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src
3d
qgsambientocclusionsettings.h
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/***************************************************************************
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qgsambientocclusionsettings.h
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--------------------------------------
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Date : June 2022
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Copyright : (C) 2022 by Belgacem Nedjima
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Email : belgacem dot nedjima at gmail dot com
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***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef QGSAMBIENTOCCLUSIONSETTINGS_H
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#define QGSAMBIENTOCCLUSIONSETTINGS_H
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#include <QString>
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#include <QMap>
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#include "qgis_3d.h"
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class
QgsReadWriteContext
;
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class
QDomElement;
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#define SIP_NO_FILE
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class
_3D_EXPORT
QgsAmbientOcclusionSettings
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{
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public
:
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QgsAmbientOcclusionSettings
() =
default
;
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QgsAmbientOcclusionSettings
(
const
QgsAmbientOcclusionSettings
&other );
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QgsAmbientOcclusionSettings
&operator=(
QgsAmbientOcclusionSettings
const
&rhs );
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void
readXml(
const
QDomElement &element,
const
QgsReadWriteContext
&context );
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void
writeXml( QDomElement &element,
const
QgsReadWriteContext
&context )
const
;
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void
setEnabled
(
bool
enabled ) { mEnabled = enabled; }
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bool
isEnabled
()
const
{
return
mEnabled; }
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void
setIntensity
(
float
factor ) { mIntensity = factor; }
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float
intensity
()
const
{
return
mIntensity; }
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void
setRadius
(
float
radius ) { mRadius = radius; }
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float
radius
()
const
{
return
mRadius; }
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void
setThreshold
(
float
threshold ) { mThreshold = threshold; }
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float
threshold
()
const
{
return
mThreshold; }
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private
:
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bool
mEnabled =
false
;
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float
mIntensity = 0.5f;
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float
mRadius = 25.0f;
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float
mThreshold = 0.5f;
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};
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#endif
// QGSAMBIENTOCCLUSIONSETTINGS_H
QgsAmbientOcclusionSettings
class containing the configuration of ambient occlusion rendering 3
Definition
qgsambientocclusionsettings.h:36
QgsAmbientOcclusionSettings::radius
float radius() const
Returns the radius parameter of the ambient occlusion effect.
Definition
qgsambientocclusionsettings.h:66
QgsAmbientOcclusionSettings::setRadius
void setRadius(float radius)
Sets the radius parameter of the ambient occlusion effect.
Definition
qgsambientocclusionsettings.h:63
QgsAmbientOcclusionSettings::isEnabled
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
Definition
qgsambientocclusionsettings.h:54
QgsAmbientOcclusionSettings::intensity
float intensity() const
Returns the shading factor of the ambient occlusion effect.
Definition
qgsambientocclusionsettings.h:60
QgsAmbientOcclusionSettings::setEnabled
void setEnabled(bool enabled)
Sets whether ambient occlusion effect is enabled.
Definition
qgsambientocclusionsettings.h:51
QgsAmbientOcclusionSettings::setIntensity
void setIntensity(float factor)
Sets the shading factor of the ambient occlusion effect.
Definition
qgsambientocclusionsettings.h:57
QgsAmbientOcclusionSettings::setThreshold
void setThreshold(float threshold)
Sets at what amount of occlusion the effect will kick in.
Definition
qgsambientocclusionsettings.h:69
QgsAmbientOcclusionSettings::threshold
float threshold() const
Returns at what amount of occlusion the effect will kick in.
Definition
qgsambientocclusionsettings.h:72
QgsAmbientOcclusionSettings::QgsAmbientOcclusionSettings
QgsAmbientOcclusionSettings()=default
Default constructor.
QgsReadWriteContext
The class is used as a container of context for various read/write operations on other objects.
Definition
qgsreadwritecontext.h:34
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