameters() const =0
Returns the parameters to be exported to .mtl file.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
virtual int dataDefinedByteStride() const
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
virtual Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QMaterial object representing the material settings.
virtual QString type() const =0
Returns the unique type name for the material.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect) const =0
Adds parameters from the material to a destination effect.
virtual void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &dataDefinedBytes) const
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
double ambientCoefficient() const
Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
void setOpacity(double opacity)
Sets opacity of the surface.
bool operator==(const QgsPhongMaterialSettings &other) const
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setDiffuseCoefficient(double coefficient)
Sets the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
QColor diffuse() const
Returns diffuse color component.
double opacity() const
Returns the opacity of the surface.
QColor specular() const
Returns specular color component.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecularCoefficient(double coefficient)
Sets the coefficient for the specular color contribution (ie strength factor of the specular color).
double specularCoefficient() const
Returns the coefficient for the specular color contribution (ie strength factor of the specular color...
double shininess() const
Returns shininess of the surface.
QgsPhongMaterialSettings()=default
Constructor for QgsPhongMaterialSettings.
void setShininess(float shininess)
Sets shininess of the surface.
double diffuseCoefficient() const
Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
void setSpecular(const QColor &specular)
Sets specular color component.
void setAmbientCoefficient(double coefficient)
Sets the coefficient for the ambient color contribution (ie strength factor of the ambient color).
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.